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Old 06-14-13, 03:54 PM   #1
SkyBaron
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Default [REL] In-game naval Enigma M4 machine for TWoS


THIS MOD IS NOW PART OF TWOS MEGAMOD AFTER UPDATE 16


See thread: http://www.subsim.com/radioroom/showthread.php?t=210703


BEFORE USING THIS MOD PLEASE READ THE MANUAL TO UNDERSTAND WHAT IT IS AND HOW TO USE IT!



Watch this great video tutorial by POTUS if you're still confused after reading the manual:




----------
Original Post:



This Enigma mod is the result of a lot of hours of work doing historical research, learning Python, learning SH5’s menu interface through a lot of trial and error, countless CTDs, designing graphic elements for the Enigma interface, etc.

There is a .txt file in the documentation folder explaining what needs to be changed to make the Enigma mod compatible with other installations, this text is intended for modders or advanced users.



Features:

1 - A fully working "Schlüssel M" model M4 naval Enigma:

It is accessible through the radio operator’s menu:




The machine’s UI layout was inspired by Dirk Rijmenants’ popular Enigma simulator:





2 - Implementation of actual Kriegsmarine cipher networks used during the war:


Cipher networks were used to send messages to U-boats in different geographical areas. U-boats were issued envelopes with their assigned cipher network settings before going on patrol. This mod implements cipher networks for different geographical areas with their own daily settings.

3 - Implementation of the Kenngruppen system used by the Kriegsmarine for U-Boat messages.

This is better explained in the manual.

Some of the in-game key sheets and tables implemented:

Substitution tables, used to decipher the indicator group:

Actual tables:
http://www.cryptomuseum.com/crypto/c...6/000/full.jpg

In-game tables:




Kenngruppenbuch (indicator groups book)

Actual book:
http://users.telenet.be/d.rijmenants...uppenbuch1.jpg

In-game book:




Envelopes with daily settings:

Actual envelope:
http://www.enigma.hoerenberg.com/gal...ope_Triton.jpg

In-game envelopes:




Actual key sheets:
http://users.telenet.be/d.rijmenants/pics/triton2.jpg
http://users.telenet.be/d.rijmenants/pics/triton1.jpg

In-game sheets:




Schlüsselzettel - form used to decode messages:

Original:
http://www.enigma.hoerenberg.com/gal...ttel_03_WS.jpg

In-game form, with an actual decoded message:


You can read more about this procedure here (scroll down to Kriegsmarine Procedures)
http://users.telenet.be/d.rijmenants/en/enigmaproc.htm

…and here:
http://www.enigma.hoerenberg.com/ind...gruppen System

4 – An external message application to encrypt messages.


Modders or users are able to add messages related to campaign events or mission objectives. Part II of the manual provides guidelines on how to write messages for Enigma encryption.



-------------------------


Download LINK:

This mod is now part of "The Wolves of Steel":

http://www.subsim.com/radioroom/showthread.php?t=210703

Known (small) bug: The loading screen’s font switches from the default one to the “Chalk” font. I haven’t figured out how to fix this yet.

..there might be more bugs, just report them here!

Last edited by SkyBaron; 12-31-16 at 03:39 PM. Reason: add video links
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Old 06-14-13, 04:04 PM   #2
Sjizzle
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wow nothing more amazing
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Old 06-14-13, 04:15 PM   #3
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Old 06-14-13, 04:28 PM   #4
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Definitely a serious simulation mod, and it looks very impressive. One for Sober's mega mod list?
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Old 06-14-13, 05:02 PM   #5
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Old 06-14-13, 08:37 PM   #6
kevinsue
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Amazing! It will be an interesting ride to see the realism level that this sim will achieve in the next half decade or so. Only downside is hundreds of fully trained U-Boat captains and only one boat left on the planet!
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Old 06-14-13, 11:49 PM   #7
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Impressive!
Do you plan to make it a 2-way item : i.e. the Captain will have to encode messages sent to BDU?
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Old 06-15-13, 01:53 AM   #8
Sepp von Ch.
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Interesting idea! Looking forward!
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Old 06-15-13, 05:36 AM   #9
gap
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WOW, That's brilliant SkyBaron

hats off

P.S: by any chance you are interested in implementing this:

http://www.subsim.com/radioroom/showthread.php?t=202753
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Old 06-15-13, 09:53 AM   #10
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Quote:
Originally Posted by divingbluefrog View Post
Impressive!
Do you plan to make it a 2-way item : i.e. the Captain will have to encode messages sent to BDU?
Maybe in a later version I might consider this option. Right now you only have to decode incoming messages.


Quote:
Originally Posted by gap View Post
WOW, That's brilliant SkyBaron

hats off

P.S: by any chance you are interested in implementing this:

http://www.subsim.com/radioroom/showthread.php?t=202753
This is tempting! After kind of understanding how the UI editor/page script works I can see how everything would fit together. I'll reply on the other thread (not to hijack my own thread!)
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Old 06-15-13, 04:40 PM   #11
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That is just an amazing idea!
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Old 06-15-13, 05:26 PM   #12
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Quote:
Originally Posted by SkyBaron View Post
Maybe in a later version I might consider this option. Right now you only have to decode incoming messages.




This is tempting! After kind of understanding how the UI editor/page script works I can see how everything would fit together. I'll reply on the other thread (not to hijack my own thread!)
Love both the Enigma mod and the proposed radio mod! Please make it happen!
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Old 06-15-13, 06:14 PM   #13
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Amazing. Good luck with this MOD. Would be a great addition
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Old 06-18-13, 03:09 AM   #14
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Very good idea. good occupation for long crossings.
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Old 06-18-13, 06:01 AM   #15
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Good job.

You've created something that was not in the game. Incredible.
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my mod:
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http://www.subsim.com/radioroom/showthread.php?t=205625
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