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05-02-07, 10:49 AM | #886 | ||
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If you think they "work" fine, it means your understanding of "working fine" is slightly dorky in that matter, pal! :rotfl: Last edited by Gorshkov; 05-02-07 at 11:08 AM. |
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05-02-07, 01:13 PM | #887 | |||
Soundman
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Probably torpedo with defect - maybe props By curve ?:hmm: Torpedo following has got can be good! :rotfl: :rotfl:
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05-02-07, 04:31 PM | #888 | ||||
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Last edited by Gorshkov; 05-02-07 at 04:53 PM. |
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05-02-07, 05:01 PM | #889 |
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If you say so... :p
Cheers, David
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05-03-07, 07:29 AM | #890 | |
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05-03-07, 08:05 AM | #891 |
Grey Wolf
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Could some of the Moderators step in here please. This namecalling is kinda annoying and this thread is constantly moved OT.
@Gorshkov : If you have valid critique or found some bugs - great. But do not simply post anything without providing some facts and test results. Screenshots are quite helpful not to mention your results of a number of tests. If you want to be taken seriously you should try to act seriously and not like a 12 year old. Cheers OS |
05-03-07, 12:21 PM | #892 | |
Navy Seal
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05-03-07, 01:40 PM | #893 | ||
Ocean Warrior
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From everything I've seen testing the sim, this is appropriate in the larger context of DW. If I were to make the wakehomers all aspect, as they are in stock DW, they will no longer be wakehomers and will once again be all aspect weapons, capable of sniffing the bow of a ship from hundreds of yards away. This is exactly what was FIXED from stock DW. We all know the collisions in DW are a little bit wonky when it comes to weapons. This is what you are seeing here, not an error with the wakehomers. And again to remind everyone, this was set about 1.5 years ago, so I'm a bit skeptical about changing it now. Cheers, David PS Hey TLAM, do you want to import the SCX platforms into LWAMI? The job is yours if you want it.
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05-03-07, 02:21 PM | #894 | ||
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05-04-07, 08:37 AM | #895 |
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Last edited by Gorshkov; 05-04-07 at 09:06 AM. |
05-04-07, 11:02 AM | #896 | |
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Could you improve this bug in LWAMI, Lufty? |
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05-04-07, 11:25 AM | #897 | |||
Navy Seal
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LOL Luft if you say your from BuOrd and it my fault I'll kill you! :p Quote:
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05-04-07, 01:37 PM | #898 |
Ocean Warrior
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Oh I have everything you need.
I can mail you a CD-RW to your mailing address if you'd like, and you can send it back to me when you are finished. Cheers, David PS If you fire a ***wakehomer*** at a stationary target, OF COURSE it's not going to work! If I wanted to model the weapons like dumb torpedoes, there's a few other things I'd have to do to make it work... like Thomas did with the Mk 8's in SCX.
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05-04-07, 01:40 PM | #899 | ||
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Cheers, David
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05-04-07, 04:25 PM | #900 | |||
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A have another two questions: 1. Simulating of dumb torpedoes behavior in DW would be useless because neither accessible in game submarine platforms nor human players don't possess impact point calculating instruments, found in SH III for example. Am I wrong? 2. Would you mind giving me approximate target's wake detection ranges versus target speed for 65-76 and 53-65K torpedoes, if you have such ones, Lufty? |
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