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Old 03-09-23, 02:07 AM   #31
GrenSo
Grey Wolf
 
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GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
Outstanding Member
Post: There is not much to say about it... just watch his videos.
Forum: SHIII Mods Workshop

Posted by: Tonci87
Nominated Post: Full realism Campaign Series using the GWX OneAlex Edition
Quote:
Hello,

I started to play a new Campaign with the amazing GWX OneAlex Edition Mod compilation.

I like a challenge, so these will be the rules for this Campaign:

- Dead is dead. When I die, the campaign ends.
- Full realism settings. Only the external camera is allowed for filming purposes
- Manual Targeting
- No recognition manual for random merchant ships
- Attempt to abide by the historical orders in regards to the London Naval Treaty, Operating Procedures and Restrictions
:timeout:

Will this be a long campaign or will I die fairly soon?

You are very welcome to watch how I progress and to discuss it

Here is the first episode


Second Episode


Third Episode


Episode 4:
We leave on our second war patrol and things don´t go that well....


Episode 5:
The Skagerrak is a stormy place, as we search for enemy shipping


Episode 6
The day gets a lot more explosive than I thought


Episode 7
Bad Weather causes issues


Episode 8
Our target surprises us


Episode 9
A Tutorial on how to use the historical Ausdampfverfahren


Episode 10
We depart on our 4th war patrol


Episode 11
Finally we get to engage a Convoy


Episode 12
Does our luck run out? We become the hunted


Episode 13
We intercept a convoy in the worst imaginable weather conditions


Episode 14
Another daring surface attack on a convoy!


Episode 15
The attack on the convoy continues, but there is a destroyer sized problem


Episode 16
We embark on our very short 6th war patrol


Episode 17
We embark as part of Operation Weserübung
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Old 03-11-23, 08:54 AM   #32
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: Very cool post with some neat utility, nice!
Forum: General Topics

Nominated Member: rentacow
Nominated Post: Link
Quote:
Subsim Quote of the Day Generator: https://pastebin.com/LLebwhn8

On execution, it calls the openAI chatbot API to make up a few "words of wisdom" then stores the quote, with metadata to a json.
For example: A website backend could run the script once per day, then post the new quote as a "Quote of the Day" or something.

You'll get a unique quote every day! :yeah:

Some Examples:
 
  • "The sea is a good master and it teaches the duty of obedience."
  • "Success comes from taking calculated risks, but never forgetting to stay vigilant and prepared for the unknown."
  • "It is better to be a captain while on the surface, than a passenger while beneath it."
  • "Leadership is not a rank, but rather a responsibility to those who depend on you."
  • "A good captain is one who learns from the past, lives in the present and plans for the future."

And bonus points if you pass the daily quote to DALL-E's API to generate a unique art asset to go with it:
 





I've had like a billion of these kinds of ideas since I started experimenting with the API and it's sent my ADHD through the roof :haha:

Of course you can customize the prompt to get any kind of quote, funny quote, poem, song lyrics or anything you want.

EDIT: Gave the script some basic error handling and error logging functionality. Like I was saying, ADHD... Also the project is on GitHub
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Old 03-15-23, 08:26 AM   #33
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: This guy has some solid SH2 know-how.
Forum: Classic Subsims

Nominated Member: Vox165
Nominated Post: Link
Quote:
Yep JSGME is very useful for these sims. Subsim is the best source for mods . FYI Many of the SH2 mods work in DC because both were designed to work together in MP. Example “ sergbuto’s v3.0 sea mod for SH2 works in DC too.

“Lg” is probably referring to 1024 resolution. The sim had separate graphic files for 640 vs 1024 resolutions.
Example: HelmLeft.tga(640x480) and HelmLeftLg.tga (1024x768).

“ 16h”. not sure. But I think this is a transparent lgraphic to display things like dial pointers as the sim runs. .

“ SL” Refers to a graphic that have to do with flyout or “Sliding Control Panel” that appears on the right side of the screen when pointer is move there.

Some file types you will be interested in are.
UDF. ( Unit definition File . All units parameters. Many types are modeled)
ADF ( Ammunition def files)
DDF ( Sensors )
SDF ( Scenario and campaign script files)
DSF ( System files effect image positions in windows etc
All of the above are txt and can be opened and change via Word Pad, and are very useful and a lot fun to experiment. There are an amazing number of multinational Units, radar, sonar , sensors systems , ammo types. etc modeled in DC . Scenario can be built from scratch or along with an editor such as Kriegstanz. Even though the scenarios in the default game are scripted they can be made made more dynamic and AI improved DIY.

