SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-02-14, 07:43 AM | #2926 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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01-02-14, 10:35 AM | #2927 |
Nub
Join Date: Dec 2010
Posts: 2
Downloads: 59
Uploads: 0
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Good day everyone, I've just recently come back to SH5 and decided to try out this impressive modlist. However, I'm experiencing some small issues:
1) 'Ship submerged' status is often set on and off when on surface, which plays annoying messages such as 'Running on both diesels' and disallows me to use celestial navigation. Even though I recall this bug from my earlier not-so-heavily modded playthroughs, I can't find anything about it on the internet. 2)Graphical glitches. Ocean animation tends to reset every so often. I also experience small and dark flashing patches over the sky as well as in uboat's interior. Any tips on how to fix these would be greatly appreciated. I'm using every mod except for: OPEN HORIZONS II v2.3 patch1 beta ;AAguns_12_20_40mm; Rocket_3InchGB_&_5InchUS. The load order is correct - using the .mep file provided. SH5.exe patches are also applied using the .gsp file provided. Computer specs: i5-4430 CPU, GTX 760 GPU, 8GB RAM, Win7. Nvidia control panel settings are default. Ubisoft version of the game patched to 1.2. Windowed mode is off, every graphic setting is set to max aside from antialiasing. Last edited by emaszs; 01-03-14 at 09:15 AM. |
01-03-14, 10:29 AM | #2928 |
Gunner
Join Date: Apr 2007
Location: Antrim, N.Ireland
Posts: 94
Downloads: 43
Uploads: 0
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Hi evr1
Please forgive me if I've posted in wrong thread. I just wanted to ask a general question about SH5. I have played GWX for SH3 and loved it. Is SH5 now at a point where it is more like a finished game? I mean is it comparable or better than SH3 or 4? What are the best mods and which ones are in the pipeline? thanks in advance for any help Rasher |
01-03-14, 11:37 AM | #2929 | |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Quote:
my opinion is it is better than SH3 and 4. SH3 and 4 are too old. The best mods are these and installed in this order; Accurate German Flags Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Conus' Medals DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers base sky mechanics V1 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files Bullet_spark_test NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_New_radio_messages_German IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 AI_sub_crew_1_0_2_TheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1_modified sobers green crew training V4 SH5 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS Targor's SH5 Wooden Lifeboats ver. 0.4 Church's Compass Dials Mod v2.2 - Option Two Kriegsmarine Career Insignia CrystalClear Extra EQuaTool 01.01 by AvM - Medium Faber-Castell Style Large Optics for TDW UI Large Optics for TDW UI 16 by 9 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) Dynamic Environment SH5 Sounds V2.1 Moon_light_mod sobers better terrain v4 SH5 Small_trees_SH5_V1 sobers more trees SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Shadow Improvement ModLR |
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01-03-14, 12:11 PM | #2930 | |
Gefallen Engel U-666
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Quote:
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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01-03-14, 05:35 PM | #2931 |
Nub
Join Date: Aug 2009
Posts: 2
Downloads: 19
Uploads: 0
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Many thanks sober...
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01-03-14, 08:56 PM | #2932 |
Gefallen Engel U-666
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Welcome back Akula13
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-03-14, 09:55 PM | #2933 |
Ace of the deep .
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sobers 1300 04012014
added OPEN HORIZONS II v2.3 - rocket patch v 0.2 (OHII v2.3 patch1 beta compatible) Start a new career Start a new career doesn't mean load a base save , it means start a new career . Got it |
01-05-14, 05:05 AM | #2934 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I see you are no longer using "Grossdeutscher Rundfunk" in your lists Sober, what's the thinking behind that?
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01-06-14, 12:13 AM | #2935 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Quote:
One step forward - two steps back BUT nikogda_ne_sdavaysya.jpg Last edited by vlad29; 01-06-14 at 12:35 AM. |
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01-06-14, 04:37 PM | #2936 |
Ace of the deep .
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sobers 0700 07012014 MEP file
I had no ctds from the time I left Memel until I reached the british coast after leaving Kiel . In fact i tried to break the game by using high TC around Kiel . I couldn't get a ctd at all . Let me know if you get a ctd with this list . |
01-06-14, 11:00 PM | #2937 |
Ace of the deep .
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Don't let the enemy get between yourself and the moon . Camouflage skin helps greatly in reducing the luminosity of your boat at night . Notice the dark areas are hardly noticeable on the side facing away from the moon .
Side facing towards the moon . |
01-06-14, 11:48 PM | #2938 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I was looking over some mods, I switched out No More Magic Skills for Reworked Morale and Abilities. I did notice something with the order of Reworked. I think it needs to be in this order:
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1_AFFOE (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 If you put MCCD_1.04_MFCM_1.2.1_compatible above Reworked Morale and Abilities there will be lost in dialog. There doesn't seem to be problems, after viewing files, that would cause Reworked anything negative much if it was placed last in that order. I think I saw like two small lines changed in dialog or something changed. If you were using No Magic Skills then it would be like before: Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible You guys can probably do file comparisons to verify this, but I am sure you will see what I am talking about. |
01-07-14, 12:12 AM | #2939 | |
Ace of the deep .
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Quote:
Last edited by THE_MASK; 01-07-14 at 12:40 AM. |
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01-07-14, 12:41 AM | #2940 |
Ace of the deep .
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sobers 1600 07012014
Changed the mod order around , thanks to Raven_2012 for spotting a mod order mistake |
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