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01-02-21, 09:37 AM | #2461 | |
CTD - it's not just a job
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01-02-21, 11:42 AM | #2462 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
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First Patrol Dec. 1941 to Empire Waters
I'm submerged at Sunset near Tokyo Bay. As the night falls I make a submerged approach to within 9000 yards of Tateyama. I sight the Submarine Tender Jingei Class (9250 tons), stationary so I make a zero gyro approach to about 8500 yards at Radar Depth, I'm in very shallow water hoping I won't be spotted. It is dark.
On my first attack, I fired 3 torpedoes at slow speed. All torps hit but target did not sink. I restarted and loaded the save game. On my second attack, I fired 4 torpedoes at slow speed. All torps hit but target did not sink. I restarted and loaded the save game. On my final attack, I fired 6 torpedoes and this time the target sank, and I got credit for it, albeit in shallow water. Instead of the RED sunk target icon, I noticed a GRAY sunk target icon. Is this because the ship sunk in very shallow water? The Japs didn't know what hit them as I was already long gone, flank speed radar depth until deep water submerged for about 45 minutes and then cleared the area on the surface at Flank Speed.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
01-02-21, 12:43 PM | #2463 | |
Grey Wolf
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node with the position. maybe they used the 3d model to see where the sensor would be in the game while testing. |
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01-02-21, 01:26 PM | #2464 |
Silent Hunter
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Typo in 1.39 NCV_Taiho.CFG
my apologies for breaking in to the conversation....
while i was perusing a CFG file, i noticed a typo. not sure what its effect might be so put it on the list of things to correct in the next version. \Data\Sea\NCV_Taiho\NCV_Taiho.cfg [Unit] ClassName=CVTaiho 3DModelFileName=data/Sea/NCV_Taiho/NCV_Taiho UnitType=9 MaxSpeed=33.3 Length=253..0
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-02-21, 04:08 PM | #2465 | |
Grey Wolf
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which can't be seen on bridge, that seems to work. |
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01-02-21, 05:47 PM | #2466 |
Sonar Guy
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01-02-21, 08:19 PM | #2467 |
Admiral
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Re: Sonar question...
Ahoy,
Have something I need to ask about & it concerns sonar... The guy at that station with this that I am asking about, doesn't report any contacts.... yet, when I take over the station, am getting the light to lite up, but not hearing any noise from the area when it does so. I went to the general area for them both... popped scope & did a look see... no ships there... surfaced.. & no reports of ships sighted... check the sonar for the general heading for them showing up on the set &... they're both still there, generally in the same heading in the dial for the sonar set. Am attaching snap shots to illustrate the area I am experiencing this going on... The red box, on the 1st, is where I was, before I stopped having the indicator lighting up & no sound of engine/s happening. area I was at when I started noticing this & the red box showing where I was when this.. issue, disappeared... Further on, before it finally stopped happening... Am in a Sargo class, ported out of Manilla, 1st patrol... Patrol Lamon Bay for 10 days. Not using anything else than the main mod, the nippon one, the international radio & My music mix... that's it... M. M.
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Last edited by Mad Mardigan; 01-02-21 at 09:21 PM. |
01-02-21, 08:48 PM | #2468 |
Grey Wolf
Join Date: Apr 2004
Posts: 779
Downloads: 246
Uploads: 0
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does RSRD work with this mod?
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01-02-21, 09:19 PM | #2469 |
Admiral
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''Do NOT use additional mods with this release - They are NOT compatible.!''
Found at the top of the very 1st post, i.e. post #1: https://www.subsim.com/radioroom/sho...92&postcount=1 End message... M. M.
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01-03-21, 01:24 AM | #2470 | ||
CTD - it's not just a job
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As MM says, additional mods, other than Nippon Maru are not recommended. We did have some add-in mods in a folder, but with this last update, ruined the compatibility on most. The Bigger Protractors is probably OK, but RSRDC is so different from FotRSU, you would end up with CTDs from the get go. lurker built a different CareerStart, Flotilla, ship calls, plane calls, etc. that very little would be compatible between the two. |
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01-03-21, 07:06 AM | #2471 | |
I break things
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01-03-21, 10:39 AM | #2472 |
Sonar Guy
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USS Gato, ex-Midway, 8/8/42, area Abolish, encountered a corvette leading a PCF and torpedoed the latter. We backed away at Full to 3km, then surfaced and finished it off with 3" fire. The corvette continued in the original direction of travel at slow speed the entire time and did not react to the shelling.
On that same patrol, we were short two crewmembers (a Control PO and a Conning Tower officer) when we returned to base, the first time this has happened to me ever. IIRC, I lost a crewman long ago on patrol, who had to be manually removed from the crew list in port. These two were simply gone. We had been attacked while submerged by a Zero (I think) at increased TC but there were no indications of damage (no "Medic!!!!" or systems damage reports or dropping out of warp), as had happened with the shelling incident, also at increased TC. This was the second patrol after upgrading from a Tambor, which had had max officers/PO numbers modified. There were no issues with the upgrade or first patrol. Now I am unable to replace the missing officer until I modify the file again. They sound like SH4 issues, not mod, but thought I'd ask. |
01-03-21, 11:52 AM | #2473 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
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28 Dec 1941 in USS Tautog (Tambor class): Encountered a very strangely-behaved convoy, about 160° @ 65 nm SSE of Dublon (measuring from where it says "Dublon" on the map).
One Fleet Tanker, one Large Tanker, one Corvette Subchaser Class, one Type A1 Submarine. Both tankers were headed SSE @ 1 kt. Corvette and A1 were stationary. Neither escort reacted as I torpedoed and sank the tankers. The A1 Sub took one torp and visibly sank by the stern, but I never got a sinking message. I had a sonar contact in its rough location later. The Corvette allowed me to shell it until it sank. Very strange. Also of note: Torpedoed several ships in dock in the Dublon area. For about half the shots I ensured a more or less 90° impact angle, used Low speed, contact fusing, and shallow running depth - formerly necessary to get reliable detonations with early-war Mk XIV torps. For the last 3 ships I used about 6-7 shots, also at Low speed, but with magnetic fusing and running at "just below draft" depth, all shots more or less bow-on as the ships were in slips. 100% reliability. Seems unrealistically good, for early-war Mk. XIV. All of this is with the latest FotRS:UE release (1.39) and no other mods.
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01-03-21, 11:56 AM | #2474 | |
Admiral
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Re: Sonar question... part deux...
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Hope this helps... M. M.
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01-03-21, 12:55 PM | #2475 | |||
CTD - it's not just a job
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Tag Team Match!!! lol
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