SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-01-10, 01:12 PM | #1 | |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'm just about speechless. This is incredible. Terrain editing, script editing, menu editing, campaign editing... there's no end to the things you can do with this.
If only the GWX team had this many tools when they made their supermod. Maybe some or all of it can be ported? Quote:
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03-01-10, 03:16 PM | #2 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Well , seems that despite the drawbacks , limitations , and half finished game it´s like a blank board where modders can do everything they want.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
03-01-10, 05:16 PM | #3 |
The Old Man
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That HAS to be the worst thing a dev would like to hear. Let's not go overboard just yet. There are a few things missing but I wouldn't call the game a "blank board".
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03-01-10, 05:40 PM | #4 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Wow these tools are very promising!
Now if only I could figure out how to access them :-) I did the changes in main.cfg but when I right click on the SHV taskbar when it's running I only see the standard window controls (restore, maximize, that sort of thing). Running Windows7 here.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
03-01-10, 08:34 PM | #5 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Quote:
You need to do it in the one in your \My Documents\SH5\ folder.. not in the main game path. |
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03-01-10, 10:34 PM | #6 |
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Doh!
Yes that was it, thanks Gutted, it's working now.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
03-01-10, 10:41 PM | #7 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Cool... now make an awesome mod
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03-02-10, 05:09 AM | #8 |
Grey Wolf
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Some outstanding modding capabilities here... this could possibly be the subsimming plataform of our dreams. We just need to join our efforts and make it possible.
And DRM shouldn't be an obstacle. Not anymore. Cheers |
03-02-10, 05:14 AM | #9 |
Medic
Join Date: Feb 2006
Posts: 168
Downloads: 20
Uploads: 0
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Now it looks not we buy a subsim game.... we buy a subsime engine and maybe we could make the Sim of our dreams...
Andreas |
03-02-10, 05:14 AM | #10 |
Lieutenant
Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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May the MATRIX be with us ...
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) |
12-28-11, 08:33 PM | #11 |
Bilge Rat
Join Date: Dec 2011
Posts: 1
Downloads: 5
Uploads: 0
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Help please
After following the step by step instructions on mod instaltions i have failed. Despite the generic mod enabler saying they are active and double checking main.cfg selected to modding=yes. ive tried reading through as many threads as i can.
All my script is in word pad and i am using yes, you guessed it Windows 7 I know i am missing something simple but fundermentle!! can anyone help!! Many thanks |
02-03-12, 08:45 AM | #12 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Please disregard... solved the issue myself.
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03-01-10, 05:54 PM | #13 |
Sparky
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True that. I'm a very talented programme/scripter, but suck and at artwork and models. Guess which part Ubisoft probably did ok at?
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03-01-10, 03:22 PM | #14 |
Navy Seal
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My first hunch is that these are traffic lanes where ships/convoys may choose alternate routes. I.e. shipping routes are possibly less scripted than they were before. I did notice that traffic shows up in a lot more places than I would've expected; I also noticed traffic actually avoiding coasts (not always successfully). I suspect that the traffic scripting has undergone a pretty big overhaul towards the dynamic.
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