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Old 12-15-21, 09:30 AM   #1
Mister_M
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Default Realistic low-poly Buckley-class DE

I'm testing the idea of a realistic ship model but with a low poly rate like the standard SH3 units... So I will create low-poly meshes (but based on historical plans and pictures) and remove all small and useless details (which can't be seen from a periscope point of view anyway...). So in short : ships' models adapted to a submarine simulation.

I've built from scratch a new model based on the World of Warships' Buckley DE model (SH3 conversion made by Alex.B).





The WoWS model (main meshes without details) has 10260 triangles whereas mine has 3400 triangles. And the aspect is (nearly) identical... (For comparison, SH3 vanilla ugly model is around 9000 triangles).



This new model I've built will be an excellent base to even improve the WoWS model (which has some flaws) and to build the Cannon and Rudderow classes on top of the same hull, and the Evarts and Butler classes on a slightly modified hull.

The idea would be to re-use the GWX textures for compatibility, unless it's possible or better to create historical textures...

Now, I'm correcting the WoWS based model with technical plans :


Last edited by Mister_M; 12-15-21 at 02:00 PM.
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Old 12-15-21, 09:47 AM   #2
iambecomelife
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Great work and a very neat, accurate model based on the screenshots! I can't believe SH3 will be 20 years old; many more improvements like this are needed to its ships, which are starting to show their age.
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Old 12-15-21, 01:56 PM   #3
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Outstanding !
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Old 12-15-21, 05:23 PM   #4
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Wow, that's really great looking ship for such a small count, good work
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Old 12-15-21, 05:30 PM   #5
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Very nice work...



M. M.
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Old 12-16-21, 12:13 PM   #6
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cool Progress...


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Old 12-21-21, 05:05 PM   #7
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When you look closely, all details of the WoWS model are wrong.
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Old 12-22-21, 02:41 AM   #8
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Many WoWs models are not 100% copies of the original ships. They're adapted to fit the game, sometimes very grossly.

It's very noticeable when you check the AA arrangements, for instance. Sometimes they even make up hypothetical refits to shoehorn a ship in a tier she was not meant to be in.
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Old 12-22-21, 04:51 AM   #9
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Another thing is that ships of the same class were not identical. This came up for me when modeling YMS minesweeper: when I started to browse photos for reference, every ship was different in some way - one funnel or two funnels, big rectangular vents or small round vents, steel bulkwark or just a railing, covered or open bridge, different placement for lifeboats, not to mention different armament
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Old 12-22-21, 06:14 AM   #10
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I mean, all the bright red areas are wrong :



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Old 12-30-21, 08:13 AM   #11
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I don't have GWX installed anymore. Could someone send me the GWX files (.dat, .sim, ... and textures) for the Evarts, Buckley and Butler destroyer escorts please ?
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Old 12-31-21, 06:13 AM   #12
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Default Rudderow & Buckley classes



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Old 01-01-22, 08:05 AM   #13
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Quote:
Originally Posted by Mister_M View Post
I don't have GWX installed anymore. Could someone send me the GWX files (.dat, .sim, ... and textures) for the Evarts, Buckley and Butler destroyer escorts please ?
No one wants to help ?
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Old 01-01-22, 08:27 AM   #14
FUBAR295
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Have only the Evart and Buckley files. Maybe someone else has the Butler.

https://www.mediafire.com/file/a60am...y+Help.7z/file

Good hunting,
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Old 01-01-22, 08:57 AM   #15
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That would be the NDE_JCB folder
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