SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Sub Commander
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-15, 12:08 AM   #1
Pwnzorlol
Nub
 
Join Date: Jan 2015
Posts: 3
Downloads: 12
Uploads: 0
SHO

I just redownloaded the main version on the front page (.27) and it still continues to happen. I think the bug is still there
Pwnzorlol is offline   Reply With Quote
Old 01-26-15, 01:23 PM   #2
arl85
Swabbie
 
Join Date: May 2007
Posts: 14
Downloads: 4
Uploads: 0
Default

Can someone explain meaning of skills and use of equipment?
I think I figured out some of them:

SKILLS
  • trained/skilled/expert welder - faster hull repairs
  • trained/skilled/expert repairman - faster repairs
  • trained/skilled/expert firefighter - faster at fighting fires
  • strong - ?
  • tough - will it become tired later?
  • leader - ?
  • technician - ?
EQUIPMENT
  • toolbox - faster repairs
  • welding torch - faster hull repairs
  • fire extinguisher - faster fire fighting
  • gas mask - ?
  • thick leather gloves - ?
  • chemical suit - ?
  • radiation suit - reduced radiation absorbed by crew member
  • self-contained breathing apparatus - crew member can breath in flooded or without-oxygen compartments.
any idea about the "?" ones?

edit: I found that seems you're unable to reduce water to less than 1 cm even with 2 pumps at max power.

Last edited by arl85; 01-26-15 at 01:52 PM.
arl85 is offline   Reply With Quote
Old 01-15-17, 06:24 PM   #3
toothandnail
Swabbie
 
Join Date: Jan 2017
Location: New York City
Posts: 11
Downloads: 0
Uploads: 0
Default Pump operation at depth

First, can I say I love love _love_ this game.
And that comes from a guy who basically only ever plays Nethack, Dwarf Fortress, and Tracon II.

While I think there is still plenty of room for growth in this game (and I do hope it does grow!) there is only one feature that I so wish were incorporated now: an option to allow the pumps to continue to work at depth.

I realize that it may not be realistic for the bilge pumps to work below 90 meters or so, and maybe defaulting to realism is fine. But it would be so much fun to battle the incoming water and try to make repairs as the sub sinks toward crush depth. I've lost many many subs that could have been saved if the pumps even partially worked below 90 meters. (My lame solution right now is to fast-drive the sub into shallow water, and get magically snapped up above 90 meters when it hits the shallow bottom. It's not like that's realistic either.)

This problem actually got me interested in how deep bilge pumps actually work on real subs. Turns out, this is not something easily google-able.

TL;DR: Add an option to allow the pumps to work continue working at any depth. I wouldn't care if they continued working minimally below 90 meters, or if it's easier, just an option to disable the pump depth limitation altogether.

Thanks so much!



Quote:
Originally Posted by TheGeoff View Post
EDIT: Latest Version: 0.28


Sub Commander is a free, independently developed roguelike submarine simulator with an emphasis on realism and freedom of choice. Originally, the game was envisioned to be a kind of cross between Dwarf Fortress and the film K-19 The Widowmaker but it is rapidly growing to a full featured submarine warfare simulator. Eventually I plan to simulate all aspects of cold war era naval and aerial combat, so the player's submarine will be in the midst of a dynamic, procedurally generated global war.
toothandnail is offline   Reply With Quote
Old 01-15-17, 06:40 PM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,909
Downloads: 22
Uploads: 0


Default Welcome aboard!

toothandnail!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"

Last edited by Aktungbby; 01-15-17 at 08:12 PM.
Aktungbby is offline   Reply With Quote
Old 01-16-17, 05:55 AM   #5
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by toothandnail View Post
First, can I say I love love _love_ this game.
And that comes from a guy who basically only ever plays Nethack, Dwarf Fortress, and Tracon II.

While I think there is still plenty of room for growth in this game (and I do hope it does grow!) there is only one feature that I so wish were incorporated now: an option to allow the pumps to continue to work at depth.

I realize that it may not be realistic for the bilge pumps to work below 90 meters or so, and maybe defaulting to realism is fine. But it would be so much fun to battle the incoming water and try to make repairs as the sub sinks toward crush depth. I've lost many many subs that could have been saved if the pumps even partially worked below 90 meters. (My lame solution right now is to fast-drive the sub into shallow water, and get magically snapped up above 90 meters when it hits the shallow bottom. It's not like that's realistic either.)

This problem actually got me interested in how deep bilge pumps actually work on real subs. Turns out, this is not something easily google-able.

TL;DR: Add an option to allow the pumps to work continue working at any depth. I wouldn't care if they continued working minimally below 90 meters, or if it's easier, just an option to disable the pump depth limitation altogether.

Thanks so much!
You have a great point here, would be better if the pumps never quite cut out completely so there is still a (slim) chance of recovery. I've made a small modification so that this is possible -

First, download the new .exe file here and put it in the main Sub Commander folder: https://www.dropbox.com/s/8sx2qzoncw...0_28b.zip?dl=1
Then, for each sub you want to use, go to the /subs/[sub name]/performance.ini file and add the following lines at the bottom:
Code:
[ SYSTEMS ] 

min_pump_flow_rate_limit = 150
This will mean the pumps will always be able to operate at up to 150 litres/minute, regardless of depth. The performance will still be better at the surface and drop as you dive down towards 90 metres, but this means they will never become completely useless. You can tweak this value to your liking. Let me know how it goes!
TheGeoff is offline   Reply With Quote
Old 01-16-17, 07:33 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,344
Downloads: 63
Uploads: 13


Default

Welcome to SubSim toothandnail
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-26-17, 09:51 PM   #7
toothandnail
Swabbie
 
Join Date: Jan 2017
Location: New York City
Posts: 11
Downloads: 0
Uploads: 0
Default pumps working

This is so great!
I have not yet successfully put a sub through crush depth, repaired it and pumped it out, and brought it back up yet. But I intend to keep trying.

