SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-31-10, 01:42 PM | #226 | |
Black Magic
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Quote:
##################################### Player Guidance (SH3/4/5 modes) #################################### PlayerGuidanceEnabled = False by default it's disabled. Sounds like you're using a later version (like v1.0.0) |
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03-31-10, 01:43 PM | #227 |
Black Magic
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03-31-10, 01:45 PM | #228 | |
Black Magic
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Quote:
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03-31-10, 01:47 PM | #229 |
Black Magic
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you're using a version of my mod that a) I didn't approve or give permission to use my code and b) doesn't look like was designed correctly. In short, a copy of my work.
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03-31-10, 01:47 PM | #230 | |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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Quote:
For your question there has been already made a mod. Take a look into the mod section.
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03-31-10, 02:07 PM | #231 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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It's pretty trivial to remove all ability to see what you're supposed to be doing, but if you remove the yellow ! icon, would that also remove the objective updates as well? |
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03-31-10, 03:45 PM | #232 | |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Quote:
But I've always this icon Java's revenge, this mod (Player Guidance Icons Removed v1.02 ?) doesn't work with the Multiple UI. (Many artefacts appear on the screen) Last edited by lumat83; 03-31-10 at 04:40 PM. |
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03-31-10, 07:59 PM | #233 | |
Black Magic
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Quote:
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03-31-10, 11:34 PM | #234 |
The Old Man
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WTF, you told me to try this version(NewUIs_TDC_1_1_0_ByTheDarkWraith). It is your work!
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04-01-10, 12:03 AM | #235 | |
Black Magic
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my photoshop skills are not the best so it takes me time to do things. Redid the .dds files for the officers and here's what I've come up with: just the officers and order categories were redone. I made a real thin (1 pixel wide) border around the selected officer. For the order categories a gold colored icon is the currently selected one, grey is unavailable, and white is available. The icon will only turn gold colored is there is an associated order bar to go with it (like in this example). If I had clicked on the reports (the far right icon above the officers) then the page for system would show (no need to color the icon gold because it has no orders bar). If everyone likes this scheme then this is the pattern I'll carry over to the orders bar (the big bar above the order's categories which is currently bright white). |
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04-01-10, 12:08 AM | #236 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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So available = white,
unavailable = gray, currently selected menu = gold and active ability (as in Recharging Batteries or Standard Propulsion which are both white in that example, but should be a toggle) are gold too? or remain yellowish? or nothing? |
04-01-10, 12:13 AM | #237 |
Black Magic
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They are changing to a toggle (along with some other items). This way when you interact with the crew they aren't confused anymore For the Recharging batteries or standard propulsion, only one icon will show depending on which mode you have set. If it is available and being used (not damaged) it'll be gold, if it's available but not being used it'll be white, if it's not available (or damaged) it'll be grey.
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04-01-10, 12:16 AM | #238 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Well, that all sounds good, but instead of gold perhaps you should do lime green instead? With a dark gray background and for active abilities just like a big spinning green X shape? Dunno why I just thought of that, but I think it would be hella sweet.
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04-01-10, 12:19 AM | #239 |
Black Magic
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is your webpage for subsim showing xbox gamer den also? You are joking about the lime green right?
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04-01-10, 12:31 AM | #240 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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