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Old 10-22-15, 02:02 PM   #1
Fader_Berg
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Quote:
Originally Posted by Tycho View Post
About "Repair time factor", if I understood correctly. Why not to make it to work when V16B1 is used but its "Realistic Repair Times" is not active? I use V16B1, but "Realistic Repair Times" is unchecked because of NYGM.
That's a good point. I'll change the behavior to the next revision, so that you may enable the repair time factor if it's turned off in V16B1.
I don't know why V16B1s repair time is incompatible with NYGM. But I guess there is a slight risk that it will be incompatible with patSH3rs repair time factor too.
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Old 10-23-15, 01:48 AM   #2
Fader_Berg
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Originally Posted by Fader_Berg View Post
That's a good point. I'll change the behavior to the next revision, so that you may enable the repair time factor if it's turned off in V16B1.
Or not... Now I remember why I didn't do it.

H.sie has integrated his own - some sort of - game mechanics that has something to do with repairs (and other h.sie related stuff). These mechanics are in use regardless of whether the repair time fix is enabled or not.
So if we bypass them, some other h.sie thing will probably not work as expected.
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Last edited by Fader_Berg; 10-23-15 at 02:13 AM.
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Old 10-23-15, 04:52 AM   #3
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Did I? I don't remember. How auch ever , if you are interested in the assembler sources (which are full of interesting pointers), let me know. There is also the code for a new version V16D which I never released. You can use it all - proper credits provided, but I am too busy ATM to give any support. Comments are rare and in german. To be honest, I forgot most things in the meantime.

Good work, by the way. Could bring old SH3 to new dimensions...
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Last edited by h.sie; 10-23-15 at 04:58 AM.
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Old 10-23-15, 05:52 AM   #4
Fader_Berg
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Originally Posted by h.sie View Post
Did I? I don't remember. How auch ever , if you are interested in the assembler sources (which are full of interesting pointers), let me know. There is also the code for a new version V16D which I never released. You can use it all - proper credits provided, but I am too busy ATM to give any support. Comments are rare and in german. To be honest, I forgot most things in the meantime.

Good work, by the way. Could bring old SH3 to new dimensions...
I would very much like to see that code of yours, and of course you'll be credited.
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Old 10-23-15, 07:53 AM   #5
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yay ! This kind of work might give SH3 another 10 years of developing gameplay!
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Old 10-23-15, 09:19 AM   #6
keysersoze
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Excellent work Fader_Berg!

I'm following this thread closely.
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Old 10-25-15, 04:18 AM   #7
areo16
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Quote:
Originally Posted by Fader_Berg View Post
I would very much like to see that code of yours, and of course you'll be credited.
Yep, he should told me about it too.

Here's a link to the source:

http://www.mediafire.com/download/47...ler+sources.7z

Have fun!!!
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