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Old 01-01-21, 11:32 AM   #15361
Jimbuna
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Old 01-01-21, 01:12 PM   #15362
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Old 01-01-21, 05:06 PM   #15363
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U-13,2nd Patrol,Okt.1939
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Old 01-01-21, 05:11 PM   #15364
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Old 01-02-21, 04:29 AM   #15365
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Departing St. Nazaire February 1941 For Patrol Grid DR23



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Old 01-02-21, 05:10 AM   #15366
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Merchant Sunk. Grid CG81. 3,475 Tons. Continuing To Designated Patrol Area.

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Old 01-02-21, 05:30 AM   #15367
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Good evening


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Old 01-02-21, 06:03 AM   #15368
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I switch to the mushroom's emblem...because of our cook...he makes sometimes crazy things...since he got something on his head!
Turning around with full speed ahead!
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Old 01-02-21, 07:05 AM   #15369
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Quote:
Originally Posted by Tacoma74 View Post
Departing St. Nazaire February 1941 For Patrol Grid DR23



are these screenshots edits. Or it looks in game like that?
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Old 01-02-21, 07:20 AM   #15370
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Old 01-02-21, 07:34 AM   #15371
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Quote:
Originally Posted by Niume View Post
are these screenshots edits. Or it looks in game like that?
This is exactly how it looks in game. I use one of the newer versions of reshade to inject better shaders into the game and make it look better. Been doing lots of testing with it. It's really easy to use and can be adjusted real time in game. I only use the depth of field for screenshot purposes mainly though, as it can make the map and gui blurry and hard to read at times.

There is a certain way that reshade has to be injected into the game to get it to work right. Took me a few days to get figured out. I was considering releasing it as a plug and play jsgme mod or doing a setup tutorial one day perhaps if people were interested.
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Old 01-02-21, 08:09 AM   #15372
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Old 01-02-21, 09:37 AM   #15373
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Old 01-02-21, 01:10 PM   #15374
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Old 01-03-21, 09:09 AM   #15375
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