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Old 12-17-21, 06:07 PM   #16
kyle9154
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Quote:
Originally Posted by John Pancoast View Post
Strange; one should be able to load it in port between patrols without causing any problems.
One would think, but Kal tried adding it mid career and it ctd. Maybe its just on his end and you guys can try yourselves adding it mid career before you start your next patrol and see if you get the same results. I don't have a current career at the moment so I can't test that method myself right now, all I know is that it works like a charm from a fresh career so if you remove it mid career then don't add it back in. As I said earlier you either are going to use this mod for your whole career or not at all.
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Old 12-17-21, 06:08 PM   #17
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Quote:
Originally Posted by kyle9154 View Post
One would think, but Kal tried adding it mid career and it ctd. Maybe its just on his end and you guys can try yourselves adding it mid career before you start your next patrol and see if you get the same results. I don't have a current career at the moment so I can't test that method myself right now.

I suspect something else was the cause, fwiw. For that matter, sometimes a load will ctd but trying it again, it won't.
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Old 12-17-21, 06:17 PM   #18
Mad Mardigan
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Quote:
Originally Posted by kyle9154 View Post
I would recommend not removing it or adding it mid career, your either going to use this mod or not (no halfway measures).
To recap...

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Originally Posted by Mad Mardigan View Post
If true, then is no big... as I have yet to begin an actual career start yet... have some... improvements of My own that I am working on with this set up, as is & have yet to finalize it, yet.

Just asking for others who may have this come to their own minds... for clarity's sake.

M. M.
I was, asking, in an attempt "for the benefit of others", who, having a career started & knowing that the general advice for the vast majority of mods, state that the mod/s are safe to add in, mid career... for clarification if that was doable as has been outlined of NOT adding in the mod, while at sea.. but rather to do so, when docked... NOT for My own clarification or edification...

Since I am NOT at sea... or even in a career... YET.

But... thanks for answering the query, nonetheless.





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Old 12-17-21, 06:19 PM   #19
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I updated main post so it now tells people to not load it mid-career, and to only install before starting new career.
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Old 12-17-21, 06:22 PM   #20
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Quote:
Originally Posted by John Pancoast View Post
I suspect something else was the cause, fwiw. For that matter, sometimes a load will ctd but trying it again, it won't.
Good evening john
yes I tried to place him in a career already starting ... I knew very well that it should not work ... and that is what happened so all is well ... now he You should know that the mod of Alex does not accept all so easily attention during the assembly during a career that of Toyotagt86 seems more docile is malleable I would say is has an incredible stability here it will be all my dear John. Kind regards KM U669
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Old 12-18-21, 09:54 AM   #21
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Originally Posted by Kal_Maximus_U669 View Post
Good evening john
yes I tried to place him in a career already starting ... I knew very well that it should not work ... and that is what happened so all is well ... now he You should know that the mod of Alex does not accept all so easily attention during the assembly during a career that of Toyotagt86 seems more docile is malleable I would say is has an incredible stability here it will be all my dear John. Kind regards KM U669

Yes, probably something in regards to the mod(s) or the MFM change itself then, as the "base" MFM can usually be put into any install at port/mid-career with no problems.
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Old 12-18-21, 10:23 AM   #22
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I'm not at a place to look at these two mods .rnd file, but maybe the problem is they use the format in it where the class and type are defined for each entry.
If so, changing the file to make it truly random should solve any ctd problems. This is done by only having the type entry defined.
I.e., put a semi-colon in front of the class entries.
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Old 12-18-21, 04:04 PM   #23
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I added 2 more ships into the Toyogatg86 edition, going to test if everything loads right and then update the link. I added the T17A only for the American roster (because of american flag on hull textures) and named it Type T2-SE-A3 tanker, and also the L02B named Type heavy merchant 02.

If someone knows how to take the flag off a hull texture with .tga files then let me know because then I can add the T17 to British roster as well.
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Last edited by kyle9154; 12-18-21 at 05:09 PM.
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Old 12-18-21, 06:02 PM   #24
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Quote:
Originally Posted by kyle9154 View Post
If someone knows how to take the flag off a hull texture with .tga files then let me know because then I can add the T17 to British roster as well.
If you want, i can take off the flag for you, using IrfanView and MSPaint.
Send me the texture.
Best regards,
Vd
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Old 12-18-21, 07:37 PM   #25
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Thanks VD, I sent PM to you with link of the T17A folder
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Old 12-19-21, 03:31 AM   #26
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Originally Posted by kyle9154 View Post
Thanks VD, I sent PM to you with link of the T17A folder
Check your PM !
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Old 12-19-21, 06:04 AM   #27
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Originally Posted by VonDos View Post
Check your PM !
thanks so much my Italian brotha, i'll be updating both links today with more improved versions and i'll keep that folder saved on my PC for the future.

Updating links now, you guys can continue and finish your current careers with older version but I highly recommend you download the updated versions for your next career as it has more ships and better organised recognition manuals.
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Last edited by kyle9154; 12-19-21 at 07:37 AM.
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Old 12-19-21, 08:11 AM   #28
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Links have been updated so download them when your ready to start a new career. Thanks to Von Dos for removing the american flag off the T17A tanker model .tga files so now its available for both British and American rosters.
- Added the US Fleet repair ship from MFM beta, the steam trawlers 01-04 pack and T17A tanker model to both mod compilations, Toyotagt edition also now has extra heavy merchant too.
- M31X model added to Onealex edition but using the M31B textures in order to get that model to work with Onealex mod.
- More organised recognition manual

same download procedure, just copy MODS & SH3 Commander folders to your main SH3 folder and enable MFM mod through your Jsgme application.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

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Last edited by kyle9154; 12-19-21 at 08:55 AM.
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Old 12-19-21, 08:26 AM   #29
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Best regards,
Vd
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Old 12-19-21, 10:24 AM   #30
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Default Mise a jours MfM 3.3

Hello Kyle so you just updated ... already in download and I will keep you posted Thank you very much
I would like to salute the expert VonDos for these lovely ships ... is the support to bring thank you
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