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Old 12-26-20, 05:16 PM   #2401
Moonlight
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You shouldn't use any traffic mods that are not FOTRSU 1.39 compatible as there has been some convoy and merchant changes which could mess up your game saves.
It just so happens that I've updated the latest FOTRSU 1.39 convoy and merchant layers and I've provided a link for any one that wants to use them. I've also added some extra convoy routes down the East side of Japan as shipping was a bit bereft of targets in my opinion.

The file below is only compatible with the 100_FalloftheRisingSun_UltimateEdition_v1.39_EN
http://www.filedropper.com/fotrsutrafficv139
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Last edited by Moonlight; 12-27-20 at 06:38 AM.
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Old 12-26-20, 05:59 PM   #2402
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SHO Re: FotRS traffic...

Quote:
Originally Posted by Moonlight View Post
You shouldn't use any traffic mods that are not FOTRSU 1.39 compatible as there has been some convoy and merchant changes which could mess up your game saves.
It just so happens that I've updated the latest FOTRSU 1.39 convoy and merchant layers and I've provided a link for any one that wants to use them. I've also added some extra convoy routes down the East side of Japan as shipping was a bit bereft of targets in my opinion.

http://www.filedropper.com/fotrsutrafficv139
as stated, just only started that career... & no issues with the last traffic & report mod you did Moonlight. Sorry I believe I mis tagged you in that last post I did... I shall remedy that, right after I post this reply.

Grabbed the latest from you, & am thinking, after I dock to unactive the older report & traffic mod then activate the newer one.. & should be good to go on continuing the career... or am I going to need to start a new one.?

Just for further clarification, Moonlight...

M. M.

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Old 12-26-20, 06:14 PM   #2403
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Quote:
Originally Posted by Front Runner View Post
Yep, that was it! My first ship a NAZI! Excellent! I couldn't make out the flag, it was very, very dark. It was travelling in the company of a single Jap Maru, warship leading the way. Wonder where she was going?
There were diplomatic exchanges - surprisingly after the Pearl Harbor raid, mostly because the Japanese had not trusted the Germans (and vice versa), and had not divulged their plans. So it was after that when they finally got around to actually trying to do "cooperation" between themselves, such as it was. There was no real attempt to exchange war ideas or plans prior to that. So the Yanagi missions didn't start until the only mode of transportation left was the submarines. Even the first Yanagi mission in April of 1942 to until August to arrive in Lorient... guess they thought they had all of the time in the world... Here's the thing about those auxilary cruisers - most of them were short-lived... quoting wikipedia about Thor:
"Thor reached Yokohama on 9 October 1942 where she began refitting for a third voyage. However, on 30 November a series of explosions on the supply ship Uckermark destroyed her superstructure, sending a large amount of burning debris onto Thor, which was moored alongside.[8] Both ships were rapidly set ablaze, along with Nankin/Leuthen and the Japanese freighter Unkai Maru. All four ships were destroyed in the fire, and 12 of Thor's crew were killed. Thor was wrecked beyond repair and was abandoned. Her captain, Kapitän zur See Gumprich, later commanded the German auxiliary cruiser Michel on her second raiding voyage, from which he did not return.

A number of survivors of the ship were sent to France on the blockade runner Doggerbank and killed when the ship was mistakenly sunk by U-43 on 3 March 1943 with all but one of her 365 crew lost.
"
So even once you got off of one, and on to another, it was not good for the ship's hands...
"Almost within sight of Japan and only 50 miles (80 km) out from port,[3] Michel was spotted by the US submarine Tarpon on 20 October 1943.[4] In one of the few instances of American submarines attacking a German ship during World War II, Tarpon fired a total of eight torpedoes in four successive strikes, of which four torpedoes struck home and also detonated[4] - the Mark 14 torpedo still had reliability problems.[5] Michel sank, taking down 290 of her crew, including the captain. The 116 survivors reached safety in Japan after a three-day journey in open boats. Scores of others had been left on rafts and floating wreckage, but the Japanese Navy search aircraft reported they had seen nothing. This caused some friction with the German Navy officers in Japan, who felt the Japanese seemed unconcerned about rescuing possible German survivors.[6] The loss of the Michel marked the end of the cruises of German auxiliary commerce raiders."
Quote:
Originally Posted by Moonlight View Post
You shouldn't use any traffic mods that are not FOTRSU 1.39 compatible as there has been some convoy and merchant changes which could mess up your game saves.
It just so happens that I've updated the latest FOTRSU 1.39 convoy and merchant layers and I've provided a link for any one that wants to use them. I've also added some extra convoy routes down the East side of Japan as shipping was a bit bereft of targets in my opinion.

http://www.filedropper.com/fotrsutrafficv139
It is recommended to not use any additional mods, other than Nippon Maru, of which, we know how it is built, and that it is basically FotRSU - s7rikeback plans on further documentation of such shortly. There have been changes to several ships and their calls in FotRSU (and Nippon Maru) that will CTD your game if you encounter them in anything other than FotRSU and Nippon Maru. There will be (unfortunately) at least one more change yet to make, and probably two or three. There are other changes to the menu files, and a few other places, hence the pulling of the add-in mods. Sonar Lines might be the easiest to double-check, but several of the others are quite involved.
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Old 12-26-20, 11:42 PM   #2404
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SHO Re: FotRS v1.39 report... updated...

