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Old 04-13-16, 04:43 AM   #31
THEBERBSTER
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Hi tto
How does the game play treat the u-boat color in relation from the tiger stripes as to changing to the rusty color?
Is the rusty color more easily spotted by the enemy?
Peter
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Old 04-13-16, 01:43 PM   #32
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Originally Posted by THEBERBSTER View Post
Hi tto
How does the game play treat the u-boat color in relation from the tiger stripes as to changing to the rusty color?
Is the rusty color more easily spotted by the enemy?
Peter
There are no changes to detection values. This is purely cosmetic and manipulating the dds texture files.
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Old 04-13-16, 03:04 PM   #33
vdr1981
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Would it be possible to extract "rust" files only for type VIIA boat Frank?
I would really like to make "rusty" VIIA standard part of TWoS expansion but in the same time, I would like also to leave players with the choice will they use your megacool rust for other U-boat types...

I know that interiour files are mainly common for all subs, but maybe if you could extract only outer rust for VIIA? That would be great...

EDIT:
Nevermind, I've figured out which files should be extracted...

Last edited by vdr1981; 04-13-16 at 04:12 PM.
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Old 04-13-16, 05:20 PM   #34
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Originally Posted by sober View Post
So if you had an all white and then an all black camo the detection range would be the same at night ?
Yes Sir. I did not edit any detection values or change the way AI will behave with this mod. I am looking into creating additional options, including rusted albrecht skin(s) soon which will change detection properties and decrease noise / enemy visibility.
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RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
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RAISED REVENGE SH5
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Old 04-13-16, 05:25 PM   #35
totheorder
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Quote:
Originally Posted by vdr1981 View Post
Would it be possible to extract "rust" files only for type VIIA boat Frank?
I would really like to make "rusty" VIIA standard part of TWoS expansion but in the same time, I would like also to leave players with the choice will they use your megacool rust for other U-boat types...

I know that interiour files are mainly common for all subs, but maybe if you could extract only outer rust for VIIA? That would be great...

EDIT:
Nevermind, I've figured out which files should be extracted...

Excellent Vecko. Let me know if you need any additional help.

TYPE VIIA files are:

Conning_7A_01
Conning_7A_01_N
Uboat7A_deck
Uboat7A_deck_N
Uboat7A_structure
Uboat7A_structure_N

and as you already no doubt figured out... the file:
uboat7_body is uniform for all types in SH5.
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RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
http://www.subsim.com/radioroom/down...o=file&id=5152
RAISED REVENGE SH5
http://www.subsim.com/radioroom/down...o=file&id=5314

Last edited by totheorder; 04-13-16 at 06:12 PM.
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Old 04-14-16, 12:46 AM   #36
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Quote:
Originally Posted by totheorder View Post
Yes Sir. I did not edit any detection values or change the way AI will behave with this mod. I am looking into creating additional options, including rusted albrecht skin(s) soon which will change detection properties and decrease noise / enemy visibility.
I am just sayin , visual detection by the enemy as in real life is in the game so a darker skin is harder to see while surfaced . Sonar reduction is what you are talking about . Thankyou for the beautiful mod btw .
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Old 04-14-16, 12:54 AM   #37
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Quote:
Originally Posted by sober View Post
I am just sayin , visual detection by the enemy as in real life is in the game so a darker skin is harder to see while surfaced . Sonar reduction is what you are talking about . Thankyou for the beautiful mod btw .
Hey Sober. Love your work Sir.

I did mention (decrease noise) w/ the albrecht coating plans in the future. This mod at present is purely eye candy. There are a few cfg adjustments.

Thanks~
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RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
http://www.subsim.com/radioroom/down...o=file&id=5152
RAISED REVENGE SH5
http://www.subsim.com/radioroom/down...o=file&id=5314
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Old 04-17-16, 02:27 PM   #38
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Default LIGHTS ONLY version released for RUSTED GLORY SH5

Just the interior lights are now available for those who prefer to be squeaky clean in a dim lit setting. By request~

http://www.subsim.com/radioroom/down...o=file&id=4929
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MY WORK >>>
RUSTED GLORY SH5
http://www.subsim.com/radioroom/down...o=file&id=4928
RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
http://www.subsim.com/radioroom/down...o=file&id=5152
RAISED REVENGE SH5
http://www.subsim.com/radioroom/down...o=file&id=5314
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Old 04-18-16, 09:10 AM   #39
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Quote:
Originally Posted by totheorder View Post
Just the interior lights are now available for those who prefer to be squeaky clean in a dim lit setting. By request~

http://www.subsim.com/radioroom/down...o=file&id=4929
Awesome! I've always thought the lights were too bright at night. Any chance the night lights can be dimmed a bit too? Or does this affect them as well? I'm not in bunker so I can't enable yet, but have it set 'to do'.

Thanks!
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Old 04-18-16, 11:52 AM   #40
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The mod will change the night lighting as well, a great deal of work went into getting the lights just right. Hope you like it! Happy hunting!
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Old 12-25-16, 05:22 PM   #41
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Default UPDATED FROM VER 1.2 TO 1.3

ADDED THE MISSING TYPE VIIC UPGRADE CONNING TOWER THAT INCLUDES AN ADDITIONAL FLAK PLATFORM.
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RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
http://www.subsim.com/radioroom/down...o=file&id=5152
RAISED REVENGE SH5
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Old 01-16-18, 06:49 PM   #42
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Default RUSTED GLORY SH5 (LIGHTS ONLY & NO RUSTED EXTERIOR)

Added 2 option mods for RUSTED GLORY SH5

http://www.subsim.com/radioroom/down...o=file&id=5311


RUSTED GLORY SH5 updated to V 1.4
*Is now compatible with Silent Michel's Interior Mod

http://www.subsim.com/radioroom/down...o=file&id=4928
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MY WORK >>>
RUSTED GLORY SH5
http://www.subsim.com/radioroom/down...o=file&id=4928
RUSTED GLORY SH5 (lights only & no rusted exteriors)
http://www.subsim.com/radioroom/down...o=file&id=5311
STAINED BEAUTY SH5
http://www.subsim.com/radioroom/down...o=file&id=5152
RAISED REVENGE SH5
http://www.subsim.com/radioroom/down...o=file&id=5314
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Old 02-24-18, 05:01 PM   #43
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Looking forward to Albrecht rubber coating !,
Let's fool some asdic....
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Last edited by Ashikaga; 02-25-18 at 03:25 PM.
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Old 10-07-18, 10:31 PM   #44
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Installed the rust inside and new lights mod. Looks great! That being said, did you change the speech of the cook and the machinist? They whisper all of a sudden. And can you tell me what the filename of that renewed photo is on the desk? I would like to change it back, just like the easter egg poster in the location it is in since I want historically correct photos. Flag update looks great!


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Old 09-25-20, 07:50 AM   #45
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Hey Sober, quick question.

I have both mods, no exterior, full and lights only but that last one is according to the documentation not compatible with SilentMichal's interior. (Works but gives a rather greenish hue). Now in the No exterior mod there are no light values in the files but I would still like to have more dim lighting in my sub without the rust of the no exterior mod. Can you perhaps explain to me how I go about that? (Change the brightness of the bulbs/light plan for the sub interior)

Best wishes,

OLtzS Ashikaga
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