SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-04-21, 10:42 PM | #1 | |
Watch
Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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Quote:
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05-04-21, 11:26 PM | #2 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
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Send me a bug report from in-game, and I can use the debug data to check for errors.
Thanks! |
05-15-22, 03:10 PM | #3 |
Bilge Rat
Join Date: May 2022
Posts: 1
Downloads: 0
Uploads: 0
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Resupply
Hi,
At first the game plays very well on the iPad. It would be a great adjustment when it’s possible to resupply ammo and crew in a friendly port during a mission. |
05-15-22, 04:42 PM | #4 |
Gefallen Engel U-666
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Welcome aboard!
Staalkop!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-17-22, 10:47 AM | #5 |
Swabbie
Join Date: Aug 2018
Posts: 7
Downloads: 0
Uploads: 0
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Dear developers, I am very interested in buying the game, as well as I bought Crash Dive 1 in due time. Recently I watched some Let’s-Plays of Crash Dive 2 on Youtube and was still wondering about a feature, which was annoying me even back then in Crash Dive 1.
It is a somewhat confusing and strange turning maneuver of heavily damaged ships which are lying nearly dead in the water. Though these vessels were at slowest or even no forward speed, they managed to turn around their vertical axis early enough to avoid the final torpedo that would have sunk them. The remarkable speed of turning seemed to be in no proportion to the lack of sailing speed. As for a ship in the water, turning to starboard or port implies gathering forward speed previously. This should be fixed, please. At least from my point of view this feature is too much of arcade to the disadvantage of the player’s immersion. Kind Regards ;o) |
08-17-22, 11:37 AM | #6 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
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In Crash Dive 2, enemy ships are still able to turn without forward movement by counter-rotating their twin screws. Their turn speed is greatly reduced by damage, but probably not as much as would be 100% realistic.
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08-17-22, 02:53 PM | #7 |
Swabbie
Join Date: Aug 2018
Posts: 7
Downloads: 0
Uploads: 0
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Thanks for very fast reply! Unfortunately that means it works exactly as intended and there will not be any change...
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10-22-23, 01:49 AM | #8 | |
Nub
Join Date: Oct 2023
Posts: 2
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10-22-23, 12:08 PM | #9 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
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That was from a couple years ago; I don't remember the exact cause, but I believe it was fixed shortly after. If you're running into a similar issue, send a bug report from in the game and I'll be happy to take a look.
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