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Old 08-04-10, 12:15 PM   #1
SteelViking
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Awesome! I can't wait to take a look out of em.

Reaper7, I also cannot reproduce the obs scope rising by itself, everything seems fine to me.
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Old 08-04-10, 12:27 PM   #2
reaper7
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Quote:
Originally Posted by SteelViking View Post
Awesome! I can't wait to take a look out of em.

Reaper7, I also cannot reproduce the obs scope rising by itself, everything seems fine to me.

I have a feeling that maybe they are making them rise using the commands under the XO Orders.
That or the Mod has been installed over another that may be causing the problem.

Any luck getting permission to update your Interior Mod V1.1
I keep finding new things all the time I look around .
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Old 08-04-10, 12:43 PM   #3
SteelViking
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Quote:
Originally Posted by reaper7 View Post
I have a feeling that maybe they are making them rise using the commands under the XO Orders.
That or the Mod has been installed over another that may be causing the problem.

Any luck getting permission to update your Interior Mod V1.1
I keep finding new things all the time I look around .
Still no word back, but I am uploading it to mediafire right now for a short term solution.
Yeah, I expect it will literally take a month or more of playing for folks to notice all the changes, that is how detailed I made it.
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Old 08-04-10, 01:29 PM   #4
Krauter
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Is this compatible with TDWs UIs Mod?

Why I'm asking is that I've been using his for a while now, and while your UI Mod is amazing it just seems foreign to me. However, what has intrigued me with this mod, and if I understand correctly, is the clickable TDA.

If I understand correctly do we need to, in this mod, gather data from the scopes and then exit scope and input the data in the TDA in the conning tower?
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Old 08-04-10, 01:39 PM   #5
reaper7
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No the TDC Panels are Hidden/Shown by use of buttons at the bottom of the screen. You can hide/show them in any order you wish to display.
This Mod re-introduces the SH3/4 style of playing to SH5.


These are the orders available from the officers clipboard.

Captain

Crew_control
Crew_control_ForSpecialAbilities


XO

Propulsion_standard
Propulsion_recharge
Rig_for_silent_running
Secure_from_silent_running
Rise_snorkel
Lower_snorkel
Periscope_depth
Snorkledepth_depth
Rise_whole_periscope
Lower_whole_periscope
Rise_whole_obs_periscope
Lower_whole_obs_periscope


Watchman

WP_Target_nearest_ship
WP_Target_nearest_warship
WP_Target_nearest_merchant
WP_Target_recommended
Report_nearest_visual_contact
WP_Identify_target
Watch_crew
WP_Take_photo


Navigator

Navigation_map
Report_time_to_turn
Report_time_to_course_end
Report_range_to_course_end
Get_depth_under_sub_keel
Report_weather


Engineer

Page Subsystems


Radioman

Radio_messages
Radar_one_sweep
Radar_continuous_sweep
Sonar_ping
Sonar_pong
Report_nearest_radio_contact
Send_contact_report
Send_weather_report
Send_patrol_report


Soundman

Hydrophone_normal_sweep
Report_nearest_sound_contact
Report_nearest_warship_sound_contact
Follow_nearest_sound_contact
Follow_nearest_warship_sound_contact

Estimate_range_to_contact
Precise_range_to_contact


Motorman

Knuckle_port
Double_knuckle_port
Knuckle_starboard
Double_knuckle_starboard
Deploy_decoys
Crash_dive
Emergency_surface
Order_maintain_depth
Heading_to_view
View_to_heading



Torpedoman

WP_Identify_target
WP_Solution_to_target
WP_Solution_on_map
WP_Compute_solution
WP_Fire_torpedo
Page Guns


Gunner

WP_Identify_target
Page Guns (Torpedo Page)
WA_Engage_target
Man_the_deck_gun
Man_the_flak_gun
Man_the_deck_and_flak_guns

DGuns_Fire_at_will
DGuns_Hold_fire
DGuns_Short_range
DGuns_Medium_range
DGuns_Long_range
DGuns_Aim_hull
DGuns_Aim_cmd_deck
DGuns_Aim_weapons
DGuns_Aim_waterline

AAGuns_Fire_at_will
AAGuns_Hold_fire
AAGuns_Short_range
AAGuns_Medium_range
AAGuns_Long_range
AAGuns_Aim_fighters
AAGuns_Aim_bombers
AAGuns_Aim_any
AAGuns_Closing_targets
AAGuns_Any_targets



Bosun

(Page Gramophone)
(Page Radio)


Cook
N/A
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Old 08-04-10, 01:44 PM   #6
Krauter
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Ahh ok.

What I assumed was that you had to manually input the data on the TDC panel in the Conning Tower
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Old 08-05-10, 08:02 PM   #7
Drewcifer
Commodore
 
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So far everything works fine. One question though how come the OBS Scope comes up everytime I bring up my Binocs?
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Old 08-06-10, 12:00 AM   #8
ncorpuz34
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The link for the english TDC seems to be invalid...
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Old 08-06-10, 08:41 AM   #9
reaper7
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Quote:
Originally Posted by robbythesub View Post
Thanks Reaper- just the Periscope issue for me that is causing problems now.
Quote:
Originally Posted by Drewcifer View Post
So far everything works fine. One question though how come the OBS Scope comes up everytime I bring up my Binocs?
Looking into this one, baffling the hell out of me as I can't replicate the problem - works perfectly for me .

Quote:
Originally Posted by ncorpuz34 View Post
The link for the english TDC seems to be invalid...
Thanks, will correct the link.
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