SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.77% | |
Version 2 | 79 | 10.52% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.25% | |
All of them | 488 | 64.98% | |
Multiple Choice Poll. Voters: 751. You may not vote on this poll |
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09-14-09, 02:17 AM | #1 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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hey
heyy dude sorry we have been pushed back alot so we have had to appot gwx way of things as in "it will be ready when it is ready" sorry m8
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SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
11-05-09, 01:32 PM | #2 |
Stowaway
Posts: n/a
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is this mod released yet?
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11-05-09, 03:19 PM | #3 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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nope, and with current production rate it'll take a while.
So once again, anyone with a bit of spare time and a bit of 3d modeling or modding experience, please help!
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11-05-09, 03:38 PM | #4 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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The fish of Darkness speaks!
And yea, it will take awhile. |
11-13-09, 05:09 PM | #5 |
Seaman
Join Date: Oct 2009
Posts: 34
Downloads: 0
Uploads: 0
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I just recently sent a rather large supply of WW1 ships parts and ships to iambecomelife for use in the WW1 mod he's doing.... i don't do WW2 ships or i'd be happy to add to your work but perhapse some of the stuff i provided to him could be usefull... who knows...
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03-23-10, 01:48 AM | #6 |
Stowaway
Posts: n/a
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Sounds like a very good idea.
The game was badly lacking in historical battles. I'll look into converting the ships into multiplayer compatibility when or if that's ever ok'd. Would be quite a lot of ships lol.. But it's tons of fun in multiplayer. If we made historical battles in multiplayer maps. We could have up to 8 people in various surface/submarine ships, working together. I think that'd be pretty bad ass. 4 battleships, a couple carries, maybe a heavy cruiser or two. All working together in multiplayer, in historical battles. It wouldn't be some normal, run of the mill, short map. Would take likely hours to complete. But it'd be fun. Just a thought. :P One thing I do not know how to do yet, is launch planes off carriers. Has to be a way. Likely one that exists, but I've modded outside for the entirety of my modding time and have absolutely no idea whats been released..lol Also We have several of those ships already made for multiplayer. Which means their basically single player ready. Yours if you could use em. Baltimore, Brooklyn, Tennessee, Iowa, North Carolina, Montana, Fletcher and the PT-109 Just finished their final release with full functionality. Well full to the limits of our knowledge. No they don't launch depth charges, because enemy submarines are worthless anyway. Fully functional systems and damage repair as well. Even new names for the after and forward torpedo rooms. Mechanical for the aft torp room and Forward Bulkhead for the Stern torp room. Surface ships are capable of a lot more than they seem to be given credit for. Being above the water is as much of a curse as it is a blessing..lol. Your prone to being bombed and torpedoed constantly. Not to mention, you cant go under mines in a surface ship..lol You have to adopt tactics like the enemy ships, moving in sig zag patterns to avoid getting hit. Also still not a good idea to rush into a swarm of ships, because they can pop your bulkhead and make you explode, regardless of your remaining hull. The way my brother and I have our mutliplayer ships, makes them very enjoyable to play in, or just watch. You really have to watch your damage crew and what their working on in a surface ship. Stop paying attention and the next thing you know, your a fireball. I think this will be a blast. Last edited by Bish0p; 03-23-10 at 02:19 AM. |
03-24-10, 12:45 PM | #7 |
Seaman
Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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it's great
Good work, guys! Work over such wonderful mod! Please, keep us informed events and spread more sreens from a mod! I wait this mod!
Last edited by vit90; 03-25-10 at 10:23 AM. |
04-01-10, 03:34 AM | #8 |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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There must be some way to use aircraft on a aircraft carrier. Even if it doesn't look pretty.
A few ways I can think of. -Have the aircraft carrier drag an "airbase" along with it somehow. -Control the random spawn of aircraft for a strike through radio perhaps. -A "hack" from a extra program to spawn a airstrike assigned to a hotkey with limits to which they can spawn. I'd also like to see a way to control the cruisers in the u-boat missions mod as the Kriegsmarine. It has the potential to allow someone to command a task force. This would truly transform the game into something else. Taking it to a strategic level. |
04-01-10, 03:33 PM | #9 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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The mod team welcomes another 3D modeller. And are discussing bringing SHV ship models into SHIV.
Maybe now we can pump out this game soon. |
04-03-10, 12:00 PM | #10 |
Gunner
Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
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I have found the way to bring in sh5 ships to sh4. Not a direct import, but just a few steps, have to have granny 3d viewer, and 3ds max
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12-17-10, 05:06 PM | #11 |
Nub
Join Date: Dec 2010
Posts: 3
Downloads: 0
Uploads: 0
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I'm just looking for clarification. As of this moment there are no downloads for these mods, correct? Thank you.
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12-17-10, 05:54 PM | #12 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Correct - mod is still majorly in progress (I should know ... I'm the modding bottleneck at present)
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12-19-10, 01:16 PM | #13 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Yes, once poly finishes his latest project, the bottle neck will be our 2, two, modelers.
any one else want to help? |
12-19-10, 07:22 PM | #14 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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throwing the bottleneck around eh?
Im going to need a gaming laptop.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-16-11, 11:09 AM | #15 |
A-ganger
Join Date: Sep 2006
Location: Adelaide, Australia
Posts: 72
Downloads: 11
Uploads: 0
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Voted for 1, facing off against the Italians as the Australian Navy in the Med would be awesome.
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I died in Scapa Flow |
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