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Old 09-17-08, 11:10 AM   #616
Doolittle81
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Quote:
Originally Posted by NiKuTa
I have a one question. Is any possibility to have full atlantic campaign 1939-1945?
Quote:
Originally Posted by lurker_hlb3
Yes
Quote:
Originally Posted by NiKuTa
Nice but when ?
Quote:
Originally Posted by lurker_hlb3
Start 1 Sept 1939
Quote:
Originally Posted by NiKuTa
yes start 1 Sept 1939 but end at beginning of 1943, then you go to Indian ocean.
I cant start campaign 1943/1944 in 1/ 2 / 7/ 10/ ... flotillas which was in France - Norwegian
Has this been sorted out yet? I ran into the Type IID-vs-August '39 mission to Freemantle glitch (IID texture had no conning tower and freemantle was an impossible default mission). I could not proceed with that career/campaign. [Lurker apparently has now fixed that oddity so others starting in Sep '39 should not have the same problem]

Re-started a new career/campaign in a IX (U-38) out of Lorient in Sep '40. Hoping this time I will be able to continue on thru '45...at least if I don't get sunk/killed.

Thanks in advance for any clarification of what I should expect in '43.
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Old 09-17-08, 05:20 PM   #617
lurker_hlb3
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Default THIS IS A MANDATORY PATCH for ALL OM V400 USERS

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Strelich
Quote:
Originally Posted by Tomek
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
I've had this as well, though it seems to happen at any German port in which British aircraft engage. I tried every installation combination in an attempt to see if it was mod-specific, but to no avail. My best guess was it was related to the fire from German ships, as I tested being purposely attacked at sea with no crash. The module reported when crashing would be one or two, though most often it would be sh4collisions.act. My workaround for it has been to return to port at night.
Thank you for your report, I will look into it.

THIS IS A MANDATORY PATCH FOR ALL OM V400 Users

This patch corrects the above reported CTD

Operation Monsun V400 Patch 3 readme

1. Corrected CTD when RAF Figthers with Rockets attacked a ship/sub
2. Added latest version of the OM v400 Uboat Damage Models

see first post for download link


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Old 09-17-08, 05:58 PM   #618
lurker_hlb3
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Default

Quote:
Originally Posted by Doolittle81
Has this been sorted out yet?
Was sorted out it Patch 2
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Old 09-18-08, 06:03 AM   #619
TDK1044
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by cgjimeneza
would installing PE 4 have a negative effect on op monsun???

would it cause conflicts?

thanks
Unknown

I've never test PE4 on OM. Install at your own risk

I run OM, TM and PE4. All works like a dream.
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Old 09-18-08, 06:37 AM   #620
cgjimeneza
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Default install order¿¿¿

Quote:
Originally Posted by TDK1044
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by cgjimeneza
would installing PE 4 have a negative effect on op monsun???

would it cause conflicts?

thanks
Unknown

I've never test PE4 on OM. Install at your own risk

I run OM, TM and PE4. All works like a dream.
HI, can you put a JGSME file snapshot to see relative posits or do you place PE4 first?. do you run the diff smoke mod?
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Old 09-18-08, 07:00 AM   #621
TDK1044
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Default

My set up is as follows:

TMO 152
TMO_sboat_engine_Patch
SH4- U-boat Missions Speech FIX v1.0
PE4 (full version)
OM V400
OM V400 Patch 3
TMO_Enable_Uboat_V4
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Old 09-20-08, 03:56 AM   #622
nautilus42
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Default Hardcore OM_400

Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?

Maybe you can make another AI_Visual_Mod for the early_Wartime and change the units_sns like this:

(DD_Clemson_sns)
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231

[Sensor 2]
NodeName=O01
LinkName=Escort_Visual (Maxrange = 50000 that is unreal)
StartDate=19430101
EndDate=19451231

and for Airplanes:

[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231

[Sensor 2]
NodeName=O01
LinkName=AirS_Visual ;AirB_Visual
StartDate=19430101
EndDate=19451231

greetings

nautilus42
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Old 09-20-08, 08:30 AM   #623
lurker_hlb3
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Default

Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?

Maybe you can make another AI_Visual_Mod for the early_Wartime and change the units_sns like this:

(DD_Clemson_sns)
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231

[Sensor 2]
NodeName=O01
LinkName=Escort_Visual (Maxrange = 50000 that is unreal)
StartDate=19430101
EndDate=19451231

and for Airplanes:

[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231

[Sensor 2]
NodeName=O01
LinkName=AirS_Visual ;AirB_Visual
StartDate=19430101
EndDate=19451231

greetings

nautilus42

Your comment has been noted
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Old 09-20-08, 04:54 PM   #624
swdw
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Default

Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?

Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?

There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.

Sorry, but the AI mod is very realistic for the Pacific
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Old 09-20-08, 11:45 PM   #625
nautilus42
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Default

Quote:
Originally Posted by swdw
Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?

Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?

There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.

Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,

The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
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Old 09-21-08, 02:52 AM   #626
csengoi
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Default

Quote:
Originally Posted by nautilus42
Quote:
Originally Posted by swdw
Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?

Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?

There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.

Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,

The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
I agree.
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Old 09-21-08, 08:35 AM   #627
lurker_hlb3
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Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Default

Quote:
Originally Posted by nautilus42
Quote:
Originally Posted by swdw
Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?

Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?

There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.

Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,

The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.

For nautilus42 and csengoi

The author of the AI_visual
mod "Teddy Bär" passes the following message:


If you wish to talk about how and why the values are set the way they are you can go to http://forum.kickinbak.com/ and talk to him about it there.



As for me, I have no plans to make any changes to the AI_Visual setting in OM.

FYI. The capability for "visual" detection of a submerged submarine has been in OM since "day one".
nautilus42, I guess you have a short memory since we went over this before

http://www.subsim.com/radioroom/show...&postcount=242
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Old 09-21-08, 09:01 AM   #628
nautilus42
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Default

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by nautilus42
Quote:
Originally Posted by swdw
Quote:
Originally Posted by nautilus42
Hi lurker,

it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?

Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?

There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.

Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,

The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.

For nautilus42 and csengoi

The author of the AI_visual
mod "Teddy Bär" passes the following message:


If you wish to talk about how and why the values are set the way they are you can go to http://forum.kickinbak.com/ and talk to him about it there.



As for me, I have no plans to make any changes to the AI_Visual setting in OM.

FYI. The capability for "visual" detection of a submerged submarine has been in OM since "day one".
nautilus42, I guess you have a short memory since we went over this before

http://www.subsim.com/radioroom/show...&postcount=242
It`s up to you and it`s your MOD. I will make my own AI_Sensors for OM_400.
No more discussions from me about this. But I have only one Question about Reality: It is real that most german Uboats in OM_400 has no deckguns in the early Wartime? Look at all subs.
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Old 09-21-08, 09:34 AM   #629
lurker_hlb3
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Default

Quote:
It is real that most german Uboats in OM_400 has no deckguns in the early Wartime? Look at all subs.
You want to provide some more "details" about your "vague" statement. I think if there were no deckguns people would have said something by now.

Last edited by lurker_hlb3; 09-21-08 at 02:03 PM.
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Old 09-22-08, 02:07 PM   #630
cunnutazzo
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Default

Hello, compliments for this long awaited mod. I was ordered to go in the Caribbean sea with my type VIIC, march 1942, I don't see any milk cow or other ports to refuel. Can you help me?
Thank you.
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