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Old 07-11-08, 03:52 PM   #1
OakGroove
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Default [REL] Deutschland class CA High Res Texture set

Download: http://files.filefront.com/CA+Deutsc.../fileinfo.html





About
=====
2048x2048 px replacement textures
Content
=============
- CA Deutschland class Ral 7000/7001 scheme, complete w/ ambient occlusion-, Specular- and normal map.
- Replacement guns/radar texture

INSTALLATION
============
Ready to Use with jsgme mod installer.
1. Extract the content of CA Deutschland Exterior Replacement Textures.rar
2. move the CA Deutschland ERT folder to your Mods folder
3. Activate in JSGME
Tip
===
Disable Postprocessing to improve image quality and performance

HF.
OakGroove
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Old 07-11-08, 03:58 PM   #2
Donner
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Beautiful!
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl
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Old 07-11-08, 03:58 PM   #3
Xantrokoles
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Weiter so!!!

Keep it up!!!
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Old 07-11-08, 04:09 PM   #4
OakGroove
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Thanks!

Xantrokoles,
i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving.
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Old 07-11-08, 05:34 PM   #5
LukeFF
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Excellent, thanks!

Do you have plans for any other ships at the moment?
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Old 07-11-08, 05:53 PM   #6
OakGroove
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I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?
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Old 07-11-08, 06:02 PM   #7
LukeFF
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Quote:
Originally Posted by OakGroove
I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?
I was thinking the Iowa needs a touch-up. There are two excellent blueprints showing the camo pattern used by the Iowas one this page here:

http://www.navsource.org/archives/01/63a.htm

This page will help you out with any camo schemes you may think of doing for US warships:

http://www.shipcamouflage.com/warship_camouflage.htm

Some gray-pattern schemes would be good for the Japanese ships as well, especially for the DDs.
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Old 07-12-08, 02:36 AM   #8
Ishigami
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Amazing! Thank you very much!
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Old 07-12-08, 03:54 AM   #9
Xantrokoles
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Quote:
Originally Posted by OakGroove
Thanks!

Xantrokoles,
i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving.
The good old repulsion between Nvidia and Ati:rotfl:

BTW
When you are talking about further projects you could look at the Fletcher claas too.
You won't find a BB very often:hmm:
And the Fletcher will be the first playable surfaced ship with exterior interior
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Old 07-12-08, 05:15 AM   #10
Ishigami
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By the way Oak I just found your interior mod: http://www.subsim.com/radioroom/showthread.php?t=118902

You ever thought about extending your interior mod to being fully 1.5 compatible?
I think it is awesome but it’s missing all the 1.5 contend/file structure etc.
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Old 07-15-08, 12:51 PM   #11
ivank
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is this for/compatible w/ ruccos playable Admiral Graf Spee
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Old 07-15-08, 03:58 PM   #12
Xantrokoles
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Quote:
Originally Posted by ivank
is this for/compatible w/ ruccos playable Admiral Graf Spee
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Old 07-16-08, 08:15 AM   #13
woofiedog
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Extremely Mint work on this skin!
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Old 07-17-08, 08:33 PM   #14
ivank
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i installed it and nothing changed.? whats wrong?
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Old 07-18-08, 09:46 AM   #15
Ishigami
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I guess you simply copied the files into your mod folder as they are and activated them over JSGME?
Then it only affects the AI unit and not the playable mod. You need to replace the texture files in the playable Scheer folder manually to get the high res textures for the mod.
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