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Old 12-01-20, 10:17 AM   #61
Plissken_04
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Originally Posted by John Pancoast View Post
A bump for Anvar1061. The link to the binoculars you had in this thread is dead.
Have another location ?

https://maikhaas.synology.me:5001/fs...NOWN%20MODDERS
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Old 12-01-20, 10:20 AM   #62
John Pancoast
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Originally Posted by Plissken_04 View Post
Plissken to the rescue as usual, thanks !
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Old 12-01-20, 11:17 AM   #63
Plissken_04
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Plissken to the rescue as usual, thanks !

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Old 12-01-20, 12:00 PM   #64
Anvar1061
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Old 12-17-20, 12:16 PM   #65
Mandrisk
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Just a quick post to thank you immensely for this great mod.
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Old 12-28-20, 10:56 PM   #66
John Pancoast
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Default GWX problem

Anyone able to get the 1366 version to work with GWX ? I try it and I get the old "off the coast of Africa" problem when I start at St. Nazaire.
Noticed in the mods flotilla.cfg file that St. Nazaire was on a different text line than stock GWX but still have the problem after the change.
Looking through the mod I can't see anything else to cause it. Also tried Toyotagt86's tip. Ideas ?
On a stock GWX install, only mods are the 16k env.
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Last edited by John Pancoast; 12-28-20 at 11:18 PM.
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Old 12-28-20, 11:35 PM   #67
diego_gut
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I fixed it by editing the St. Nazaire entry in some file but I don't remember which. The problem was an error in the name (St .Nazaire I think).
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Old 12-28-20, 11:43 PM   #68
John Pancoast
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I fixed it by editing the St. Nazaire entry in some file but I don't remember which. The problem was an error in the name (St .Nazaire I think).
Yes thanks, in the eng_menu.txt file. I tried that tip but still had the problem. I'll try it again to be sure.
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Old 12-29-20, 02:03 AM   #69
ivanov.ruslan
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Hi John,Toyotagt86's fix should definitely work
If it doesn't work, then there is something else


Best regards

Last edited by ivanov.ruslan; 12-29-20 at 02:13 AM.
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Old 12-29-20, 04:47 AM   #70
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
Hi John,Toyotagt86's fix should definitely work
If it doesn't work, then there is something else


Best regards
That was the trick. In my first attempt to fix the error I ended up making the "space" between St. and Nazaire to large !
Fat fingers. Thanks for the help guys.
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Old 01-15-21, 02:55 PM   #71
John Pancoast
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Thanks very much for making these. Changed a few minor things for personal preference but the only gui I care to use.
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Old 01-15-21, 09:23 PM   #72
ivanov.ruslan
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Me too
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Old 02-12-21, 07:15 PM   #73
Malakite1708
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I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
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Old 02-12-21, 09:04 PM   #74
John Pancoast
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Quote:
Originally Posted by Malakite1708 View Post
I just installed the mod, and it looks and runs well. Though I do a question, how do you access the secondary modes/menus for the rudder, speed, and depth meter? (i.e going from the 25 meter depth meter to the 200 meter depth meter, going from the regular speed interface to the one where you can set a specific knot speed, and going from the compass helm interface to the rudder degree interface).
Slide the mouse down the "stem" if you follow and the dials flip sides.
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Old 04-18-21, 06:00 PM   #75
phooey
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Hey folks, I managed to add functional chrono into this amazing mod. Just apply Tycho's chrono patch and add this to your menu_1024_768.ini below the ItemID=0x3FF00000. Don't forget to renumber your ini with h.sie renumberer tool after that.

Quote:
[G3F I388]
Name=Activation
Type=1031;Stat bmp array
ItemID=0x3F310005
ParentID=0x3FF00000
Pos=77,-24,25,16
Materials=1
Display=2;Linear
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
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