SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-23-09, 02:00 AM | #61 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
It dived exactly like on the video you posted. Would it be possible to make it dive like any normal subs? And no, I don't have U-boat missions... yet.
|
07-23-09, 09:40 AM | #62 |
Helmsman
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
|
where can i find this sub?
|
07-24-09, 06:57 AM | #63 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
|
Right here! At the very beginning of this post. Read the instructions carefully though (no biggie).
|
07-24-09, 06:45 PM | #64 | |
Officer
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
Quote:
The reason it dives like that is because of the displacement values. You're submerging a 50,000+ ton vessel it's not like submerging a regular submarine. But if you do wish for it to dive as a regular sub just change the values in the .sim file. They're under the Unit Submarine tab and in the obj_Hydro section under Submerged and Surfaced. If you change the displacement to 8000 for surfaced and 9000 for submerged it should produce a quicker dive that's more smooth. Of course that's also why this sucker has a 96 cm hull because it doesn't dive that quick so when it's being fired upon not a lot of damage to the hull is taken. However I've never really been hit that much when diving the AI usually misses, it's while surfacing they seem to get more hits in. |
|
08-05-09, 04:28 PM | #65 |
Seaman
Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
|
Were you going to make this available in career mode? It would be so awesome.
|
08-05-09, 11:46 PM | #66 |
Officer
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
Patience I am working on it.
|
08-06-09, 08:14 AM | #67 |
Seaman
Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
|
Sowwy. I'll go sit on my hands now.
|
08-09-09, 07:39 AM | #68 |
Officer
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
Want to use the ship in campaign mode. Well here you go.
http://www.filefront.com/14233613/Campaigns.rar// |
08-09-09, 12:00 PM | #69 |
Seaman
Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
|
Awwwesome. Thanks so much. =D
|
08-09-09, 01:57 PM | #70 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
|
So Silverwolf what is next boat idea?
__________________
Home of the Unorthodox Naval Shipyard
|
08-09-09, 03:02 PM | #71 | |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
Quote:
|
|
08-09-09, 04:02 PM | #72 |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
Hmm, using FOTRS and the titan with Campaign mod and every time I select the campaign it CTDs. If I removed the campaign mod it loads.
|
08-09-09, 04:04 PM | #73 |
Officer
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
You're welcome
The next boat idea is going to be based off of a Hotel Class sub. I know sledgehammer said he wanted to make the K19 so I'm gonna make the base model for him and then change it to suit my needs. You'll see the sub hopefully in the next few days. You're welcome, and I'll look into the crashing problem. |
08-09-09, 04:13 PM | #74 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
|
K19 that sounds interesting
__________________
Home of the Unorthodox Naval Shipyard
|
08-09-09, 05:09 PM | #75 |
Officer
Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
|
It will be interesting.
------------------------------------ Looks like there were a few mismatched things in the FOTRS campaign it's fixed not and should not cause a CTD. http://www.filefront.com/14240761/Ca...S-update.rar// |
Tags |
submarine, superfortress, titan |
|
|