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Old 04-14-07, 10:01 AM   #571
Mush Martin
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By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners
and have them man as you would expect, also of course as part
of this issue we are still not able to manifest player usable sights
on the aft deckgun, which is made up for a bit by the fact that
the AI crew man that deckgun and dont need player sights to
make it work right.

with uber just ignore opening message let deckgun crew man aft
d/g click above the compartments to man deck and aa guns as
the crew will migrate to the working seats. and to engage
two targets at once designate by binoculars a deckgun target
for your aft gun crew and then man fwd deckgun and engage
a different target.

However just to reitterate all this is in the readmes.

MM
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Old 04-15-07, 02:56 PM   #572
leeclose
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Sorry i aint been about the last few days guys been floored with a monster migraine will be back to normal tomorrow.
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Old 04-15-07, 03:18 PM   #573
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Quote:
Originally Posted by leeclose
...been floored with a monster migraine...
now this is something I can sympathise with - everythime there is a thunderstorm brewing I get knocked down with one of those
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Old 04-18-07, 10:05 PM   #574
Mush Martin
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Hi all apparently there may be an issue with a dark triangle obscuring
part of the sonar display when your not manning it has anyone else
noticed an issue with sonar visuals I have not myself and wonder
if its unrelated if you are using uber 1.4 and have had this issue
please leave a post to indicate it.

Lee if you could check the 2.2 version for a dark triangle in the
sonar display while ai is manning it as well and let me know
if it does turn up

thanks all
MM
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Old 04-19-07, 06:30 AM   #575
leeclose
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Will do martin will get back to you later today people when you encounter a graphics problem take a screenie of it and post it here and explain the prob in as much detail as possible so we can have a look at the prob.
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Old 04-27-07, 07:42 AM   #576
5string74
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Default can't find uberboat

Hello Mate.

I downloaded and opened the uberboat mod (and Super Torpedo) in the "Mods" file of both of my SHIII installations (GWX and RuB - both have SH Commander but I did not open via Commander) Cannot find the XI as an option in port in Career mode or in Single Mission mode. Odd thing is, my IXB is now faster (23 on surface and 12 submerged) Wha hoppin?

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Old 04-27-07, 07:49 AM   #577
ReallyDedPoet
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Its modded to be faster In single missions the Uber or Barry Bonds as I refer to it, it the 1939 IXB in the options to select a sub for the mission. I think this is said in the read me.

As far as Career Mode, not sure as I have not played it as a career. One of the Uber-lads will answer that for you.

RDP
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Old 04-27-07, 10:49 AM   #578
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Quote:
Originally Posted by 5string74
Cannot find the XI as an option in port in Career mode or in Single Mission mode.
The boat is not available in all ports - try St Nas and you'll find it...
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Old 04-27-07, 11:12 AM   #579
Mush Martin
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Well sorry im late thanks lads

So its about time we started to work 2.2 up towards
the final package.

It should include more or less the following.

Latest version of the original linear single mission.
a new non linear single mission.
a multi player version of the linear mission.

Uber itself as previously stated based on IXD2 will have
up rated speed
up rated high speed stability
improved handling.
Reduced recoil for aa weaps.
more ammo for all.
rebalanced torps for campaign play
availablility in all years of campaign.
availability in more than one flotilla.
Improved sub sensors. (hopefully)
campaign std equip progression.
equip available all yrs for player customization
and a few other bits.

I have been splitting my time about evenly
between uber 2.2 and
an American Uber in the Solomons
but I havent really been putting anything out
over the last two or three weeks.

however as the american project will take a whole
bunch of concentration, its time to clear up
Uberboot and move it to final. so this will
be the focus.

Consequently of course the mp test which has been
missed so often will have to move back up the
priority list.

MM
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Old 04-27-07, 02:37 PM   #580
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Hopefully we can get the mp test done over the weekend so you lot can find even more ways to blow skimers up. As to the game setup you need to start 1939 and in flot 7 its all in the read me as martin has said many times before you play uber boot please spend the ten mins to read the read me as its full of usefull info.
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Old 04-27-07, 07:57 PM   #581
Mush Martin
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Saturday and sunday are potentially good for opportunities
Ill contact you when were both online lee.

Ill keep it on the front burner for the weekend so if we
do hook up Im going to be ready incase we are short of
time.

in the event I think if we do end up short for time
we will drop ts if necessary for this time.
MM
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Old 04-27-07, 08:35 PM   #582
leeclose
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Yup if need be we can use vent for quickness or even msn as it has built in voice chat as well
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Old 04-30-07, 11:14 AM   #583
Mush Martin
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Yet again sorry lee Had a bunch of stuff in the real world occupy the
weekend. Most of it good though. will try a little later this week.
M
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Old 04-30-07, 12:57 PM   #584
leeclose
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Ok mush same here had some major stuff crop up RL so i should be free mid week will explain via pm
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Old 05-07-07, 09:42 AM   #585
Mush Martin
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Q: Should uber final include reduced recoil or is it good as is?:hmm:
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