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Old 12-21-21, 01:17 AM   #1
phooey
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Default Surface ships with negative bouyancy

Hey folks.

While fiddling with sh3 files I encounter some ships with negative bouyancy (mass > displacement) like M04B-MX04B and some ships in bbw's Wilhelmshaven et al. mod. Is there any mechanism to prevent them sinking in the water? I want to make it neutral but I want to know if it'll interferes with the said mechanism.
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Old 12-24-21, 03:31 AM   #2
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Hi there, If the macys insite dimensions of the object and the dimensions of the water are equal, ie the same volume. As long as the object is lighter in weight than the equal volume of water, it will float. Since the ship's total volume is krogerfeedback mostly air. The total weight of the ship versus the equal volume of water is much lighter and therefore less dense. Thus it floats. Thank you.

Last edited by JWhite001; 01-09-22 at 06:36 AM. Reason: needed few changes
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Old 12-24-21, 03:48 AM   #3
Aktungbby
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Default welcome aboard!

JWhite001!
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Old 12-24-21, 04:17 AM   #4
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What if they're made of witches?
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Old 12-24-21, 08:54 AM   #5
FUBAR295
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Quote:
Originally Posted by d@rk51d3 View Post
What if they're made of witches?
or a duck!

But seriously, you may want to look at the .ZON files. Fifi made a mod for LSH3 to produce negative bouyancy and adjusted to Uboats floatation. You may be able to do the same with surface ships.
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Old 12-25-21, 04:55 PM   #6
Jeff-Groves
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ZON settings do not affect the mass or draft settings.
Those are in the SIM for each ship and listed in the CFG for same.
Very few people actually matched the SIM settings to the CFG files.
I can give you a Tool to make that easy to do.
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Old 12-25-21, 11:11 PM   #7
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Jeff,

Thanks for clarifying!

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Old 12-28-21, 08:52 PM   #8
phooey
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Quote:
Originally Posted by JWhite001 View Post
Hi there, If the dimensions of the object and the dimensions of the water are equal, ie the same volume. As long as the object is lighter in weight than the equal volume of water, it will float. Since the ship's total volume is mostly air. The total weight of the ship versus the equal volume of water is much lighter and therefore less dense. Thus it floats. Thank you.
That's real life. I was talking about the game
Quote:
Originally Posted by FUBAR295 View Post
or a duck!

But seriously, you may want to look at the .ZON files. Fifi made a mod for LSH3 to produce negative bouyancy and adjusted to Uboats floatation. You may be able to do the same with surface ships.
I don't think any of us would want that.

Quote:
Originally Posted by Jeff-Groves View Post
ZON settings do not affect the mass or draft settings.
Those are in the SIM for each ship and listed in the CFG for same.
Very few people actually matched the SIM settings to the CFG files.
I can give you a Tool to make that easy to do.
No, it's alright. A bulk .sim file editor would be nice though.
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