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#1 |
Machinist's Mate
![]() Join Date: Jul 2012
Location: Argentina - Entre Rios
Posts: 129
Downloads: 166
Uploads: 23
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A mini mod without many pretensions, but that tries to alleviate the lack of air-surface missiles really operating from aircraft. Lack is evidenced mainly from the proliferation of surface units in the latest versions of the mod. We need to "hit" them also from the heights,right?. As always, make a backup copy of the game elements you modify!. Enjoy it!.Greetings!. Marcelo
![]() THE "IDEA" ONLY WORK IN AI AIRCRAFTS AND HELOS!!!! (In player-led helicopters, all the missiles tested, once they reach the launch point of the weapon,fall like bricks and detonate...sad....) STEP 1: MISSILE MOD: AM-119 PENGUIN MK2 WeaponObjectReference=knm_penguin WeaponType=MISSILE Warhead=120 SensorRange=19685 SensorAngles=180,15 MissileGunVulnerability=0.5 MissileChaffVulnerability=0.7 MaxLaunchDepth=20 WeaponAltitudes=32,5.5 CruiseTime=25 BoosterReleasedAfterSeconds=25 //9997 WeaponRanges=109,37200 WeaponSpeed=40,564 TurnRate=60 MaxPitchAngle=30 HomeSettings=SHIP AttackSettings=WIDE,NARROW DepthSettings=POP-UP,SKIM WeaponNoiseValues=190,190 WeaponSprite=hud/sprites/usn_84_rur-5_sprite.png MinCameraDistance=0.3 ResupplyTime=30 [Model] ModelFile=weapons/assets/usn_ugm84 Material=weapons/assets/plan_c-801_mat MaterialTextures=weapons/assets/plan_c-801_tx MeshPosition=0,0,0 MeshWeapon=UGM84 MeshWeaponCanister=UGM84_Canister MeshPosition=0,0,-0.02444 MeshMissileBooster=FALSE MeshPosition=0,0,-0.0421 CavitationParticle=weapons/assets/torpedo_cavitation_particle MeshPosition=0,0,-0.0522 MissileTrailParticle=weapons/assets/usn_ugm84_missiletrail MeshPosition=0,0,-0.02445 BoosterParticle=weapons/assets/usn_ugm84_boosterrelease AudioSource=MissileLaunch AudioClip=audio/missile/ssgn-booster3.ogg AudioRollOff=LOGARITHMIC AudioDistance=1,25 AudioPitch=1 AudioLoop=FALSE AudioSource=MissileEngine AudioClip=audio/missile/ssgn3.ogg AudioRollOff=LOGARITHMIC AudioDistance=1,25 AudioPitch=1.1 AudioLoop=TRUE [/Model] STEP 2: HELO MOD: AircraftObjectReference=uk_wessex_has3 AircraftType=HELICOPTER CruiseSpeed=115 Length=15.9 Height=4.72 Weight=5800 Crew=4 RADAR=usn_ln_66 RADARSignature=SMALL ActiveSonarModel=FALSE //usn_aqs_13 PassiveSonarModel=FALSE //usn_aqs_13 SonobuoyTypes=FALSE //usn_ssq_62 SonobuoyNumbers=0 //15 [Weapon Systems] TorpedoTypes=knm_penguin TorpedoNumbers=6 DepthBomb=wp_depth_bomb DepthBombNumbers=8 MinCameraDistance=0.5 AircraftSpawnOffset=0,0.022,0 [Model] AssetBundle=bundles/dotmodgenericresources.unity3d AssetBundle=bundles/aircraft/nato_helis_s34.unity3d ModelFile=assets/models/uk_helis_westland_wessex_has3.fbx MeshPosition=0,0.0,0 MeshRotation=0,0,0 Material=assets/materials/uk_helis_westland_wessex_has3.mat MeshAircraftBody=Fuselage DippingSonarPosition=0,0.0079,0.0632 MeshPosition=0,0.05829486,0.05513326 MeshRotation=0,0,0 MeshSpeed=-1425 MeshAircraftProp=Main_rotor MeshPosition=-0.007164658,0.05093632,-0.09390818 MeshRotation=0,0,90 MeshSpeed=2000 MeshAircraftProp=Tail_rotor Hardpoints=0.01635,0.01325,0.0391|-0.01635,0.01325,0.0391 AssetBundle=bundles/dotmod/weapons/usn/usn_mk46 ModelFile=assets/resourcesforbundles/weapons/usn/usn_mk46/usn_mk46.obj Material=assets/resourcesforbundles/weapons/usn/usn_mk46/usn_mk46_mat.mat MeshRotation=0,0,0 MeshPosition=0.01635,0.01325,0.0391 MeshHardpoint=mk46_h MeshPosition=-0.01635,0.01325,0.0391 MeshHardpoint=mk46_h HoverParticle=aircraft/heli_hover AudioClip=audio/helicopter/WESSEX.OGG AudioRollOff=LINEAR