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Old 09-27-23, 03:38 PM   #406
propbeanie
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Quote:
Originally Posted by fitzcarraldo View Post


This has a very special taste...

Many thanks, Master Vickers!


P.D: Now I´m on patrol with an S-Class. With the full interiors in FOTRSU 1.8, the sonarman is misplaced (the dude see to the bow, not to the hydrophone panel). I don´t know if this was noted previously. Thanks!
I have him studiously looking at his station, just as intent as the radar operator, who has no radar to look at...



If I tell him to "Follow nearest contact", or any of the other commands, he does face the bow to acknowledge... That is a redundancy from the conning tower station in the fleetboats. Or have I misunderstood your statement fitzcarraldo?
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Old 11-25-23, 02:32 PM   #407
juliantheblaze22
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Default Is there any chance that we could get a non open hatch version?

i have noitcd a trend where open hatch mods tend to run terribly on laptops is their any way to have no open hatches in this mod
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Old 11-26-23, 10:49 PM   #408
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I am experiecing low perfomance inside the sub. When looking at a certain spot my gpu usage drops to near zero and i get 15fps.

(fleetboat btw)
https://imgur.com/a/GeDEtOd
Metrics are in the top of the screen

Mods:
TMO BH and requirements

Setup:
CPU: R5 5600
GPU: RX 6600
Ram: 32 Gb's
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Old 11-27-23, 09:01 AM   #409
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Quote:
Originally Posted by juliantheblaze22 View Post
i have noitcd a trend where open hatch mods tend to run terribly on laptops is their any way to have no open hatches in this mod
Quote:
Originally Posted by Huno41 View Post
I am experiecing low perfomance inside the sub. When looking at a certain spot my gpu usage drops to near zero and i get 15fps.

(fleetboat btw)
https://imgur.com/a/GeDEtOd
Metrics are in the top of the screen

Mods:
TMO BH and requirements

Setup:
CPU: R5 5600
GPU: RX 6600
Ram: 32 Gb's
The all-in-one interior will impart a hit on performance, but really should not be that great once loaded. The "technology" of the mod requires the use of just the one camera. It might be possible to "close" the hatches, but then you have to program separate rooms and cameras for each. I don't think most folks would want to attempt to mod such. You never know though - maybe someone will try it later.
As for what you are getting Huno41, is it just that one spot, looking in that specific direction? Or can you rotate about, keeping a "target" such as the ladder in view and also see the 15fps? I mention the ladder, because I notice some "smearing" of the texture on it. Try to move your camera view a pinch to the left, rotate to the right, and look through the ladder toward the opposite "corner" of the "room".
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Old 11-27-23, 09:21 AM   #410
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Originally Posted by propbeanie View Post
The all-in-one interior will impart a hit on performance, but really should not be that great once loaded. The "technology" of the mod requires the use of just the one camera. It might be possible to "close" the hatches, but then you have to program separate rooms and cameras for each. I don't think most folks would want to attempt to mod such. You never know though - maybe someone will try it later.
As for what you are getting Huno41, is it just that one spot, looking in that specific direction? Or can you rotate about, keeping a "target" such as the ladder in view and also see the 15fps? I mention the ladder, because I notice some "smearing" of the texture on it. Try to move your camera view a pinch to the left, rotate to the right, and look through the ladder toward the opposite "corner" of the "room".
It's mostly that specific direction, if i just look to the gauges my framerate remains normal, from the other end of the control room i get around 45fps, the officer quarters however remain at 20fps no matter where i look at. I feel this might be the game that has bad optimization for AMD gpu's but i'd like to hear if anyone else with a similar setup also has issues.
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Old 11-27-23, 09:37 AM   #411
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It really shouldn't be the AMD graphics - it could be, but since it is a 'modern' offering, I really do doubt it. Do you have the 4Gig Patch or LAA properly enabled on your SH4.exe file? In spite of having 32gig of RAM in your machine, the game is 32-bit, and as such will be assigned to a shared "sandbox" for all 32-bit apps by Windows. As such, that is a 4gig max sandbox, and generally, all apps only get a basic 1gig portion, which they might have to share and swap with other 32-bit apps, if there are more of them running. When you apply one of the patches to the executable file, it tells Windows that the app can "flat address" the full 4Gig of RAM, which would mean the app could then use and share about 3.4 gig of that RAM area. But try looking a various angles there, and see if you can isolate what is eating the cycles there. You also should not be going so low on fps forward either...

You could also check your graphic settings in both the game and in the AMD config app to be certain you're not using anti-aliasing beyond what the game does, as well as other little "tweaks" that look great in 'modern' games, but really wastefully eat the clock in a 32-bit DirectX 9 game. Also, the resolution you are running the game at ~really~ matters. From all indications on my 4k monitor, the game's bandwidth is really stressed at that resolution, so I now run mine (usually) at 1920x1080 max, which of course, complicates other aspects of the game and computer. If I'm going to do a video, I will up the resolution because it def looks better at that size - lol... But, there is no happy medium with a 'modern' computer and 'old' DirectX 9 game any longer...
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Old 11-28-23, 09:52 AM   #412
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performance will be improved in the next update.
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Old 11-28-23, 04:19 PM   #413
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performance will be improved in the next update.

Nice
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Old 11-30-23, 07:19 AM   #414
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As Carly Simon sings: "Anticipation"... lol
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Old 12-05-23, 02:40 PM   #415
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Quote:
Originally Posted by vickers03 View Post
performance will be improved in the next update.
One tip, I have noticed that adding a Unified Render Controller to new 3d objects in the interior greatly improves performance. May want to try this (if you have not already)....looking forward to more from you!
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Old 12-05-23, 06:07 PM   #416
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Quote:
Originally Posted by iambecomelife View Post
One tip, I have noticed that adding a Unified Render Controller to new 3d objects in the interior greatly improves performance. May want to try this (if you have not already)....looking forward to more from you!
yes, that's true but it doesn't work with my ambient occlusion lightmaps.
on more complex objects, i use this controller and the lightmap as the
texture channel (so you have only one texture channel). this helps a lot.
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Old 12-17-23, 04:51 AM   #417
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first look at the Balao forward torpedo, not very laptop-friendly, i'm afraid
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Old 12-17-23, 09:38 AM   #418
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Hey Master ...Beste grüße..once again it stings..excellent

Last edited by Kal_Maximus_U669; 12-17-23 at 10:07 AM.
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Old 12-17-23, 09:50 AM   #419
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Looks very nice. Many thanks!

Fitzcarraldo
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Old 03-21-24, 07:26 PM   #420
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I just wanted to post and say thank you for the hard work. It looks great.
However, I have a question. How do I turn off these silly basecaps that my crew is wearing?
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