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Old 06-29-11, 04:04 PM   #1
gungunx
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Default Aod vs CAod

I have Aces of the Deep CD version and i'm wondering if i'm missing something not having command version ?

Anyone who played both can give an insight?
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Old 06-29-11, 04:53 PM   #2
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From Neal's review way back when:
Quote:
With the Command version of Aces, you have: control of your deck gun; access to the Med (slipping past the British at Gibraltar is tough!); you can obtain a Type XXI elecro-boat, available upon promotion; and voice recognition. Supposedly you can set the program and issue most orders verbally. It's a nice thought but I couldn't get it to work reliably. As things began to get critical, my "Crash Dive!!" and "Set Course 3...4...6!" orders were met with a quizzical "What's that, Herr Kapitan?" Usually the game would end right there by ramming or my wife demanding I stop waking the baby with all my shouting. Thankfully you don't need to know German to swim.
http://www.subsim.com/ssr/commandaces.html

I remember reading that the sound in CAOD is actually worse, with the engine sounds not always working properly, but I could easily be misremembering that. I do own both, but my play (as with most other u-boat sims) always runs out about mid-1940, so I really can't say with any kind of accuracy what all the differences are.
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Old 06-29-11, 05:49 PM   #3
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I'm running it on an old P2-400 with a 4mB "Screamin 3D" card and 16bit soundblaster. The engine sounds do cut out all the time and just pop back later, or return when you reset the speed.
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Old 06-29-11, 06:50 PM   #4
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Never got the pleasure of playing CAOD, but along with all Sailor Steve quoted I also read that the graphics for CAOD are a little sharper, and the resolution is higher.

Although I'm not 100% sure if that's true and I could be lying to you.
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Old 06-29-11, 10:12 PM   #5
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CAOD can run natively in Windows (at least it could in XP). AOD would require DosBox I think.
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Old 06-30-11, 12:14 AM   #6
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Other than what's been mentioned already CAOD has a slightly better resolution with the rolling ocean graphics seeming more real and ships visible at a greater distance, or I should say more visible, with manual gun operation, menu graphics are different other than that no difference assuming you have downloaded and installed the expansion disk for AOD.

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Old 06-30-11, 01:56 AM   #7
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Can i man the deck gun in AoD with expansion pack and 1.2 or only in command ?
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Old 06-30-11, 03:28 AM   #8
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Only in CAOD
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Old 07-25-11, 07:26 PM   #9
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I'm going to go ahead and chime in here.

I own both AoD and CAoD, and I can say that I much prefer regular AoD over the Command version.

CAoD seems to have some benefits over the slightly older AoD, but it really was a regression of sorts. Several aspects of game play suffer, such as the audio glitches that have already been mentioned.

The one bug that got me to totally throw it away was that the game totally crashed when you tried to program a "T IIIa FAT II (G7e) Pattern Running Torpedo" (What a mouthful!). The advantages of this weapon are totally lost if you cannot program the weapon's initial turn.

Command: Aces of the Deep was a bit of an afterthought. It was given a quick once-over to make it compatible with post-DOS systems, and the haste involved showed in the final product. If you have the ability to run the original Aces of the Deep, then do it. The original game is a much better piece of software.

Also, I am not sure how informed you are about the game and the available fixes. Make sure to visit the downloads section and grab a copy of the Patch and the Expansion. Install the Expansion first and then install the patch. This will add the ability to enter the Med and will make the type XXI available in the final months of the war. (If only I could get one of those earlier!)

Happy Hunting.
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Old 08-11-11, 04:15 AM   #10
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Quote:
Originally Posted by AngusJS View Post
CAOD can run natively in Windows (at least it could in XP). AOD would require DosBox I think.
Ya, CAOD was Win 95 compatible whereas the original was DOS only.
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Old 08-11-11, 05:39 PM   #11
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CAOD does indeed run natively in Windows XP. You must find all the .EXE's in the game's directory hierarchy and set them to run in compatibility mode. Some of the .EXE's are hidden in directories other than the main one. Check in SIM, SOUND, SHELL and some of the others.

While I have not tried any recent (Vista and/or 7) versions of Windows, I have heard that compatibility mode doesn't work properly for Windows 95 programs anymore.

The most recent release of DOSBox, version 0.74, runs AOD perfectly. The previous versions required some tinkering with to get the sound working smoothly, but the recent version runs perfectly out-of-the-box. And like I said, I much prefer regular AOD over CAOD for various reasons.
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Old 08-11-11, 06:08 PM   #12
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Quote:
Originally Posted by kgsuarez View Post
The most recent release of DOSBox, version 0.74, runs AOD perfectly. The previous versions required some tinkering with to get the sound working smoothly, but the recent version runs perfectly out-of-the-box.
This amounts to a big step forward. I still remember spending hours tinkering with the sound setup to get it to run. Great game (once you had it running) but the setup was a real pain.
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Old 08-17-11, 06:29 PM   #13
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Quote:
Originally Posted by AngusJS View Post
CAOD can run natively in Windows (at least it could in XP). AOD would require DosBox I think.
That's funny! When I switched from Win98 to WinXP I had all sorts of problems getting CAOD to run under WinXP. I ended up installing AOD under Defend Reloaded and that worked fine! I would put CAOD in the Win95 or Win98 camp for sure, AOD too. But under WinXP with the goofy sound system those old simulations need help!

Thanks!

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