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Old 10-11-11, 09:24 PM   #1546
0rpheus
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Quote:
Originally Posted by kylania View Post
Oh, do I need to do that all the time that I'm in theater or only when actively sending something?
That skill affects your transmissions, i.e. Patrol or Contact Reports I believe. Aircraft are deadly with IRAI (about the only thing that is in Sept 1939, you can cruise through entire convoys with the deck gun until early Nov ish!), so the only thing to do is stay down!
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Old 10-11-11, 09:24 PM   #1547
THE_MASK
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Do you have no magic skills mod or SAS special abilities simplified or vanilla ?
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Old 10-11-11, 09:28 PM   #1548
kylania
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Unless they are in MO, I'm not currently running any skill mods at the moment.
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Old 10-12-11, 04:08 PM   #1549
vlad29
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I'm using SAS, but my watch crew is able to detect airplanes in one minute they are really appeared when viewing threw binoculars on the reported bearing, when it is cloudy also. Really hawk-eye guys or extrasences I have in my stuff
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Old 10-12-11, 04:09 PM   #1550
kylania
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I'm running SAS now, so we'll see how things change. No planes so far, but I'm not at the coast quite yet.
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Old 10-14-11, 05:49 PM   #1551
THE_MASK
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Hi TDW , how are you today . What i would like to ask is , could you have a look at the humming bird effect of the subs . This is a major annoyance i have with the game now . It would be great if i have to be doing 1 knots in order to stop sinking . cheers .
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Old 10-14-11, 07:05 PM   #1552
Stormfly
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iam not shure, but ithink they could fine trim the sub until they reached a dept where the "ballast trim pumps" (did they had such pumps?) couldt take it anymore against the pressure... and using compressed air then would have waste to much of it, resulting in a very inacurate ballast loss regarding the needed trim.
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Old 10-14-11, 07:23 PM   #1553
0rpheus
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Quote:
Originally Posted by sober View Post
Hi TDW , how are you today . What i would like to ask is , could you have a look at the humming bird effect of the subs . This is a major annoyance i have with the game now . It would be great if i have to be doing 1 knots in order to stop sinking . cheers .
Wouldn't this make escaping from the IRAI harder DD's almost impossible? As it is you need to go .5 knots or lower to escape at all, forcing you to maintain one knot would make you very audible!
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Old 10-14-11, 07:45 PM   #1554
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Hi TDW , how are you today . What i would like to ask is , could you have a look at the humming bird effect of the subs . This is a major annoyance i have with the game now . It would be great if i have to be doing 1 knots in order to stop sinking . cheers .
You want to make it harder? You'll need to edit the sub's .sim file. Change the submerged displacement to a larger value (? or is it smaller value )
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Old 10-26-11, 05:29 PM   #1555
madosopia
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Hi, and thank you very much for this mod! I just encountered a big convoy for the first time since installing your "Magnum Opus"-modpack, and the destroyer AI is really something else than I'm used to from vSH5, creating some REAL intense moments!

Would just like to ask the vets of this mod (as well as TDW himself?) for soem general "guidelines" for a noob like me... In vanilla I could often evade the DDs by just going real deep (150 m or deeper) and just stay quiet down there... This definately won't work anymore, which I like since it was just to easy. But what am I supposed to do instead? Seems like they find me no matter how quiet I stay or how deep I go.

I suppose I should just flank-speed away from the place where I shot the torps from even before torpedo-impact. But IF and WHEN they find me, what is there I can do to avoid and confuse them?
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Old 10-26-11, 05:59 PM   #1556
kylania
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Welcome to the forums! I've been running into the same issues. Basically once a DD is near me, that career is over. I've been unable to shake them once I've been detected, even from impossible to detect situations.

Last night I ran across a Task Force. I simply sunk to 180m and walked away from the PC. heh
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Old 10-30-11, 07:05 AM   #1557
Sartoris
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Any news on the new version? I hope TDW is still working on it.
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Old 10-30-11, 10:52 AM   #1558
TheDarkWraith
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Quote:
Originally Posted by Sartoris View Post
Any news on the new version? I hope TDW is still working on it.
Right now all my time is being focused on the GR2 Editor/Viewer/Extractor/Importer as the game needs an app that can make new GR2 files/edit existing ones .
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Old 10-30-11, 12:00 PM   #1559
Sartoris
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Good to hear you're still working on the game!
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Old 10-30-11, 01:03 PM   #1560
marleymen
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I could say he´s not still working, but steel worker in this game.

TDW superb job.
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