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Old 01-20-22, 02:08 PM   #16
zachanscom
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Join Date: Jul 2011
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Quote:
Originally Posted by Nexus View Post
Two things that have torpedoed DW IMO:
torpedo hit #1. SCS never solved the multiplayer mode instability issue. Considering the unbelivable quality of DW that's been like wearing a princess with lead shoes and resulted in a cascade of child troubles
torpedo hit #2. allowing the code to be touched (modded) resulted in multiple playable versions of the same game resulting in:
- never solving the multiplayer issue either (!), instead:
-- splitting an already rather small community in even smaller groups
-- requiring those who went the mods path to spend more time updating their mod than playing the game
-- generating an enormpus confusion and nervousness in discussions, with accidental mixing of featurs implemented in the mods and in the stock version
IMO if SCS solved the multiplayer instability and prevented the possibility to mod it, DW would be in a much better position today, with "everybody on the same sheet" (or platform) at least.

Consequently it is IMO critical that MNW will deny the possibility to touch/mod the code. There's already enough of a mess around.

[EDIT]
If it's true that SCS abandoned DW development because of insufficient "return of investment" i think it is a realistic option to expect that MNW will go by stages i.e.
- adding new playable platforms and/or features at a price.
multiplayer isn't important in sims, dangerous waters wasn't good in multiplayer because that was not their focus. it wasn't even a priority for them. the easiest way to break immersion in sim is by having some erratic human behavior when characters should be behaving professionally and according to codes and regulation. let modding be open within means. nothing worse than a game that cannot be modded or worse yet, pay walls it(dcs). if anything, modding will solve the multiplayer issue. but no one cares about multiplayer at all. it's a waste of time and resources to implement. immersive campaign with modding=unlimited replay value
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