Ok,

Despite My initial reservations, with the setup originally reported (on a fresh SH4 install) of...

jsgme:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRSU-EN-NipponMaru\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
FotRSU-NipponMaru Beta_v1.1
FOTRSU_Traffic_and_Contact_Reports_Increased
UStorp125plus150
International Radio mod
1-MM's Gramophone music mix

I went back in doc's... & deleted the game save folder...

pulled up jsgme & deactivated everything, leaving only activated:

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
FotRSU-NipponMaru Beta_v1.1

Then...

reactivated only the following...

International Radio mod
1-MM's Gramophone music mix

So now, the jsgme activated list looks like:

jsgme:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRSU-EN-NipponMaru\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
FotRSU-NipponMaru Beta_v1.1
International Radio mod
1-MM's Gramophone music mix

M. M.

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Old 12-27-20, 06:46 AM   #2405
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^ I can't fault you for that M. M. you did the right thing there.

I have a question for you Mr beanie, this convoy in the Nippon Maru mod has a CommandEntry=8 when all the other .mis files in the 100_FalloftheRisingSun_UltimateEdition_v1.39_EN have been corrected to CommandEntry=0, is this an oversight on your end or is it a special convoy of some kind, if I find any more I'll take note of them.
Oh, one more thing, what does a CommandEntry=8 actually do or mean.?

[RndGroup 2]
GroupName=42b_Jap_Convoy_002
Category=0
CommandEntry=8

I am in the process of updating the convoy and merchant files only to make them compatible with the Nippon Maru mod, I'm expecting to finish them later on today, that's if I can stop Jennifer Aniston from phoning me up constantly for a date with her.

UPDATE
I looked through 20 or so .mis files and I didn't see CommandEntry=8 anywhere so I'll put it down to an oversight.
The fotrsu traffic and contact reports increased mod is provided in the link, one for Nippon Maru 1.39 players and one for the fortsu 1.39 base game.

http://www.filedropper.com/fotrsutra...portsincreased
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Last edited by Moonlight; 12-27-20 at 09:24 AM.
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Old 12-27-20, 09:19 AM   #2406
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Last edited by Front Runner; 12-28-20 at 05:58 PM.
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Old 12-27-20, 10:36 AM   #2407
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Quote:
Originally Posted by Moonlight View Post
^ I can't fault you for that M. M. you did the right thing there.

I have a question for you Mr beanie, this convoy in the Nippon Maru mod has a CommandEntry=8 when all the other .mis files in the 100_FalloftheRisingSun_UltimateEdition_v1.39_EN have been corrected to CommandEntry=0, is this an oversight on your end or is it a special convoy of some kind, if I find any more I'll take note of them.
Oh, one more thing, what does a CommandEntry=8 actually do or mean.?

[RndGroup 2]
GroupName=42b_Jap_Convoy_002
Category=0
CommandEntry=8

I am in the process of updating the convoy and merchant files only to make them compatible with the Nippon Maru mod, I'm expecting to finish them later on today, that's if I can stop Jennifer Aniston from phoning me up constantly for a date with her.

UPDATE
I looked through 20 or so .mis files and I didn't see CommandEntry=8 anywhere so I'll put it down to an oversight.
The fotrsu traffic and contact reports increased mod is provided in the link, one for Nippon Maru 1.39 players and one for the fortsu 1.39 base game.

http://www.filedropper.com/fotrsutra...portsincreased
The CommandEntry= just designates which vessel is the "leader of the pack". So if CommandEntry=8, that means that the ninth vessel listed is the leader, and will spawn at 100% rate, no matter what is setting is. Note that like other aspects of the game, it starts counting at zero, hence the CommandEntry=0 just means that it uses the first vessel listed as the "leader of the pack".

Now, taking into account the way the game "builds" its convoys (refer to "[ENG] Mission Editor V17.pdf" in the Support / MissionEditing folder), you never know where the ninth vessel will be (unless you really study it out). With a "zero" setting, it is almost always one of the middle vessels, dependent upon the number of rows used for the arrangement.

Quote:
Originally Posted by Front Runner View Post
Not seeing the image Front Runner...
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Old 12-27-20, 11:58 AM   #2408
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USS Trout, ex-Midway, off Kyushu, attacked a junk on 12/25/41: flag remained after masts came down. May have occurred with other ship types later in the patrol.

Otherwise a great improvement on the flags, especially the sub's own. Also marked the first occasion of personal combat in SH4 for me when a sailor on the wheelhouse fired a rifle and was shot in turn by our .50 caliber. Nice.

I acknowledge the prohibition against other mods for now but may have to add sonar lines once escorted convoys start up.

