SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-23, 10:46 AM   #1426
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
Do you fix or better add also the 8x60 UZO to type II?
Yes!
But be careful … the types II are not as strong as before…
In fact, armor level has been decreased on all U-Boats as well as hit points (particularly type II)
On counterpart, flooding times has been increased to give better chance to repair.
Best is to get repair ability quite soon (but best remains to be very careful)

NYGM has recovered solid rock stability.
In my career test, I saved close to a convoy (in sight) and underwater … loaded save without issue !

Fifi is offline   Reply With Quote
Old 04-12-23, 11:01 AM   #1427
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Wolfstriked is offline   Reply With Quote
Old 04-12-23, 03:34 PM   #1428
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Fifi,is it possible to add the animation of the observation periscope moving up and down in typeII command room.Also the attack scope doesn't move in the conning tower.


@Grenso,yes the typeII has the UDF 8x60 now
Wolfstriked is offline   Reply With Quote
Old 04-13-23, 12:35 AM   #1429
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Wolfstriked View Post
Fifi,is it possible to add the animation of the observation periscope moving up and down in typeII command room.Also the attack scope doesn't move in the conning tower.


@Grenso,yes the typeII has the UDF 8x60 now
What do you mean by doesn’t move ?
For obs periscope, not sure, maybe … but doesn’t have enough time anymore actually

Fifi is offline   Reply With Quote
Old 04-13-23, 02:33 AM   #1430
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 848
Downloads: 584
Uploads: 7


Default

Quote:
Originally Posted by Fifi View Post
What do you mean by doesn’t move ?
For obs periscope, not sure, maybe … but doesn’t have enough time anymore actually
I think he means the moving in the submarine in command room and in conning tower.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 04-13-23, 04:49 AM   #1431
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Free cam IS working in command room & conning tower type II.

Type II attack periscope keeping rotation IN the conning tower is not that important.
Most important IS the observation periscope wrong placement inside the command room!
I have moved it to correct place, under where it is supposed to raise on conning deck
Plus some crew lighting adjustment, and default fore camera placement adjusted...

Here is the little mod in the waiting of next update (will be included next time):
https://www.mediafire.com/file/4aczi..._Place.7z/file
Activate it in bunker anytime on top of Stand Alone

Fifi is offline   Reply With Quote
Old 04-13-23, 05:28 AM   #1432
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 848
Downloads: 584
Uploads: 7


Default

Quote:
Originally Posted by Fifi View Post
Free cam IS working in command room & conning tower type II.
This is a misunderstanding. I do not mean the free cam in the submarine. I mean the moving/optical rotation of the "3D" model of the OBS and the periscope in the submarine. Or to put it another way, that will probably mean Wolfstriked.


Quote:
Originally Posted by Fifi View Post
Most important IS the observation periscope wrong placement inside the command room!
Now that you say it... you're right if we see where the OBS is in the command room of type II. The OBS would hit the periscope from below and destroy it when extended or it would come up behind the conning tower.

Quote:
Originally Posted by Fifi View Post
I have moved it to correct place, under where it is supposed to raise on conning deck
Plus some crew lighting adjustment, and default fore camera placement adjusted...

Here is the little mod in the waiting of next update (will be included next time):
https://www.mediafire.com/file/4aczi..._Place.7z/file
Activate it in bunker anytime on top of Stand Alone
You are the best.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 04-13-23, 08:42 AM   #1433
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Quote:
Originally Posted by GrenSo View Post
You are the best.

Dang Straight!!the 3d OBS model fits seamlessly in its new position and I love command room camera position.
Wolfstriked is offline   Reply With Quote
Old 04-13-23, 09:23 AM   #1434
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Wolfstriked View Post
Dang Straight!!the 3d OBS model fits seamlessly in its new position and I love command room camera position.
Cool, glad you like it
The rotation keeping of attack periscope takes too much work to do it… it’s not like for external periscopes… plenty of buttons and lights to make follow the rotation …probably new 3D model + textures to do… not worth it
And I’m kind of lazy now
But maybe one day!

