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Old 09-18-10, 04:53 PM   #796
Wolfling04
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Is there a trick to this?

I've been at 150 meters for the last 24hrs with 5 escorts above me, making constant course changes trying to shake them plus little depth changes as I'm only at 90rpms/1kt batteries are about dead and CO2 is almost full and I STILL can't lose the escorts. It is 1943 though.

Any hints? Thanks.
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Old 09-19-10, 01:55 AM   #797
PL_Andrev
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Quote:
Originally Posted by Wolfling04 View Post
Is there a trick to this?

I've been at 150 meters for the last 24hrs with 5 escorts above me, making constant course changes trying to shake them plus little depth changes as I'm only at 90rpms/1kt batteries are about dead and CO2 is almost full and I STILL can't lose the escorts. It is 1943 though.

Any hints? Thanks.
Why do you put in to IRAI thread?
Use 0.5kt + silent run + depth 180-220 meters
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Old 09-19-10, 03:45 AM   #798
Wolfling04
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I put it here because I'm using IRAI. I couldn't go any deeper as I had an aircraft catch me on the surface just before sunset the day before.

Actually soon after posting that reply, heavy seas and a thick fog rolled in, after finding a gap in their pattern I surfaced and made a V-line south Just barely getting away.
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Old 09-19-10, 04:30 AM   #799
Zedi
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Don't forget about decoys. Was the only way to escape since SH3. Max the engines/speed and when you hear the first DC's next to ur sub, launch decoys, stop engines, turn hard &deeper and play dead. Most of the time works, the AI will work on ur decoys for a while, just giving you enough time to slip away in complete silence.
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Old 09-19-10, 08:16 AM   #800
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Quote:
Originally Posted by Magnum View Post
Don't forget about decoys. Was the only way to escape since SH3. Max the engines/speed and when you hear the first DC's next to ur sub, launch decoys, stop engines, turn hard &deeper and play dead. Most of the time works, the AI will work on ur decoys for a while, just giving you enough time to slip away in complete silence.
Yet another flaw in SH5 is that you can use decoys even before they existed
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Old 09-19-10, 08:40 AM   #801
TheDarkWraith
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Originally Posted by The General View Post
Yet another flaw in SH5 is that you can use decoys even before they existed
what year did decoys become available? It should be easy to fix.
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Old 09-19-10, 09:02 AM   #802
DarTMauK
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Originally Posted by TheDarkWraith View Post
what year did decoys become available? It should be easy to fix.
As far as i know they were sucessfully testet in 1941 on a patrol, after that was decided to use them on all subs and built into every sub at 1942.
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Old 09-20-10, 10:28 AM   #803
eagleFMJ
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Mod seems great so far, having the planes attack and trying to avoid them is a real challenge.

Can some one please help, my flak gunner doesn't shoot at the planes, I select fire at any plane/fire at will/fire at fighters/bombers, and have battle stations set to on, and still nothing.

Is there a tutorial on the crew commands, and how to set them etc?
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Old 09-20-10, 11:24 AM   #804
DavyJonesFootlocker
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The planes have to get into range you set your gunner to fire.
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Old 09-21-10, 04:03 AM   #805
PL_Andrev
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Tested my mission (small convoy+5 escorts) with IRAI.0.25 + all ELITE units.
Great success! IRAI works perfect!!

At stock game DD do not react if merchant is attacked (escort do not detect my presence). With IRAI.0.25 4 of 5 DD start looping and detect me... and destroy my uboat.


3 DD are looking me at this same place (my uboat was detected by 4th...)


Convoy does not change bearing when escort ships detect my uboat when I was prepared to 'attack' (submerged hi-speed)


After my uboat's detection all closest DD (4of 5) attack my sub. I'm not sure that it is good, maybe two should looking for others uboats?


Torpedo detection idea.
Is possible to alarm convoy when torpedo is shot?
If DD can hear uboat, why cannot hear a torpedo with 30-45kt?
Convoy should be alarmed if torpedo is detected at water (and sub detection) - for me, DD should shoot white flares (FX mod) to put a light on surface, shoot alarm flare for convoy, and convoy should change the course about 45°...


Alarm flare - trailer SH2 (near 1:00)
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Old 09-21-10, 09:43 AM   #806
DarTMauK
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Just a question, is it still kind of impossible to escape the DD's like in many other AI mods? I tried many where it seems nearly impossible to escape, once your detected, no matter what i do....and IMO im no noob in SH games.
I have nth against a hard AI, but i experienced, that it seems they kind of cheat and always know exactly where i am. But stock AI is just too stupid as we all know
Just wanted to know before i use it and get stuck on my patrol.
I've read the thread but seems many ppl have difference experiences with this mod.
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Old 09-21-10, 09:47 AM   #807
TheDarkWraith
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Quote:
Originally Posted by DarTMauK View Post
Just a question, is it still kind of impossible to escape the DD's like in many other AI mods? I tried many where it seems nearly impossible to escape, once your detected, no matter what i do....and IMO im no noob in SH games.
I have nth against a hard AI, but i experienced, that it seems they kind of cheat and always know exactly where i am. But stock AI is just too stupid as we all know
Just wanted to know before i use it and get stuck on my patrol.
I've read the thread but seems many ppl have difference experiences with this mod.
different experiences due to the random nature of the mod. You can escape if you use the right tactics and evasive maneuvers/diving deep.
If you're stupid enough to make an attack in shallow waters well then you will die, that's all there is to it.
With this mod you will have to plan your attack carefully and skillfully. No more run and gun as you will die.
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Old 09-21-10, 09:50 AM   #808
Robin40
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Quote:
Originally Posted by DarTMauK View Post
Just a question, is it still kind of impossible to escape the DD's like in many other AI mods? I tried many where it seems nearly impossible to escape, once your detected, no matter what i do....and IMO im no noob in SH games.
I have nth against a hard AI, but i experienced, that it seems they kind of cheat and always know exactly where i am. But stock AI is just too stupid as we all know
Just wanted to know before i use it and get stuck on my patrol.
I've read the thread but seems many ppl have difference experiences with this mod.
no being stuck...just disable IRAI...escape...then return to IRAI

I deid this when I was stuck for 24 hrs by an escort

I slippped away...it slipped after me...I stopped...it stopped....I went to surface and it followed me...always at a distande 0f 9 km
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Old 09-21-10, 09:51 AM   #809
Robin40
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Quote:
Originally Posted by TheDarkWraith View Post
different experiences due to the random nature of the mod. You can escape if you use the right tactics and evasive maneuvers/diving deep.
If you're stupid enough to make an attack in shallow waters well then you will die, that's all there is to it.
With this mod you will have to plan your attack carefully and skillfully. No more run and gun as you will die.
well...this looks like a bug

I slippped away...it slipped after me...I stopped...it stopped....I went to surface and it followed me...always at a distande of 9 km..a lone DD that came after me when I was at 20 km, 20 mt deep

in otherrs cases I managed to escape at depth 170 mt, 1 knt silent runnung
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Old 09-21-10, 09:59 AM   #810
DarTMauK
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Quote:
Originally Posted by TheDarkWraith View Post
different experiences due to the random nature of the mod. You can escape if you use the right tactics and evasive maneuvers/diving deep.
If you're stupid enough to make an attack in shallow waters well then you will die, that's all there is to it.
With this mod you will have to plan your attack carefully and skillfully. No more run and gun as you will die.

Ok thanks for the fast answers guys, think i will try out asap
Attacks in shallow water are for sure not very intelligent with a proper AI.
So i give it a go and try my luck. I hope i manage it
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