JRF( 3D models AFAIK cant be changed without a special program)

Tons of stuff to play with. I haven’t played SH2 in years, but I still enjoy playing around with DC.
Hope that helps.
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Old 03-15-23, 08:29 AM   #34
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Great news from a great team!
Forum: SH4 Mods Workshop

Nominated Member: iambecomelife
Nominated Post: Link
Quote:
The good news keeps coming; we are now in negotiations to take on a couple more development team members - including one with advanced coding knowledge! We will let you know more soon but if it all works out it will save me a tremendous amount of time and be a huge boon to the mod.

In terms of updates, current focus is deciding which ship(s) new team members will work on. The following were begun Friday and will continue this weekend and beyond:

-A few finishing touches to AI ship firefighting by NPC's
-Implementing Submarine U-9 Class
-Raisable funnel and smoke particle effect for U-9
-New AI ship damage feature: disintegration (magazine hit causing warship or merchant to shatter completely - or break up in about 4-5 big parts)
-Tweaking smoke effects
-Work on player/crew injuries - research, modeling and texture phases
-Correcting errors to Iron Duke Class battleship model battleship/getting it into release state
-Minor corrections to SMS Westfalen Class German battleship model
-Damage effects for Iron Duke Class (torpedo and shell impacts)
-British/German light cruiser research completion (already well underway)
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Old 03-17-23, 09:38 AM   #35
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Always provides great customer support!
Forum: Crash Dive & Crash Dive II

Nominated Member: PanicEnsues
Nominated Post: Link
Quote:
Quote:
Originally Posted by holohw View Post
Is there anyway to increase the blue circle?
The blue circle shows the current range at which you can detect enemies; either visually (bridge spotters/periscope) or with sonar. The range starts at a maximum of 6000 m, then is modified down by various factors including weather, day/night, submersion, etc.

You can change that starting max range using the game's built-in modding editor (from the main menu, Options->Modding), under Game Vars/World/Max Visibility Distance. Note that the enemy spotters use that same variable, so changing it will also change the distance from which they can spot you!
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Old 03-18-23, 06:20 AM   #36
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH3 + Mods
Nomination basis: Helpful suggestions from a guy who is always helpful.
Forum: Silent Hunter III

Nominated Member: Doolar
Nominated Post: Re
Quote:
yes, I've had that happen. It was awhile ago and I have, maybe, a clue as to why this happened. After an hour of trying to "troubleshoot" this issue, and sorry I can't remember if I started a new career or just did a reinstall that fixed it. If I recall, just before it happened, I was experimenting with a mod. I activated and deactivated a mod several times (10+), starting a patrol and restarting the patrol over and over and over (10+). Of course vilating the "save game" sugestions. Basically doing everything your not suppose to do to save a game. I'm 100% sure it was my fault and not the game or mods fault. But this is how I learn. Trial and error. Hope this helps
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Old 03-21-23, 12:51 PM   #37
GrenSo
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GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
SH3 Modder
Post: One of the best SH3 mods and the best this year.
Forum: SHIII Mods Workshop

Posted by: Fifi
Nominated Post: Link
Quote:
NEW UPDATE V3.3 IS OUT!

So here is my new baby, after so many days of work :)
The base is still old NYGM, but they are so many changes I decided to call it « Steel Coffin edition »… it’s a brand new game!
:Kaleun_Wink:

NYGM Enhanced - Steel Coffin edition - (V3.3)

SHIPS:

- Zones boxes and spheres revised
- Command deck box added to all ships
- Sweet spot added to some ships for gun & torpedo hit
- All elements destroyable when possible (masts/funnels/lifeboats/pipes/rudders/propellers etc)
- New zones boxes created with different flooding (some small cargos can sink faster)
- New effects (fire/smoke/explosions)
- Torpedo hit explosion fire column added
- Flames water reflection adjusted
- AlexB latest small cargo C1 added
- AI guns shells more powerful (cannons)
- Ships loosing rudder or/and propeller should stop now
- Visual damage re-worked (ship size taken in account)
- Destroyers are now a bit stronger to torpedo hit

PLANES:

- Zones boxes and spheres revised
- Pilot ejection added with parachute
- New effects

U-BOATS:

- Zones boxes and spheres revised (ie Aft batteries at correct place, engines boxes slightly enlarged etc)
- Deck gun & Flak revised, now weaker (also to depth charges)
- Deck gun & Flak damaged 3D model now appearing when they are destroyed
- Visual damage decals corrected
- Damage decals water reflection glitch fixed
- Conning tower have now damage decals appearing
- Visual damaged including AI U-Boats
- Sensors zones boxes revised
- Watch tower, periscope, hydrophone receivers weaker to depth charges
- U-Boat is globally weaker in all aspects now…

I find it more challenging, you MUST take care of your U-Boat, beware the planes and the destroyers like ever…
Small ships should sink faster than before, big ships should take some time…or not…all depending where you hit. Sweet spots for deck gun & torpedo has been added :D

FRESH INSTALL RECOMMENDED - NO SAVE GAME COMPATIBLE !

