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Old 04-06-20, 05:16 PM   #706
Texas Red
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I deleted the save game folder and it still works.

Also, before I get to the loading screen, the Ubisoft movie intro's usually come up. But now, I can hear the movies playing in the background, but all I have is a black screen. Even the FotRS intro movie isn't playing. I can skip through it, but I would prefer to see the movies.

A side note: How do I make the game in 16:9 aspect ratio, like SH5?
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Old 04-06-20, 06:03 PM   #707
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Quote:
Originally Posted by the beast View Post
A side note: How do I make the game in 16:9 aspect ratio, like SH5?
you can make that change at the entry screen.
go to Options-Graphics Settings. set your specs. exit and re-enter and you will see the change.

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Old 04-06-20, 07:01 PM   #708
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Originally Posted by LCQ_SH View Post
Well, take a look to the map. Does it count as a restricted area? No planes around whatsoever.

Also, you can see that I was in a visual range on my periscope. My presence was not noticed until a DD was like 500 yards away from my scope. Not before. Ships were just there sitting moving very slowly without any seamnship xD. Seas were not calmed, but it bothers me that "elite DDs" escorting warships and troops behave like real n00bs.

I sailed from Fremantle, in a Sargo sub. May 6th 1942.

https://imgur.com/a/Z6OM3l5

https://imgur.com/ZpzGtV5
You have encountered a Task Force that includes 8 troop transports... Attack! Attack! Attack!... lol - Not to cheat too much, but this is what you have found:



Of course, that's them facing east at origination in that grab, but you have the opportunity to halt this invasion force in its tracks. It is attempting to coordinate with another force to the west, as well as units already on-site Bali, which is this particular group's "target" destination... Repeat: Attack! Attack! Attack! Catch 'em while they're slow and distracted getting ready for their landing! Do be careful though...


Quote:
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I deleted the save game folder and it still works.

Also, before I get to the loading screen, the Ubisoft movie intro's usually come up. But now, I can hear the movies playing in the background, but all I have is a black screen. Even the FotRS intro movie isn't playing. I can skip through it, but I would prefer to see the movies.

A side note: How do I make the game in 16:9 aspect ratio, like SH5?
As KaleunMarco says, the game has settings for that. First thing though, check your system. You monitor has what the manufacturer calls "Native Resolution". If you look at your Windows resolution settings, you will see it listed as "XXXX x XXXX (recommended)" with the capital "X" representing the resolution that Windows recommends. On my Win7 machine here, my #1 monitor has a Native Resolution of 1920x1080. In Windows, I have the Resolution screen set to "1920x1080 (recommended)". In the game then, as KaleunMarco says, on the Options menu, choose Graphic Settings, and use the upper-left drop-down box, and scroll down to where you can find that particular resolution that Windows is set to. If your Windows resolution does not exactly match one in SH4, choose something of a multiple if possible, or something close. Most of the "common" resolutions are in the game. After you are set, as KaleunMarco points out, you do have to exit the game and then re-start it for the new settings to take effect - it's an old DirectX v9.0c game...
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Old 04-06-20, 07:09 PM   #709
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Originally Posted by propbeanie View Post
You have encountered a Task Force that includes 8 troop transports... Attack! Attack! Attack!... lol - Not to cheat too much, but this is what you have found:



Of course, that's them facing east at origination in that grab, but you have the opportunity to halt this invasion force in its tracks. It is attempting to coordinate with another force to the west, as well as units already on-site Bali, which is this particular group's "target" destination... Repeat: Attack! Attack! Attack! Catch 'em while they're slow and distracted getting ready for their landing! Do be careful though...
Lol, so being slow, sloppy, and the DDs very lazy, is part of their schedule? I guess I will have some fun
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Old 04-06-20, 07:16 PM   #710
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Well, Majorstrain, the upload of a split file set is taking longer than uploading the whole thing as one, so this might be this evening before we accomplish our goal. There will be one ReadMe type txt file, and three 7-zip files, 001, 002, & 003, each about the size of a CD-R of 600+ mb, if you think that will help?
Many thanks for your effort.
I'll give it a go when it's up.

Cheers,
Phil
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Old 04-06-20, 07:23 PM   #711
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majorstrain!
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Old 04-06-20, 09:43 PM   #712
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Many thanks for your effort.
I'll give it a go when it's up.

