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Old 06-29-13, 05:09 PM   #6676
HW3
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It has in the past for me using GWX 3.0.

Sometimes, for unknown reasons, SH 3 will just mess up a savegame. It has not happened to me in a while now since I have a computer with 8GB of ram, and use the 4GB patch. (Just watch now that I said that it will happen.) I do make alot of saves in game and, when it did happen, I could usually find one that would load. I think the farthest back I ever had to go was 3 saves to find one that would load.

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Old 06-30-13, 10:49 AM   #6677
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Similar to HW3 experience...I doubt the problem is related to boat type and suspect it is changes to the environmental changes at load up.
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Old 07-02-13, 11:38 AM   #6678
Darth777
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also a noobie with GWX

I just loaded GWX gold and was trying to figure out how to load just some missions separately when I discovered JSGME was already set up with a number of options to enable but I don't see any separate campaigns.

Last edited by Darth777; 07-02-13 at 05:41 PM.
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Old 07-03-13, 01:49 PM   #6679
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Quote:
Originally Posted by Darth777 View Post
I just loaded GWX gold and was trying to figure out how to load just some missions separately when I discovered JSGME was already set up with a number of options to enable but I don't see any separate campaigns.
Hi Darth and firstly welcome to our glorious community

In answer to your question, JSGME is merely ( if I may call it that ) a mod enabler. Campaigns are launched from the campaign menu from within SH3. OR BETTER STILL:

From SH3 Commander which adds a whole new dimension to an already masterful supermod and can be found here:

http://www.subsim.com/radioroom/down...o=file&id=2923

along with the gwx config files here:

http://www.subsim.com/radioroom//dow...o=file&id=1421

Hope this helps mate. Happy hunting

Best regards.

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Old 07-04-13, 04:05 PM   #6680
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How do you launch a campaign from within sh3?
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Old 07-04-13, 06:14 PM   #6681
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got to campaign make a new name and click the next button then select start new campaign. choose a flotilla and a starting year and boom click the next arrow and you are now in the patrol room.
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Old 07-06-13, 11:30 AM   #6682
Darth777
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I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.
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Old 07-06-13, 01:00 PM   #6683
frau kaleun
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I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.
If you are using both Commander and GWX, then yes you should get the config files.
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Old 07-07-13, 09:52 AM   #6684
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Quote:
Originally Posted by Darth777 View Post
I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.
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Originally Posted by frau kaleun View Post
If you are using both Commander and GWX, then yes you should get the config files.
As frau kaleun has rightly said:

http://www.mediafire.com/?c4oakjnc3tynwk5
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Old 07-07-13, 11:11 AM   #6685
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Thank you all. Now I just have to learn how to play this!
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Old 07-07-13, 11:50 AM   #6686
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Quote:
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Thank you all. Now I just have to learn how to play this!
BE MORE AGGRESSIVE!!
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Old 07-07-13, 12:06 PM   #6687
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Quote:
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Thank you all. Now I just have to learn how to play this!
There are plenty who will help you with that as well.

Quote:
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BE MORE AGGRESSIVE!!
DON'T LISTEN TO HIM! Keep your head down and don't let 'em see you coming!
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Old 07-09-13, 08:56 AM   #6688
rodrigo senzo
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Hi, guys.
.
I need some help with gwx, I guess...
.
I'm very tired of hitting torpedoes in merchants and see them escape or remain floating. Medium Merchants or even small merchants often need more than one hit to sink to go. I think that in many cases one torpedo hitting should result in one sink (at least with merchants of about 2000 to 4000tons)... But it seems to me that the torpedoes in GWX is very weak, or hitpoints of ships is that they are high (or its flooding amount), whatever
.
Is there any mod that corrects this? Or should I edit some file? Which file?
.
Thanks.
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Old 07-09-13, 09:18 AM   #6689
BigWalleye
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Perhaps you might check the historical record and notice how many small/medium merchants had to be finished off with the deck gun after a single hit. Also, bear in mind that a ship which sinks in half an hour after being hit has gone down pretty fast. How often do you stick around long enough to ensure that your cripples didn't sink when you were out of sight?
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Old 07-09-13, 02:07 PM   #6690
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Quote:
Originally Posted by BigWalleye View Post
Perhaps you might check the historical record and notice how many small/medium merchants had to be finished off with the deck gun after a single hit. Also, bear in mind that a ship which sinks in half an hour after being hit has gone down pretty fast. How often do you stick around long enough to ensure that your cripples didn't sink when you were out of sight?

To add to BW's comments, are you using impact or mag fuses? if it's mag fuses check the targets draft and set your fish between .5 and 1 metre deeper. Keep trying mate, we all been there. Practice makes perfect don't you know

Best regards.

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