Have fun, hope you’ll enjoy this version! :03:

:Kaleun_Cheers::Kaleun_Salute:
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Old 03-28-23, 08:28 AM   #38
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: Major info post from the Master
Forum: General Topics

Nominated Member: Skybird
Nominated Post: Link
Quote:
The good news is it is type 2, not type 1.

The good news also is that you can most likely reverse it by food adaptation.

The bad news is you need to cut down on sweets and other carbohydrates.

The bad news also is you must cut your weight if you say you are overweight.

The bad news is you shoukd better forget convencience food for quite soem time.

Topics and theory you may want to familiarize yourself with:
- mediterranean diat
- keto diet (and no, that is not a canivore diat exclusively)
- low carb diet
- intermittend fasting
- good versus bad oil and fat
- vitamine D, and supplementation in general on a wide front, in depth.

Dont let your head hang down, there is no reason to. Diabetes type 2 is perfectly treatable, managable - and can be healed. My father has type 2 diabetes, and as I already told in the last two years, he is completely beyond it, age 79 now, needs no more drugs, never took insuline anyway, and the doc is perplexed. No signs that diabetes ever was there.

So, if only you want to deal with it you have good chances to control it, probably even get rid of it.

Type 1, now, that would be bad news.

:salute:

For a start, try with this, I hold that man in high esteem:

https://www.amazon.de/Diabetes-r%C3%...ps%2C72&sr=8-3

Or if you prefer the English edition:

https://www.amazon.de/Diabetes-Code-...ps%2C72&sr=8-5

also, this:

https://www.amazon.de/Die-Schlankfor...ps%2C72&sr=8-6

https://www.amazon.de/Obesity-Code-U...005231&sr=8-20

Diabetes Type 2 is a symptom for a dysbalance in hormones, namely insuline and grelin, the way to tackle that dysbalance is via tackling consummation of carbohydrates to avoid insuline spikes, and switch energy production from carbs-based to ketone-based. If you get it right, you will eat plenty of healthy fats, must not hunger, and loose weight without falling victim to jojo effects. I dropped from 92 to 77kg in 6 months, and kept that weight for an additional 12 months, without jojo. Then I ate more carbs again, a few sweets but espeically bread - and gained weight again - my own fault. But I know that it works now. I did it, and I kept it. I see it in my father. And I read many other patient cases.

Do yourself a favour when you start to implent measures - do not even start to count calories, thats total nonsense. It leads you nowhere, only kills pleasure. Also, sports is good for many things, for the heart, blood system, lungs, muscles - but forget about trying to use sports to acchieve a calory deficit. Sport is fantastically unsuited for that purpose! ;)

Do not reduce food intake to a degree where you still feel hungry. Take in all energy your body needs - but make it switching energy production from carbs to fats. Your body knows it, it did that for many months when you were a newborn, it must only be reminded of it that it can do that way. Once you get into thismetabolic state - called ketosis - you body then will start to not only use the fat you eat to prodcue energy, but will realise that he can do the same with the fat in your fat reserves. And then you start to loose weight while eating rich and fatty!

Mediterranean diet has no commonly agreed definition, there are many variations in understanding what it actually is. But some similiarities are this: very few carbs (little or no pasta or bread for exmaple!). Plenty of good olive oil and fatty sea fruits. Plenty of vegetables. No sugars.

Avoid all unfermented soy. Avoid plant oil (rape, sunflower, soy, corn etc).

Avoid "Sättigungsbeilagen" like potatoes, noodles, rice. Eat the vegetables, meat, fish, but no carbs like noodles, potatoes, rice. If you want that, do it rarely andf then as a main dish that you do not eat often. If you nevertheless want side dishes, choose hirse or oats.

Have oats days.

If you are on a three meal schemes, reduce it to two meals, say breakfast and lunch. Try breakfast shortened to just a fatty coffee.

DO NOT SNACK between these meals.

