SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-14-09, 01:14 AM | #1 |
Nub
Join Date: Nov 2009
Posts: 3
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11-14-09, 10:15 AM | #2 |
Watch
Join Date: Dec 2007
Location: Russia, Serpuhov
Posts: 25
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Keltos01
Give drawings and boat photos, I will make. But quickly it will not turn out. Now I am engaged in addition Great War: Battle for Baltic |
11-14-09, 10:59 AM | #3 |
Navy Seal
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Did you guys ever find anyone to do the Japanese voices?
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11-16-09, 05:35 PM | #4 | |
Watch
Join Date: Dec 2007
Posts: 20
Downloads: 58
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Quote:
starsiege, the subs completed so far are somewhere at http://www.mediafire.com/?sharekey=1...4e75f6e8ebb871 install them, and choose one to use when you select a single mission as you would any other boat. You can see from just those boats what a hell of a job these guys are doing! |
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11-19-09, 03:50 AM | #5 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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the real deal
I-14 at the bottom of the ocean - 5.5 inch deck gun visible. http://www.abcnews.go.com/Technology...ory?id=9093027 keltos |
11-19-09, 07:37 AM | #6 |
Nub
Join Date: Sep 2008
Location: Georgia
Posts: 3
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Lots of hard work. Can't wait!
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11-20-09, 06:55 PM | #7 |
Gunner
Join Date: Jun 2009
Location: In your computer screen
Posts: 100
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I too can't wait for this thing to come out. I love playing on the losing side for some reason. It makes it more suspenseful and scary I guess.
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OrangeYoshi |
11-21-09, 05:35 AM | #8 |
Planesman
Join Date: Oct 2009
Posts: 194
Downloads: 339
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Just an idea: Not sure if this helps with your language/voices problem but: For the game IL-2 a mod-pack existed that added several languages and voices. It included japanese voice files amongst others, maybe you can contact the modmakers and ask for help/files?
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11-21-09, 04:11 PM | #9 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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but would the voices say what we need them to ?
the hard part is that current day japanese is different from WWII japanese, and so far none of our friends in Japan have been able to help us out.. keltos |
11-21-09, 04:23 PM | #10 |
Navy Seal
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well if you cant get the old japanese, could settle for modern japanese....better than having english speaking japanese crew members right?
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11-22-09, 12:06 PM | #11 |
Planesman
Join Date: Oct 2009
Posts: 194
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I don't know. Numbers, directions, yes, no, etc all those things were in the mod pack. Enough for a start? And IIRC it was even WWII Japanese...
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05-15-10, 10:52 PM | #12 |
Watch
Join Date: Aug 2009
Posts: 21
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Ubisoft did not do a whole lot of research before making Sh4. Some scources claimed that if submarines were in real life in similar condition than they were in SH games, they would not have been allowed to leave port for war patrol. I would be happy if at least the battery duration is made realistic in the subs of this upcoming mod.
Could it be possible to further take advantage of the fact you successfully implemented planes taking off from aircraft carrier? Such as make the Japanese submarine aircraft carriers for this game so that you could make planes taking off from your submarines deck attack enemy forces and/or scout with little or no danger to your own ship? Also, please consider having German technology available at least in some form (in case Japanese technology sucks) but it would probably cost a little bit more renown. It is a fact that I-8 and I think the monsoon u-boats, too, managed to bring the Japanese some German blueprints and even ready equipment in spite of the fact sea voyage between German bases such as Bergen, Lorient, Brest etc and Japanese bases such as Penang, Surabaya, Singapore etc was so long and dangerous nothing less than IXD2, Kaidai or Junsen were able to do it. I heard that like uboats, Japanese submarines suffered heavy losses too (though not probably as heavy as 75%) so the IJN submarines were probably affected by the fact Allies had to develop very formidable ASW methods to deal with the uboat menace. This is what I think justifies high technology level for Japanese campaign too if possible to implement. |
08-23-10, 11:09 AM | #13 |
Bilge Rat
Join Date: Aug 2010
Posts: 1
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Great work guys, IJN campaign is way more interesting then USA one. Any of u have game War in The Pacific Admiral's Edition? It might be some help for u about ships/planes/ports/garrisons and other stuff.
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08-23-10, 11:23 AM | #14 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Keltos, I'm not all that interested in US stuff, frankly, I suppose once I start playing an IJN career, that might change a little. It's certainly possible to do at some point. I think it's because I don't think of US ships as "targets" that I'm disinterested
Within IJN doctrine, at least there is a good selection of US warships as targets for you, though. |
08-23-10, 11:43 AM | #15 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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keltos |
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