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Old 01-02-14, 07:43 AM   #2926
Silent Steel
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Quote:
Originally Posted by sober View Post
I think this is the version that gives the Ctds , but not sure .
Seconded
Still, I'll add it to my list and do some test runs
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Old 01-02-14, 10:35 AM   #2927
emaszs
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Good day everyone, I've just recently come back to SH5 and decided to try out this impressive modlist. However, I'm experiencing some small issues:

1) 'Ship submerged' status is often set on and off when on surface, which plays annoying messages such as 'Running on both diesels' and disallows me to use celestial navigation. Even though I recall this bug from my earlier not-so-heavily modded playthroughs, I can't find anything about it on the internet.

2)Graphical glitches. Ocean animation tends to reset every so often. I also experience small and dark flashing patches over the sky as well as in uboat's interior.

Any tips on how to fix these would be greatly appreciated. I'm using every mod except for:
OPEN HORIZONS II v2.3 patch1 beta ;AAguns_12_20_40mm; Rocket_3InchGB_&_5InchUS. The load order is correct - using the .mep file provided. SH5.exe patches are also applied using the .gsp file provided.

Computer specs: i5-4430 CPU, GTX 760 GPU, 8GB RAM, Win7.
Nvidia control panel settings are default.
Ubisoft version of the game patched to 1.2.
Windowed mode is off, every graphic setting is set to max aside from antialiasing.

Last edited by emaszs; 01-03-14 at 09:15 AM.
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Old 01-03-14, 10:29 AM   #2928
Rasher
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Hi evr1
Please forgive me if I've posted in wrong thread. I just wanted to ask a general question about SH5. I have played GWX for SH3 and loved it. Is SH5 now at a point where it is more like a finished game? I mean is it comparable or better than SH3 or 4? What are the best mods and which ones are in the pipeline? thanks in advance for any help

Rasher
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Old 01-03-14, 11:37 AM   #2929
mikaelanderlund
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Quote:
Originally Posted by Rasher View Post
Hi evr1
Please forgive me if I've posted in wrong thread. I just wanted to ask a general question about SH5. I have played GWX for SH3 and loved it. Is SH5 now at a point where it is more like a finished game? I mean is it comparable or better than SH3 or 4? What are the best mods and which ones are in the pipeline? thanks in advance for any help

Rasher
Hi,

my opinion is it is better than SH3 and 4. SH3 and 4 are too old. The best mods are these and installed in this order;


Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
Bullet_spark_test
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
Targor's SH5 Wooden Lifeboats ver. 0.4
Church's Compass Dials Mod v2.2 - Option Two
Kriegsmarine Career Insignia CrystalClear Extra
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Dynamic Environment SH5 Sounds V2.1
Moon_light_mod
sobers better terrain v4 SH5
Small_trees_SH5_V1
sobers more trees SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Shadow Improvement ModLR

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Old 01-03-14, 12:11 PM   #2930
Aktungbby
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Quote:
Originally Posted by Rasher View Post
Hi evr1
Please forgive me if I've posted in wrong thread. I just wanted to ask a general question about SH5. I have played GWX for SH3 and loved it. Is SH5 now at a point where it is more like a finished game? I mean is it comparable or better than SH3 or 4? What are the best mods and which ones are in the pipeline? thanks in advance for any help

Rasher
Welcome aboard formally Rasher on your second post! As some enlightened ol'ers have said: there is no 'best'; each have their points; play all three (SHIII,IV &V) real diehards still play Aces of the Deep and SHII. Fifi os Sober's mod list is the best place(s) to start out a workable mod soup. It's all about the fun, not picking a life style...I mean really! we escape to here to ESCAPE our lifestyle. LOS! BBY!
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Old 01-03-14, 05:35 PM   #2931
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Many thanks sober...
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Old 01-03-14, 08:56 PM   #2932
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Welcome back Akula13
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Old 01-03-14, 09:55 PM   #2933
THE_MASK
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sobers 1300 04012014
added
OPEN HORIZONS II v2.3 - rocket patch v 0.2 (OHII v2.3 patch1 beta compatible)
Start a new career
Start a new career doesn't mean load a base save , it means start a new career . Got it
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Old 01-05-14, 05:05 AM   #2934
BigBANGtheory
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I see you are no longer using "Grossdeutscher Rundfunk" in your lists Sober, what's the thinking behind that?
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Old 01-06-14, 12:13 AM   #2935
vlad29
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Quote:
Originally Posted by sober View Post
sobers 1300 04012014
added
OPEN HORIZONS II v2.3 - rocket patch v 0.2 (OHII v2.3 patch1 beta compatible)
Start a new career
Start a new career doesn't mean load a base save , it means start a new career . Got it
If You remember couple of years ago we had to restart our careers over and over again in Kiel, nowadays - in Memel, and in 2016 when OH 5.0 should be issued we should start our careers somewhere else in the year of 1916 f.e.
One step forward - two steps back
BUT
nikogda_ne_sdavaysya.jpg

Last edited by vlad29; 01-06-14 at 12:35 AM.
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Old 01-06-14, 04:37 PM   #2936
THE_MASK
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sobers 0700 07012014 MEP file
I had no ctds from the time I left Memel until I reached the british coast after leaving Kiel . In fact i tried to break the game by using high TC around Kiel . I couldn't get a ctd at all . Let me know if you get a ctd with this list .
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Old 01-06-14, 11:00 PM   #2937
THE_MASK
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Don't let the enemy get between yourself and the moon . Camouflage skin helps greatly in reducing the luminosity of your boat at night . Notice the dark areas are hardly noticeable on the side facing away from the moon .

Side facing towards the moon .
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Old 01-06-14, 11:48 PM   #2938
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I was looking over some mods, I switched out No More Magic Skills for Reworked Morale and Abilities. I did notice something with the order of Reworked. I think it needs to be in this order:

Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1_AFFOE (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1


If you put MCCD_1.04_MFCM_1.2.1_compatible above Reworked Morale and Abilities there will be lost in dialog. There doesn't seem to be problems, after viewing files, that would cause Reworked anything negative much if it was placed last in that order. I think I saw like two small lines changed in dialog or something changed.

If you were using No Magic Skills then it would be like before:

Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible


You guys can probably do file comparisons to verify this, but I am sure you will see what I am talking about.
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Old 01-07-14, 12:12 AM   #2939
THE_MASK
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Quote:
Originally Posted by Raven_2012 View Post
I was looking over some mods, I switched out No More Magic Skills for Reworked Morale and Abilities. I did notice something with the order of Reworked. I think it needs to be in this order:

Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1_AFFOE (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1


If you put MCCD_1.04_MFCM_1.2.1_compatible above Reworked Morale and Abilities there will be lost in dialog. There doesn't seem to be problems, after viewing files, that would cause Reworked anything negative much if it was placed last in that order. I think I saw like two small lines changed in dialog or something changed.

If you were using No Magic Skills then it would be like before:

Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible


You guys can probably do file comparisons to verify this, but I am sure you will see what I am talking about.
Thanks , I changed the mod order around . Good spotting .

Last edited by THE_MASK; 01-07-14 at 12:40 AM.
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Old 01-07-14, 12:41 AM   #2940
THE_MASK
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sobers 1600 07012014
Changed the mod order around , thanks to Raven_2012 for spotting a mod order mistake
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