Markus, there is much you can do about this diagnosis, and if you get it right, i am certain to 95% that you can get completely free of type 2 diabetes. As long as you have no additional health issues that I do not know.

And please - do not what the health authorities of your government advice you to do or some Danish food or diet association like the German Deutsche Gesellschaft für Ernährung. Their advices sometimes are simply outright toxic.

BTW, plenty of vegetable - but not more than one fruit per day at max! The sweeter the fruit, the more fructose it contains. Not good. Dark berries would be best, they say.

If you do fasting, remember that you need salt. PLENTY of it. NEVER save on salt.


Vinegar helps to keep insuline lower. Vinegar or cheese before the emal is always a good idea. Apple vinegar in water, two spoons already is enough.


:up:

Last tip: do not run such a strict regime now that you cannot maintain motivation for longer time to keep it up. There is no use in doing it ultra tough for three months, and then you run out of compliance and stop it. Do it softer, but aim for the longer haul.

And some really bad news: better ban alcohol for a year or so. Body takes plenty of energy from it, sabotaging your attempt to switch to fat-based energy metabolism.
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Old 04-04-23, 01:50 PM   #39
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: very cool post
Forum: Wolfpack

Nominated Member: ybar
Nominated Post: Wolfpack in 3D with VR head
Quote:
Quote:
Originally Posted by artao View Post
As simple as that.
It'd be pretty sweet. :Kaleun_Cheers:
Indeed, Wolfpack is not made for VR
But, you can use your VR headset to play in 3D
I estimate at 80% the feeling of a real immersion of a game designed for VR.

More infos on
https://discord.com/channels/5215907...31123308425286
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Old 04-08-23, 10:02 AM   #40
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Best SH3 modder for the Enhanced NYGM Steel Coffin edition. Best SH3 supermod.
Forum: SHIII Mods Workshop

Nominated Member: Fifi
Nominated Post: Link
Quote:
Quote:
Originally Posted by Mister_M View Post
Do our own torpedo rooms explode when hit ? :D
Not actually … but it might be doable, well… maybe :D
One day I will try :)

:Kaleun_Salute:
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Old 04-09-23, 11:34 AM   #41
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Nice tip for finding Friend requests
Forum: Comments to SUBSIM Review

Nominated Member: mapuc
Nominated Post: Link
Quote:
Quote:
Originally Posted by Linton View Post
At the top of the page under my name it says that I have 19 private messages but when I click on it there is nothing in my inbox or sent folders.Where have they gone?
I made the same mistake in the beginning-Saw there was x private messages and nothing in the inbox-It turned out that we have a friendship page, where you can ask other subsim members to become friends.

So maybe all these 19 are friend request.

Markus
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Old 04-10-23, 11:47 PM   #42
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Nice update, thanks!
Forum: Modern Naval Warfare

Nominated Member: UglyMowgli
Nominated Post: Link
Quote:
Here a quote from Kyrgiannis about playable Russian submarines:


"I assume you ask about playable submarines (non-playables will be there from release).

We would like to add a whole series of Russian (and ex-USSR) subs like Pr. 971 Shchucka-B (Akula), Pr. 885 Yasen, Pr. 877 and Pr. 636 (the Kilos) and the all time Russian favorite Pr. 949 and Pr. 949A (the Oscars). However it will all depend on two factors:

1. How well the initial version will sell.

2. How much info we can get on these subs. It is a lot easier for us to get information on the brand new Block 3 Virginia than on the almost 40 years old Pr.971 (which is my favorite)."
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Old 04-12-23, 01:25 PM   #43
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: Always there to help a new member.
Forum: Sub/Naval & General Games Discussion

Nominated Member: Platapus
Nominated Post: Link
Quote:
Crash Dive is one that I play on a tablet. I "assume" it is also available for the PC.
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Old 04-13-23, 06:49 AM   #44
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: Wow, nice reply with the information he has determined, great post!
Forum: Wolfpack

Nominated Member: Alvarez
Nominated Post: Link
Quote:
Quote:
Originally Posted by Fidd View Post
I thought AoB was always a matter of judgement and observation, rather than someone that you could measure or calculate?
I am quite inquisitive, and it turned out that the calculation is possible.
In other words, we need to convert radians to degrees.
The periscope uses a scale in degrees with divisions of 1 degree horizontally and 1/16 degrees vertically. From here you can deduce a little mathematics.
Without going into details, I found and checked the information that the range is calculated according to the formula "Apparent height / height in the risks of 1/16 degrees * 0.9168". For a periscope with an x6 approximation, you need to multiply the result by 4.

