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Old 10-10-20, 03:55 PM   #1
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default GR2 aircraft debugging (Whitley)

So here's little something I'm currently working on, a test import of aircraft model in GR2 format. The original model was created by manilov.ap (you can find his amazing aircraft models collection on Sketchfab HERE), it's Coastal Command's
Armstrong Whitworth Whitley bomber:





Textures are still unfinished and there's no campaign integration yet, I left this for when I am sure plane works 100% correctly. Which it currently does not, because I got stuck on a few bugs:

1. I have no idea which file stores ammunition types for machine guns used on aircraft. Because of this, I can't select any ammo type for wpn_Cannon controllers other than "NONE", meaning guns don't shoot.

2. For reasons unknown, "Basic" loadout of the plane does not show up in test single mission (it does in Museum), and since I seem to remember that in campaigns planes use this loadout by default, I'm worried it would show in campaign without crew and bombs.

3. This one is not "fatal" but also annoying - plane parts can break off (wings, tail etc) but it is for some reason very rare - when Sunderland gets destroyed it almost always breaks apart, while Whitley falls down in one piece in 9 out of 10 cases.

I'll keep trying to fix problems mentioned above, but I also made this thread hoping that someone might be able to point me in the right direction


The test package (containing new plane and test mission in which you can see it in action) here (requires TWoS 2.2.20 to run) can be downloaded from here:

TEST PACKAGE DOWNLOAD
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