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Old 01-11-22, 10:38 AM   #16
John Pancoast
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Originally Posted by rudewarrior View Post
You may not be finding it because the SH3 Commander solution doesn't actually solve the same issue. This is why I didn't post it here in particular.

The issue with using Commander is, when you go with stock settings, you will always have to conduct your first mission with a deck gun. The deck gun removal option is not actually available until after your first mission is complete. So if you start a new career after 1942, you will have to run a mission. Only after you return to base can you remove the deck gun.

So using SH3 Commander is not an equivalent solution to any of the others posted in this thread.

Thanks ! I wonder what other hidden features Commander has that I don't know about....
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Old 01-11-22, 01:04 PM   #17
Doolar
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I'm with you John. I didn't know that either. Of course I just found out about the "R" button for randomizing patrol grids, about a week ago. Been play'n many years and still learning some basic stuff.
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Old 01-11-22, 02:29 PM   #18
John Pancoast
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I'm with you John. I didn't know that either. Of course I just found out about the "R" button for randomizing patrol grids, about a week ago. Been play'n many years and still learning some basic stuff.
Part of what makes it fun.
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Old 01-17-22, 08:29 AM   #19
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wolf_howl15

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Originally Posted by Anvar1061 View Post
This is done via a file .eqp U-boat, where you specify NULL in NodeName=M01 since the second half of 1943
Yes. IIRC, it's the standard solution.
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