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Old 04-12-07, 10:10 AM   #556
Mush Martin
Eternal Patrol
 
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Hi Doomgiver your name is enough to make you part of the Ubergroop welcome aboard as it were,

the early beta version 1.3 is available on my FF however it wont work
correctly for campaign games due to an error on my part, if you do
decide you would like to download Uberboot 1.3 beta from my FF it
will work in a campaign but sadly only for the first four months of the
war. (silly huh,my bad) anyway if you decide to take as is advised above
id recommend grabbing the auto evasive maneuvers mod and mastering
its quirks as once youve figured out the necessary things to get auto
evasion working it makes uber so much better its crazy.

also were fairly looseknit here and so feel free to make suggestions as well
as questions. the current version of uber in testing is now Beta2.2 and
is no longer limited its avaialable in all campaign years, also its no longer
based on the IXb of uber1.3 but a IXD2 thats had its physics reworked
to enhance highspeed stability . also beta 2.2 will sometime this week
or next be the testbed for uberboots M/P mission, hope that brings
you up to speed.

finally (I knew wed get to this question eventually) there are no imperial
star destroyers in uberboot mod, but I know a guy..............................
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Old 04-12-07, 11:42 AM   #557
Doomgiver
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is this able to play with GWX ow well we can't have everything in this back to playing Silent hunter 3 and Star Wars Empire at war until 1.2 for silent hunter 4 comes out
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Old 04-12-07, 11:46 AM   #558
Mush Martin
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Yes it was totally built on GWX so although it doesnt reflect GWX teams
fine eye for historical detail, it will play on their truly beautiful game.


(no not this post the one above it Jeffe' )
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Old 04-12-07, 01:43 PM   #559
leeclose
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By the time were done testing the 2.2 im sure every oen will be very happy with it all round also guys feel free to contact me with any probs/bugs etc so i can try and e=test it to see if it will do it for me and then i can do a full report to mush and he can fix it. I love my job ride it/break it and let som eother bugger fix it(mush):rotfl:
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Old 04-12-07, 01:46 PM   #560
Mush Martin
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You know Lee I do put more into the mp test than just submarines right!

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Old 04-12-07, 02:26 PM   #561
Doomgiver
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this mod is quite fun even thou i have been sunk three times just because i'm not use to getting in a gun battle with warships or plane for that matter
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Old 04-12-07, 02:51 PM   #562
Mush Martin
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Well getting sunk can be fun but its more fun once you start to dole it out.

I am glad your enjoying the sample game as such we hope to have
the bulk of 1.3's problems worked out by the time we get to final uber.
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Old 04-12-07, 02:57 PM   #563
Doomgiver
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Quote:
Originally Posted by Mush Martin
I did Z1's at 70kts and impulse 999999

how in the world did u do that because when i saw this pic i couldn't help but laugh
:rotfl: :rotfl: :rotfl:
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Old 04-12-07, 08:03 PM   #564
Mush Martin
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Lets Just say that me and Black Swans have a bit of a grudge for
each other. I was motivated.
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Old 04-13-07, 07:17 AM   #565
leeclose
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Er right boss:rotfl:
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Old 04-13-07, 08:27 AM   #566
Mush Martin
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I have decided that I am going to be bothered to advance uber 1.3 beta

to 1.4 sometime hopefully today over time a few people have expressed
that they prefer to run it in campaign instead of single mission so I
will correct the campaign errors make sure equip is available for all years
to buy and swap out configurations as you please and I will build in
the Auto Evasive Maneuvers.

when done ill announce it here

thanx
MM
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Old 04-13-07, 02:42 PM   #567
Mush Martin
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Default Last of the IXB Ubers.

Uberboot 1.4 beta now available for d/l on my FF

http://hosted.filefront.com/MushMartin


1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)

also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.

Enjoy!
MM

Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)

uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm


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Last edited by Mush Martin; 04-13-07 at 07:32 PM.
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Old 04-14-07, 09:41 AM   #568
eddie
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Thanks Martin, will get back to you on how it goes!
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Old 04-14-07, 09:44 AM   #569
ReallyDedPoet
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Quote:
Originally Posted by Mush Martin
Uberboot 1.4 beta now available for d/l on my FF

http://hosted.filefront.com/MushMartin


1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)

also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.

Enjoy!
MM

Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)

uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm


Thanks
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Old 04-14-07, 09:50 AM   #570
thehiredgun
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Default Uberboat FLAK GUN 3 Destroyed

Loaded up Uberboat but Flak gun 3 is destroyed "When in home port harber at start up" & last two out of the 6 positions, flak gunners cannot be loaded ! how is this fixed ?
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