But the range can not be considered, since the current version of the game has tables that are completely sufficient for a successful determination.

AoB can really be measured by eye, which after some experience is really not that difficult, and if you have a lot of time, then there is no problem in this. In addition, there are historical reference books with examples of ships from different angles, which actually led me to very accurate results.

However, I am the kind of person who wants accuracy, because with the help of RAOBF we could get it earlier. Now this is impossible, or due to a number of mathematical operations it is completely irrelevant - it can be calculated faster on a calculator, since we do not move from one device to another)
So - the AoB formula in the new realities looks like this: arcsin(apparent length / (apparent height/16) * actual height / actual length)
The arcsine is easily calculated using a calculator or tables if we want more historicity. The actual height and length of the target is taken from the directory and is calculated once. the height that can be raised is the only difficulty - since the number of units of measurement must be divided by 16, since the vertical scale is 1/16 of a degree.

In the end, you can make a form in excel, if the goal is to quickly calculate. But it seems to me, I am almost sure of this, that the difficulty of such a calculation in my head was even made on purpose in order to keep the navigator, engine engineer, acoustics, etc. busy with work. For this can be calculated on the map, bearing the ship at regular intervals, and then, having learned its real course, find the necessary AoB on the attack disk. Yes, this is only for team play, but it seems to me that it will work, and there will be less calculations.

Quote:
Originally Posted by gutted View Post
Hello, I'm the creator of the solution solver program. I've not played Wolf Pack in ages, but i can help answer any questions about the program itself.

Only thing i can think of is to make sure make sure you have the correct zoom level selected at the top of the tool. It's been 4 years since i launched the game, i don't know whats changed about it, so the tool may no longer be useful if they've mucked with the in-game periscope zoom levels.
Hi and thanks for answering! The tool is really very cool, but it would be even more cool if the calculations were converted to degrees. If the source files of the program remain, I think it will not be difficult to transfer just one tool to a slightly different mode...

as an excel solution for AoB, I can give a formula that exactly works. =DEG(ASIN(apparent length / (apparent height / 16) * actual height / actual length))
As I wrote earlier, we are forced to divide the value of the apparent height by 16, since the vertical scale is expressed in 1/16 degrees, and each division of this scale is 10. In other words, 3 divisions is 30, and to solve the apparent height, you need 30 / 16

Well, as for the range, I already answered above - the dependence of radians (as before) and degrees is linear, so the fix would not take much time and I would be very happy if a new version of Solution Solver was released, as it is very convenient!
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Old 04-16-23, 08:38 AM   #45
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: Nicely detailed post, this is the way it should be done!
Forum: General Topics

Nominated Member: Moonlight
Nominated Post: Link
Quote:
I'm currently watching anything Zombie related these days, the western worlds population are acting like a load of bleeding zombies so I thought if I could get into their zombie infested brains I might be able to understand just where they're coming from, I mean the population, not the zombies.

Z Nation


Season 1.
Blood, gore and people fighting for their very lives, this is bleeding great I thought, just carry on with this and it'll be well worth watching. Sadly, that was a huge mistake on my part as the writers of the show began to put unrealistic scenario after scenario in each and every episode that followed, by the end of the first season I had steam pouring out of my bleeding ears.

Season 2.
oh my bleeding word, what have these bleeding idiots done to this show, the whole of the second season should have been scrapped and re-written by someone who is even slightly competent, These writers should be tarred and feathered and the useless bastards thrown into a bleeding dustbin, (trashcan) for those people who abuse the English language on a daily basis. I know it's not your fault that your "Founding Fathers" were as thick as the proverbial brick but that's another story. :O:

Season 3.
I managed to watch 2 episodes before I admitted defeat and threw the bleeding towel in, I'd had enough, I couldn't take anymore of this bollocks, the series started out so promising with season 1's first episode getting a mighty 7.2\10 and slowly but surely descending into the shambolic putrid smelling garbage that it finally became.
I have to give it an honest rating and, taking the first ever episode into account I'm going to give it an overall rating.

Overall Rating 2.5\10.

This could have been the second best of the best zombie series that there's ever been but, the writers just weren't up to the job, what a bleeding shame, at least "The Last Of Us" is a deserved leader of the top spot for now.

I'm going to watch "Day of the Dead" next, a comedy zombie series by all accounts and after that the South Korean series "All of Us Are Dead" a school children zombie apocalypse, it sounds interesting, I can imagine eating a schoolgirl throws some interesting questions up for the writers and director so they'll have to handle that one rather delicately...... :03:
Onkel Neal is offline   Reply With Quote
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