EDIT: thinking about it, I think I have an easy solution for it! Stay tuned

Fifi is offline   Reply With Quote
Old 04-13-23, 10:32 AM   #1435
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

TYPE II OBS & ATTACK PERISCOPE FIX
https://www.mediafire.com/file/ory5t..._Place.7z/file
Replace previous little mod

Now you have also attack periscope rotation keeping in conning tower!
(as others U-Boats when on periscope seat)

Tell me if it's ok now
Fifi is offline   Reply With Quote
Old 04-13-23, 11:04 AM   #1436
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Yes ATT now works but OBS still doesn't rotate or rise and lower.Don't beat yourself up with this though.
Wolfstriked is offline   Reply With Quote
Old 04-13-23, 11:09 AM   #1437
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 848
Downloads: 584
Uploads: 7


Default

Quote:
Originally Posted by Fifi View Post
TYPE II OBS & ATTACK PERISCOPE FIX
https://www.mediafire.com/file/ory5t..._Place.7z/file
Replace previous little mod

Now you have also attack periscope rotation keeping in conning tower!
(as others U-Boats when on periscope seat)

Tell me if it's ok now


Everything works fine here, and I'm done a very short test in Kiel sunk some ships there. I hope they are still good to talk to me there.
Also with the gun works every thing like before and without any issue.

But I have to test this new little fix, because you released it after my little amok in the harbor.

Maybe I can give this weekend an feedback.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 04-13-23, 11:22 AM   #1438
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Wolfstriked View Post
Yes ATT now works but OBS still doesn't rotate or rise and lower.Don't beat yourself up with this though.
What, inside command room ?? If so, it will never rise or rotate like type VII
But when you click on it, in periscope view, it raise & rotate of course
If you feel doing it, go ahead my friend
(Not worth the work for me anyway)

Fifi is offline   Reply With Quote
Old 04-13-23, 11:44 AM   #1439
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
Default

Fifi,more stuff to drive you crazy!



Click on helmsman and you will see that you can move around in interior BUT everything works when in helmsman view.The two big things here are you can click to conning tower and up you go and also you can click on OBS and use it.You cant do either of these two in the normal interior free camera as it doesn't allow you to click on hatch or on OBS,though on certain subs you can click on certain objects while in free camera.To test this out go in type7b and right click to take space of helmsman and off you go.There has to be a way to make free camera behave exactly like type7b helmsman view does aka remember last position you had when you changed view and to allow you to clikc on OBS and on conning tower hatch.



I have my game setup this way already by simply tweaking the commands.cfg. I use WASD to move around command room with SPACE bar as previous camera button.So from command room I click on hatch to move up to conning tower and click on upper hatch to move to conning deck.To get back down I just press space bar and it cycles back down...... conning deck-conning tower-command room-nav map.SPACE bar again brings me back to command room.


I dont understand why this is not used?Conning deck camera functions great right?Then why not free camera as default in command room?
Wolfstriked is offline   Reply With Quote
Old 04-13-23, 11:51 AM   #1440
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,738
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Wolfstriked View Post
Fifi,more stuff to drive you crazy!



Click on helmsman and you will see that you can move around in interior BUT everything works when in helmsman view.The two big things here are you can click to conning tower and up you go and also you can click on OBS and use it.You cant do either of these two in the normal interior free camera as it doesn't allow you to click on hatch or on OBS,though on certain subs you can click on certain objects while in free camera.To test this out go in type7b and right click to take space of helmsman and off you go.There has to be a way to make free camera behave exactly like type7b helmsman view does aka remember last position you had when you changed view and to allow you to clikc on OBS and on conning tower hatch.



I have my game setup this way already by simply tweaking the commands.cfg. I use WASD to move around command room with SPACE bar as previous camera button.So from command room I click on hatch to move up to conning tower and click on upper hatch to move to conning deck.To get back down I just press space bar and it cycles back down...... conning deck-conning tower-command room-nav map.SPACE bar again brings me back to command room.


I dont understand why this is not used?Conning deck camera functions great right?Then why not free camera as default in command room?
In my game, I have exactly same as you with the num pad 0 instead of your space bar.
NYGM never had the clicking option when in free cam…and I don’t know how to do it (yet)

Fifi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.