Cheers,
Phil
We are having issues transferring it to a better location, but for now, to see if things function correctly, download one at a time, else you probably trash the connection to this "free" MediaFire link:

FotRSUmultiPart.txt

FotRSU Split Part 1

FotRSU Split Part 2

FotRSU Split Part 3

MediaFire has a tendency to do pop-ups on you, just as the download dialog pops up, so beware of bad advertising and pop-up windows. When we get it moved, that shouldn't happen... These are still big files, with the splits being on 650 mb, which would be small CD-R size. Part 3 is like 415 mb. Your download bandwidth will probably be worse than from SubSim. Follow the "FotRSUmultiPart.txt" file's instructions.
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Old 04-07-20, 08:59 AM   #713
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Where are you with that picture, and what is the date? We have found that if you spot an enemy contact, your radio man will call in a report apparently. If there happens to be intervening terrain between the responding AirBase and the "target", then the responding airplanes will crash into said terrain, if your submarine is within the spawning range. Now, in my tests, if I have the SD radar that range seems to be just about 12nm. If you instead have good SJ set out further, then they will crash as soon as hitting the terrain and within that radar range. If you only have "visual", then it will happen if the planes would come within your submarine's visual range... The "sunken ship" icon in your screen grab is most likely an airplane - there is no "crashed airplane" icon. We hope to be able to eliminate most of those "survivor" icons, but I am not 100% certain what I have found will "fix" that, but maybe it will reduce it... The other "fix" we've come up with is to have an airbase in closer, but without intervening terrain not in the "line-of-sight" of the target, else they will still crash. We have not found a way to control the minimum speed nor the height of the airplanes spawned from AirBases yet... but let us know where you are with that picture you posted please. Thanks
As reported previously, the date is December 13, 1942. That is my sub just offshore from the NNW tip of Guadalcanal. These were survivor icons (blue squares) associated with a crashed plane nearby, apparently, because as you noted, there is only one grayed-out icon for a crashed plane. In "flying" over the area with all the blue square icons I saw a few pink flares but also flaming wrecks nearby. What concerns me both about those and the ones I reported out of Truk (those were all radar sightings) is that they just kept spawning and spawning.
Have fun (that's why we are here, right?),
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Old 04-07-20, 10:43 AM   #714
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OK thanks. It is at the resolution I wanted it to be.
Thanks for all your help.
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Old 04-07-20, 11:20 AM   #715
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Originally Posted by torpedobait View Post
As reported previously, the date is December 13, 1942. That is my sub just offshore from the NNW tip of Guadalcanal. These were survivor icons (blue squares) associated with a crashed plane nearby, apparently, because as you noted, there is only one grayed-out icon for a crashed plane. In "flying" over the area with all the blue square icons I saw a few pink flares but also flaming wrecks nearby. What concerns me both about those and the ones I reported out of Truk (those were all radar sightings) is that they just kept spawning and spawning.
Have fun (that's why we are here, right?),
The problem is that AirBase issue, where as a plane is "called" for use by an AirBase, either due to your submarine being detected (do you have your radar on continually?? Radio X-Mit??), or by any other enemy vessel being detected, that particular plane spawns with a speed of 90 knots and flying at 500 meters. If there is intervening terrain between you and where the planes spawn, they will fly at 500m, whether the terrain is taller in height than that or not. Once the airplane(s) get within the actual rendering range where your sensors are "seeing" the plane, that's when the "collision detection" for the airplane starts. As soon as there is a collision with the terrain detected, the airplane "crashes" and does its thing for "survivors". You might, or might not "see" all these objects on your radar. In either case though, there is an adverse impact on the game from this. It might be that if an entire flight of planes fails to return, that the AirBase sends out another flight, then another, etc... who knows? We've already gotten it knocked way down with one change, and if we "split" the airbases, we might be able to further minimize the impact. However, making more AirBases also increases the coverage from same... Experimenting has commenced on this...
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Old 04-07-20, 03:55 PM   #716
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I forgot to mention this though.
My intro movies aren't showing up. I can hear them playing in the background, but I have a black screen.
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Old 04-07-20, 07:07 PM   #717
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... but your game plays fine, the beast?...
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Old 04-07-20, 07:52 PM   #718
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SHO torpedos

Question,

Are torpedos like in TMO with high rate of becoming duds? I ask because my ratio of duds vs fine is really low in early years of the war. Although most of my shots have been at 90° and 0 gyro...
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Old 04-07-20, 08:20 PM   #719
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The dud rate is supposed to be between the TMO and Stock levels, but it does not appear to be there anymore... In the meantime, make certain that you have the duds box ticked from the Main Menu, gameplay options, but also from the captain's office, wooden radio console to the left, then gameplay options. Also, for whatever reason, the game seems to "save" all of the duds for one string in a row, such that you might have a boatload with only one dud one trip, then the next trip, the first six you shoot are bad, the next 3 good, and then the next five are bad, then back to a streak of good ones. An add-in mod is planned to increase the dud rate for those that desire that.
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Old 04-07-20, 09:50 PM   #720
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Yes my game does work fine, the occasional CTD but all is well.
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