AudioDistance=0.1,16 AudioPitch=1 [/Model] STEP 3: AIRCRAFT MOD: AircraftObjectReference=uk_shackleton_mr2 AircraftType=FIXED WING CruiseSpeed=200 Length=26.6 Height=5.33 Weight=23315 Crew=10 RADAR=uk_seaspray //uk_asv_21 RADARSignature=MEDIUM ActiveSonarModel=FALSE //usn_aqs_13 PassiveSonarModel=FALSE //usn_aqs_13 SonobuoyTypes=FALSE //usn_ssq_62 SonobuoyNumbers=FALSE //10 [Weapon Systems] TorpedoTypes=knm_penguin TorpedoNumbers=8 //usn_mk46 DepthBomb=wp_depth_bomb DepthBombNumbers=25 MinCameraDistance=1 [Model] AssetBundle=bundles/dotmodgenericresources.unity3d AssetBundle=bundles/aircraft/uk_mpa_shackleton.unity3d ModelFile=assets/models/uk_mpa_shackleton.fbx MeshPosition=0,0,0 MeshRotation=0,0,0 Material=assets/materials/uk_mpa_shackleton_tx.mat MeshAircraftBody=Fuselage ModelFile=aircraft/plan_y-8/plan_y-8 MeshRotation=90,0,0 MeshPosition=-0.1113682,-0.003441628,0.0524 Material=aircraft/materials/prop_3_blade MeshSpeed=-100 MeshAircraftProp=plan_y-8x_prop MeshPosition=-0.05258072,-0.008030455,0.0575 Material=aircraft/materials/prop_3_blade MeshSpeed=-100 MeshAircraftProp=plan_y-8x_prop MeshPosition=0.05258072,-0.008030455,0.0575 Material=aircraft/materials/prop_3_blade MeshSpeed=-100 MeshAircraftProp=plan_y-8x_prop MeshPosition=0.1113682,-0.003441628,0.0524 Material=aircraft/materials/prop_3_blade MeshSpeed=-100 MeshAircraftProp=plan_y-8x_prop ModelFile=aircraft/plan_y-8/plan_y-8 MeshRotation=90,0,0 MeshPosition=-0.1113682,-0.003441628,0.0575 Material=aircraft/materials/prop_3_blade MeshSpeed=100 MeshAircraftProp=plan_y-8x_prop MeshPosition=-0.05258072,-0.008030455,0.0633 Material=aircraft/materials/prop_3_blade MeshSpeed=100 MeshAircraftProp=plan_y-8x_prop MeshPosition=0.05258072,-0.008030455,0.0633 Material=aircraft/materials/prop_3_blade MeshSpeed=100 MeshAircraftProp=plan_y-8x_prop MeshPosition=0.1113682,-0.003441628,0.0575 Material=aircraft/materials/prop_3_blade MeshSpeed=100 MeshAircraftProp=plan_y-8x_prop AudioClip=audio/aircraft/SHACK.OGG AudioRollOff=LINEAR AudioDistance=2,25 AudioPitch=1 [/Model] STEP 4: TRAINING MISSION TEST... LoadoutType=1 UseTerrain=FALSE MapCoordinates=80,1000 MapNavigationData=campaign/images/maps/norwegian_sea_navmap MapElevationData=campaign/images/maps/norwegian_sea_bathymetry WorldObjectsData=campaign/maps/norwegian_sea_world_objects VesselsAndTraffic=campaign/maps/norwegian_sea_traffic_68 //Environment Date=7 MAR 1983 Hemisphere=North Time=1100 UsePresetEnvironment=TRUE Weather=Clear SeaState=LightBreeze DuctStrength=Moderate LayerStrength=Moderate //Enemy Ships NumberOfEnemyUnits=1-1 CombatBehaviour=OFFENSIVE EnemyShipClasses=uk_84_ddg_county FormationCruiseSpeed=10 //Ship positions and headings, otherwise build into a formation UsePresetPositions=TRUE PlayerPosition=0,0 PlayerHeading=0 PlayerDepthInFeet=0 PlayerTelegraph=1 //Only used in training mode EnemyPositionsX=100 EnemyPositionsZ=150 EnemyHeadings=90 //AI Nav Waypoints //Array of Vector 2 positions EnemyWaypoints=0,-200|0,200 //Enemy Aircraft NumberOfHelicopters=4 HelicopterType=uk_wessex_has3 NumberOfAircraft=1 AircraftType=uk_shackleton_mr2 //Aircraft Search Areas //Define a point and radius AircraftSearchArea=0,0,100 AircraftSearchArea=50,-50,100 AircraftSearchArea=100,-100,100 AircraftSearchArea=150,-150,100 AircraftSearchArea=0,0,500 PlayerVessels=wp_68_skr_riga_pl PD:For those who like to have dinner served and not cook it, I leave this link: https://www.subsim.com/radioroom/dow...o=file&id=6227
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. Last edited by TORDO222; 09-06-22 at 06:41 AM. |
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