Thanks so much!
toothandnail is offline   Reply With Quote
Old 01-28-17, 02:04 PM   #8
toothandnail
Swabbie
 
Join Date: Jan 2017
Location: New York City
Posts: 11
Downloads: 0
Uploads: 0
Default crush depth

Update: I did successfully push both November and Typhoon class subs down below their crush depths (collapse depths?), sustained damaged, repaired and pumped them out, and brought them back to the surface. If the pressure hull cracks relatively shallow (above 300 meters or so), it's not too hard to make the repairs and get back to the surface with these pump limitations. (As long as you do everything perfectly.) If the pressure hull holds out to below 300 meters, you take too much damage too quickly to save the boat.

Conclusion: these pump settings definitely add fun to the game. Thanks again!



Quote:
Originally Posted by toothandnail View Post
This is so great!
I have not yet successfully put a sub through crush depth, repaired it and pumped it out, and brought it back up yet. But I intend to keep trying.

Thanks so much!
toothandnail is offline   Reply With Quote
Old 11-24-17, 07:14 PM   #9
Wittmann6711
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Won't Work

I really want to play this game but it won't work. Every time I unzip and start I get a error code reading 'Win32DPNetGame'. does anyone know how to fix this.
  Reply With Quote
Old 12-09-17, 06:18 PM   #10
ljb135
Swabbie
 
Join Date: Jun 2015
Posts: 5
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Wittmann6711 View Post
I really want to play this game but it won't work. Every time I unzip and start I get a error code reading 'Win32DPNetGame'. does anyone know how to fix this.
Have you tried going to "Turn windows features on or off", expanding "Legacy Components", and enabling "Direct Play"?
ljb135 is offline   Reply With Quote
Old 04-02-18, 09:35 PM   #11
Jace
Swabbie
 
Join Date: Mar 2018
Posts: 7
Downloads: 15
Uploads: 0
Default Great game

So I recently discovered that you can level up crew members in various tasks, i.e. firefighting, and such, and i would greatly appreciate if someone has a list of what each perk does and how many ranks each one has, along with ways to up said perk (like tough) I would love to have it, mostly so i can stop lighting fires everywhere and trashing the insides just to up my crew's repair abilities.

EDIT: I looked through every page of this forum as to the crew abilities, and thank you. Also, in theory, to get strength up, i could just fill a useless room with water and let someone with scuba gear swim for hours? or is it better to just sit at port shooting torpedoes at nothing and reloading the tubes with "weaker" crew?

Last edited by Jace; 04-03-18 at 09:26 AM.
Jace is offline   Reply With Quote
Old 04-04-18, 04:39 PM   #12
JustAnotherPersonHere
Swabbie
 
Join Date: Sep 2015
Posts: 5
Downloads: 0
Uploads: 0
Default I'm Back!

About 6 months ago the game died on me, I couldn't open/run the game and nothing I tried worked, Fast forwards to today, An April fools event in a game I play brings be back here once again and i'm glad I checked. I missed the update several times before and now the game is working again. Now all I need is to get a hold of the Build your own sub tools again and I can remake some eccentric submarines!

Edit: I looked back through the pages to about page 31 and the links I found were 404 not found. Any up to date/non broken links?

Last edited by JustAnotherPersonHere; 04-04-18 at 05:22 PM. Reason: Adding info
JustAnotherPersonHere is offline   Reply With Quote
Old 04-04-18, 06:04 PM   #13
ChristopherTarana
中国水兵
 
Join Date: Feb 2013
Posts: 277
Downloads: 190
Uploads: 0
Default

Quote:
Originally Posted by JustAnotherPersonHere View Post
About 6 months ago the game died on me, I couldn't open/run the game and nothing I tried worked, Fast forwards to today, An April fools event in a game I play brings be back here once again and i'm glad I checked. I missed the update several times before and now the game is working again. Now all I need is to get a hold of the Build your own sub tools again and I can remake some eccentric submarines!

Edit: I looked back through the pages to about page 31 and the links I found were 404 not found. Any up to date/non broken links?
Can you download any of the user created Submarines? It looks like the Typhoon 2 submarine has the tools. (Typhoon2.zip) The Ohio Class have them too (Ohio V2 and Ohio V2 No Prop!)

Christopher
ChristopherTarana is offline   Reply With Quote
Old 05-26-18, 08:58 AM   #14
ljb135
Swabbie
 
Join Date: Jun 2015
Posts: 5
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by JustAnotherPersonHere View Post
About 6 months ago the game died on me, I couldn't open/run the game and nothing I tried worked, Fast forwards to today, An April fools event in a game I play brings be back here once again and i'm glad I checked. I missed the update several times before and now the game is working again. Now all I need is to get a hold of the Build your own sub tools again and I can remake some eccentric submarines!

Edit: I looked back through the pages to about page 31 and the links I found were 404 not found. Any up to date/non broken links?
Hmmm....
I have a sneaking suspicion that the game is War Thunder
ljb135 is offline   Reply With Quote
Old 02-06-19, 02:02 PM   #15
FalcoGer
Bilge Rat
 
Join Date: Nov 2015
Posts: 1
Downloads: 12
Uploads: 0
Default

It seems like the link is dead again. Maybe it'd be nice to move it to say, github.
FalcoGer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.