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Old 08-22-21, 02:12 PM   #46
Mad Mardigan
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radar Re: What options... part deux..

On the 'M36B.cfg' files, in both locations... am sure I have those properly edited on the copy I made of it...

just not 100% confident of tinkering with the campaign_rnd & _scr files... I'd feel more confident, of letting another with more experience with that, to handle doing that part... I do know My limitations & will bow out when that wall is reached.

Best regards...

M. M.

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Old 08-22-21, 02:33 PM   #47
Kal_Maximus_U669
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Quote:
Originally Posted by Mad Mardigan View Post
On the 'M36B.cfg' files, in both locations... am sure I have those properly edited on the copy I made of it...

just not 100% confident of tinkering with the campaign_rnd & _scr files... I'd feel more confident, of letting another with more experience with that, to handle doing that part... I do know My limitations & will bow out when that wall is reached.

Best regards...

M. M.

Hey Mad Madigan
play well I kept these settings too ..
I guess you have to configure Wolfpack that must be done like in Rowie's no !!!

hey Toyotagt86 ...
could you provide clarification on your work in relation to the use of "stiebler" or if there are any remarks to take into account thank you
for this job which I like a lot ...
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Old 08-22-21, 03:18 PM   #48
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Mad Madigan
play well I kept these settings too ..
I guess you have to configure Wolfpack that must be done like in Rowie's no !!!

hey Toyotagt86 ...
could you provide clarification on your work in relation to the use of "stiebler" or if there are any remarks to take into account thank you
for this job which I like a lot ...
is this possible without breaking anything with the mod Navigation map SH3 2021 new
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Old 08-22-21, 03:32 PM   #49
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Originally Posted by Mad Mardigan View Post
just not 100% confident of tinkering with the campaign_rnd & _scr files... I'd feel more confident, of letting another with more experience with that, to handle doing that part...
It's easy to check.
 
SH3 GWX 3.0 86 enhanced MaGui\data\Sea\NDD_Q\NDD_Q.eqp does not contain sequentially ordered entries (found duplicate [Equipment 1]) @ line number 181

[Equipment 31]
NodeName=W06
LinkName=LinkName=DCRack_British_VII_Heavy_DC
StartDate=19421231
EndDate=19451231

NCO_Flower.cfg:

[Unit]
ClassName=COFlower
UnitType=1
MaxSpeed=16
Length=60.6
Width=9.7
Mast=19.9
Draft=5.9
Displacement=950
RenownAwarded=120

[2DCompartments]
UnitPos=129,5,254,22
NbOfComp=5
Name1=Propulsion
Area1=137,8,30,18
Name2=Keel
Area2=196,3,128,10
Name3=Fore Ammo Bunker
Area3=307,15,35,18
Name4=Engines Room
Area4=227,15,43,18
Name5=Fuel Bunkers
Area5=273,15,30,18

NCUS.cfg:

[Unit]
ClassName=NCUS
UnitType=103
MaxSpeed=17
Length=183
Width=22.5
Mast=35
Draft=8.6
Displacement=19860
RenownAwarded=600

[2DCompartments]
UnitPos=75,6,366,22
NbOfComp=4
Name1=Propulsion
Area1=79,5,29,20
Name2=Keel
Area2=151,1,200,11
Name3=Engines Room
Area3=233,13,62,16
Name4=Fuel Bunkers
Area4=297,13,26,16

NESP.cfg:

[Unit]
ClassName=NESP
UnitType=103
MaxSpeed=20
Length=153
Width=18.8
Mast=35
Draft=8.6
Displacement=11398
RenownAwarded=600

[2DCompartments]
UnitPos=75,6,366,22
NbOfComp=4
Name1=Propulsion
Area1=79,5,29,20
Name2=Keel
Area2=151,1,200,11
Name3=Engines Room
Area3=233,13,62,16
Name4=Fuel Bunkers
Area4=297,13,26,16

NHD_SubCT13.cfg:

[Unit]
ClassName=HDSubCT13
UnitType=1
MaxSpeed=16
Length=51.0
Width=6.7
Mast=12.8
Draft=3.2
Displacement=438
RenownAwarded=100

[2DCompartments]
UnitPos=129,5,254,22
NbOfComp=5
Name1=Propulsion
Area1=137,8,30,18
Name2=Keel
Area2=196,3,128,10
Name3=Fore Ammo Bunker
Area3=307,15,35,18
Name4=Engines Room
Area4=227,15,43,18
Name5=Fuel Bunkers
Area5=273,15,30,18

NMS_Algerine.cfg:

[Unit]
ClassName=MSAlgerine
UnitType=1
MaxSpeed=16.5
Length=68.6
Width=10.8
Mast=26.1
Draft=2.9
Displacement=1040
RenownAwarded=105

[2DCompartments]
UnitPos=129,5,254,22
NbOfComp=5
Name1=Propulsion
Area1=137,8,30,18
Name2=Keel
Area2=196,3,128,10
Name3=Fore Ammo Bunker
Area3=307,15,35,18
Name4=Engines Room
Area4=227,15,43,18
Name5=Fuel Bunkers
Area5=273,15,30,18
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Old 08-22-21, 04:09 PM   #50
Mad Mardigan
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SHO

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Mad Madigan
play well I kept these settings too ..
I guess you have to configure Wolfpack that must be done like in Rowie's no !!!

hey Toyotagt86 ...
could you provide clarification on your work in relation to the use of "stiebler" or if there are any remarks to take into account thank you
for this job which I like a lot ...
If by the configure Wolfpack, to mean doing it just the way they actually did back then, then yes... I generally go with being as realistic as is possible.. given with the limitations of settings & such.