ETA: Spelling updates
Yugomu ---> Yugumo class DD
Myazaki ---> Miyazaki
Shizouka ---> Shizuoka

Last edited by Mios 4Me; 12-27-20 at 01:34 PM. Reason: spelling
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Old 12-27-20, 02:40 PM   #2409
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Quote:
Originally Posted by Mios 4Me View Post
USS Trout, ex-Midway, off Kyushu, attacked a junk on 12/25/41: flag remained after masts came down. May have occurred with other ship types later in the patrol.

Otherwise a great improvement on the flags, especially the sub's own. Also marked the first occasion of personal combat in SH4 for me when a sailor on the wheelhouse fired a rifle and was shot in turn by our .50 caliber. Nice.

I acknowledge the prohibition against other mods for now but may have to add sonar lines once escorted convoys start up.

ETA: Spelling updates
Yugomu ---> Yugumo class DD
Myazaki ---> Miyazaki
Shizouka ---> Shizuoka
We have found a few "repairs" leaked out of the "fixed" folder for inclusion. We'll look into that, but it was repaired for this release... hmmm

In the meantime, here is the Japanese DD list in the mod:
DDAkatsuki
DDAkizuki
DDAsashio
DDFubuki
DDFubukiII - Now using regular Fubuki with dates for changes
DDHatsuharu
DDKagero
DDKamikaze
DDMatsu
DDMenaki - Basically disabled in game
DDMinekaze
DDMomi
DDMomiII - Not really a DD, but transport
DDMutsuki
DDShimakaze
DDShiratsuyu
DDWakatake
DDYugumo

Some of the DD above are "second class vessels, and are listed with DE
... or are you maybe referring to DD "named" in one of the "Battle" mis files? Those names are gathered from inet web research, and are spelled the way we found them. But we do not have but the one "Class" of DD you note... ??
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Old 12-27-20, 03:51 PM   #2410
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Quote:
Originally Posted by propbeanie View Post

In the meantime, here is the Japanese DD list in the mod:

DDYugumo

Some of the DD above are "second class vessels, and are listed with DE
... or are you maybe referring to DD "named" in one of the "Battle" mis files? Those names are gathered from inet web research, and are spelled the way we found them. But we do not have but the one "Class" of DD you note... ??
It's still listed as the Yugomu class in the identification manual in 1.39 and I've encountered DDs IDed that way in combat in 1.24.
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Old 12-27-20, 04:53 PM   #2411
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Quote:
Originally Posted by Mios 4Me View Post
It's still listed as the Yugomu class in the identification manual in 1.39 and I've encountered DDs IDed that way in combat in 1.24.
Hello Mios 4Me,

We have altered the spelling on the Yugomu class, which will be released in the next update, we have also corrected the floating flag issue with the junk you found.

But as propbeanie has asked, those other names do not exist in the ship rosters of FotRSU that serve the RC manual..

Where did you see these other names please ?
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Old 12-27-20, 05:53 PM   #2412
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Quote:
Originally Posted by s7rikeback View Post
Hello Mios 4Me,

We have altered the spelling on the Yugomu class, which will be released in the next update, we have also corrected the floating flag issue with the junk you found.

But as propbeanie has asked, those other names do not exist in the ship rosters of FotRSU that serve the RC manual..

Where did you see these other names please ?
My mistake; under the weather, I misread his response.

The other descriptors are place names: Miyazaki in eastern Kyushu, Shizuoka west of Tokyo. Kudos to whoever switched "Jawa" to "Java" awhile back.
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Old 12-27-20, 06:29 PM   #2413
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Sorry if this question has been asked. I did a fresh install of SH Gold. Installed JSGME and then Rising Sun. Installed the mod and activated it, all seems fine. Start SH4 and it works with no problems either but should there be some kind of splash screen like Trigger Maru? I have no idea if this mod is running:P Had a quick single mission game, it seemed fine but I could see no noticeable changes in anything.
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Old 12-27-20, 07:02 PM   #2414
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Quote:
Originally Posted by Mios 4Me View Post
My mistake; under the weather, I misread his response.

The other descriptors are place names: Miyazaki in eastern Kyushu, Shizuoka west of Tokyo. Kudos to whoever switched "Jawa" to "Java" awhile back.
Many thanks Mios 4Me,
we will look into this as soon as we can.
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Old 12-27-20, 07:11 PM   #2415
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Quote:
Originally Posted by Coopz View Post
Sorry if this question has been asked. I did a fresh install of SH Gold. Installed JSGME and then Rising Sun. Installed the mod and activated it, all seems fine. Start SH4 and it works with no problems either but should there be some kind of splash screen like Trigger Maru? I have no idea if this mod is running:P Had a quick single mission game, it seemed fine but I could see no noticeable changes in anything.
Hello coopz,

Once you get past the set of short video's, once you start the game,
you "should" be seeing a screen like this with a progress bar.
Between the "Ultimate Edition & v1.39"

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