The 1 thing I will do, is make use of the crew when it comes to torpedo solutions... as a kaleun would... their main job was to process info or data, plan how to attack, & see to it that an attack was carried out, & relegating tasks, on an as needed basis & as needed, kicking aft side to keep discipline.. again, on as needed basis.

Am really liking the MaGui version...

Warm regards,

M. M.

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Old 08-22-21, 04:54 PM   #51
Kal_Maximus_U669
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Default Effect Upgrade MOD

Yes Mad Mardigan ... let's test as you do ...
for the moment everything is going normally ...
I already have a little tinkering here is my list:
await the recommendations of the designer ...
[MODS]
Effect upgrade pack for 86 enhanced MOD=1
U73_SH-III_Atmosphere_Ocean_(16-km.)=2
U73_Cfg_Atlantic_(Atmosphere_SH-III.)=3
Navigation map SH3 2021 new=4
Carotio_SH3_Seafloormod - 256mb=5


Hey Andrey What'up ..!
thanks for the help ... did you soon finish your correction work on GwR21? Alex is really not convenient said !!! in the hope that these problems will be resolved.

see you soon Greetings & Respect KM_U669
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Old 08-22-21, 05:14 PM   #52
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Default About the HsieOptionsSelector_V16C setting

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Mad Madigan
play well I kept these settings too ..
I guess you have to configure Wolfpack that must be done like in Rowie's no !!!

hey Toyotagt86 ...
could you provide clarification on your work in relation to the use of "stiebler" or if there are any remarks to take into account thank you
for this job which I like a lot ...
Hi Kal_Maximus_U669
My suggestion is do not change any setting in the HsieOptionsSelector_V16C for the SH3.exe in this mod.
When I am making this Mod I have took the stiebler's Patch into design. That's means I have already patched the stiebler's Mod on the Sh3.exe, and finished the setting works to match with other files in the Mod.

Best Regards
Toyotagt86
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Old 08-22-21, 11:21 PM   #53
Anvar1061
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Hi KM U669. You have 3 PM in KSD forum.
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Old 08-23-21, 07:07 AM   #54
Kal_Maximus_U669
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Kal_Maximus_U669
My suggestion is do not change any setting in the HsieOptionsSelector_V16C for the SH3.exe in this mod.
When I am making this Mod I have took the stiebler's Patch into design. That's means I have already patched the stiebler's Mod on the Sh3.exe, and finished the setting works to match with other files in the Mod.

Best Regards
Toyotagt86
hey Toyotagt86
thats what i said to myself .. i didn t touch anything .. so it s perfect thank you ..
but is it possible to use the new map of Arthem?
Salutation Toyotagt86
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Old 08-23-21, 07:10 AM   #55
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Hi KM U669. You have 3 PM in KSD forum.
thank's Andrey I couldn't wait to test yours again..
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Old 08-23-21, 07:16 AM   #56
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Default What is the new map of Arthem?

Quote:
Originally Posted by Kal_Maximus_U669 View Post
hey Toyotagt86
thats what i said to myself .. i didn t touch anything .. so it s perfect thank you ..
but is it possible to use the new map of Arthem?
Salutation Toyotagt86
Hi Kal_Maximus_U669
I don't know what is the new mao of Arthem
would you please show me more?

Best Regards
Toyotagt86
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Old 08-23-21, 07:20 AM   #57
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Quote:
Originally Posted by Toyotagt86 View Post
Hi Kal_Maximus_U669
I don't know what is the new mao of Arthem
would you please show me more?

Best Regards
Toyotagt86

https://www.subsim.com/radioroom/sho...14&postcount=1
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Old 08-23-21, 07:42 AM   #58
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Default Tested

Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hi Kal_Maximus_U669
I have tested the Map
if you want to play the U-BOAT Base Indian Ocean it is hard to find the Patrol area , there is no mark on the Indian Ocean area.

Best regards
Toyotagt86
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Old 08-23-21, 02:22 PM   #59
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You can test my mod "Crew on Deck"

https://www.subsim.com/radioroom/sho...8&postcount=88
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Old 08-23-21, 04:25 PM   #60
Kal_Maximus_U669
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Quote:
Originally Posted by Anvar1061 View Post
Our comrade Andrey has knocked again !!!!




can you ask arthem up there .. a helping hand to tailor his fabulous map ...? for this mod here..thank you
now with the mod you offer
there are camera problems in "Obs" is shortened ...
Shift + o the "Obs" goes up but when we look inside it is now black in the left bar when we ask for the descent it does not work
there are antenna problems which rises when you ask for the time via the dialogue bar .. these problems are the same as in yours ..! so I will remove it unless there is a correction .. here it is for the test ...


Last edited by Kal_Maximus_U669; 08-23-21 at 04:35 PM.
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