SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-21-07, 08:15 AM   #151
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by leovampire
Okay if you look at the Zone's file where you list flooding times and effects of explosions. At the top of it there is a passage:

"It'a advisible to edit the values for parameters using the Zones Properties
; Editor. Note that the Editor doesn't provide the feature to add/delete a zone
; from [Zones List], therefore before edit the parameter for a new zone, one must
; manually add it in [Zones List] section then start the Zones Properties Editor.

That editor is in the main root directory of the game before you even go into the Data file. It is a ACT file so it will take a special program to open it one that handles that code and no HEX editor can adjust the file the way it is coded as far as I can read and tell.

All the damge and zon and zone's file's are tied to that one thing. If something is adjusted beyond the paramiters it is set for or to understand it can and probably will cause the effects that are now being experienced.
Ive took this in account ive payed attention to correct IDs. Although we have no zone editor, i doubt it can do anything more then hex can do.

I think it has something to do with the effect generators. Ive added effect generators like fires and smokes to many zones. I havent touched the sub zones but it could be that the sub is also dealing with ship zones. It is not unusual, ive seen ships dealing with zones from other ships (i.e. fubuki destroyer was using zones from battleships).

Can someone who sees that again do me a favor and use the ext cam to find out where the smoke is coming from. Find the source if possible, thanks.
WernerSobe is offline   Reply With Quote
Old 08-21-07, 11:54 AM   #152
Hawk_345
Medic
 
Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
Default

I want to try this mod, but im waiting for a fix on that smoke effect folowing u around, have you made any headway on finding and fixing that problem?
Hawk_345 is offline   Reply With Quote
Old 08-21-07, 12:11 PM   #153
l3th4l
Planesman
 
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by WernerSobe
Can someone who sees that again do me a favor and use the ext cam to find out where the smoke is coming from. Find the source if possible, thanks.
next time i get this i'll take some screens - when i had this bug before i went looking for a source but there was nothing to be found where the smoke was originating... it just came out of the water one or two hundred meters away from the sub.
l3th4l is offline   Reply With Quote
Old 08-21-07, 12:15 PM   #154
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by Hawk_345
I want to try this mod, but im waiting for a fix on that smoke effect folowing u around, have you made any headway on finding and fixing that problem?
Not everyone who uses the mod experiences the problem. I've been using it since it came out and have yet to see smoke following me around. I do, however, enjoy the more realistic sinking effects.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 08-21-07, 12:27 PM   #155
sneekyzeke
Electrician's Mate
 
Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
Default

Same here; no smoke following me.
sneekyzeke is offline   Reply With Quote
Old 08-21-07, 12:29 PM   #156
Hawk_345
Medic
 
Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
Default

well i guess i will give it a try, i hope i get the same result you guys did.
Hawk_345 is offline   Reply With Quote
Old 08-21-07, 12:31 PM   #157
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by Hawk_345
I want to try this mod, but im waiting for a fix on that smoke effect folowing u around, have you made any headway on finding and fixing that problem?
Not everyone who uses the mod experiences the problem. I've been using it since it came out and have yet to see smoke following me around. I do, however, enjoy the more realistic sinking effects.
Same here, never seen it...yet. I am not playing 24/7 but I do have a like 10-15h with this mod, and so far nada.
__________________
CaptainCox is offline   Reply With Quote
Old 08-21-07, 12:40 PM   #158
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default Waiting?????

Quote:
Originally Posted by Hawk_345
I want to try this mod, but im waiting for a fix on that smoke effect folowing u around, have you made any headway on finding and fixing that problem?
Don't wait! This mod is sooooooooooooo good and I haven't had the smoke effect in several hours and five ships sunk. It really isn't worth worrying about a low percentage problem to give up all the benefits the mod gives. And the workaround is out a couple of posts ago. You can always update when Werner fixes it, but it's great even now.
Rockin Robbins is offline   Reply With Quote
Old 08-21-07, 12:44 PM   #159
Hawk_345
Medic
 
Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
Default

Well.....................ok

no really i am going to try it, ive been wanting to try it for a while now i was just waiting for a fix, but since you guys give so good of reviews i will try it now.
Hawk_345 is offline   Reply With Quote
Old 08-21-07, 02:36 PM   #160
Rattail
Watch
 
Join Date: Jul 2007
Posts: 30
Downloads: 0
Uploads: 0
Default

"..dum dum dum....dumdum du dum... smoke on the water!":rotfl:

hahaha!! It's cool smoke 'n all! (Would be nice to have it gone though)
Rattail is offline   Reply With Quote
Old 08-22-07, 10:57 AM   #161
C DuDe
Ensign
 
Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
Default

Quote:
Hiting a ship at same spot over and over again will not increase its sinking rate. Flooded compartments cannot be flooded more.
This is what bothers me a bit... I can imagine when 1 torpedo hits the ship and makes a hole to the side, the other torpedo fired at the same spot should infact dubble the damage inside the vessel which in turn should help the vessel sink faster cause of more damage to bulkheads and internal structure. (flodding compartments to the left & right)

What I did when I started SHIV was to set torp's to different hights and not really change the angle at all (vessel draft: 24 _ torp's set to 12,15,18) in order to rip the vessel open and make the biggest hole possible top to bottum and damaging the interior as much as possible.

Or am i wrong about this?
C DuDe is offline   Reply With Quote
Old 08-22-07, 05:22 PM   #162
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

UPDATE: Latest Version 3.1

fixed issues with large tanker. It will no longer sink without taking damage.


attempted to fix the following smoke bug.


I cannot say sure if the fix on smoke bug worked because it doest trigger for me so i need your reports. Please report when you still happen to see it.

Use the link on first page
WernerSobe is offline   Reply With Quote
Old 08-22-07, 05:30 PM   #163
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Thanks WernerSobe

will down load and check ASAP nice of you to work on it more and apreciated.
leovampire is offline   Reply With Quote
Old 08-22-07, 05:32 PM   #164
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

YAY! Cheers WernerSobe Thanks for all the work on this one.
__________________
CaptainCox is offline   Reply With Quote
Old 08-22-07, 06:48 PM   #165
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by WernerSobe
UPDATE: Latest Version 3.1

fixed issues with large tanker. It will no longer sink without taking damage.


attempted to fix the following smoke bug.


I cannot say sure if the fix on smoke bug worked because it doest trigger for me so i need your reports. Please report when you still happen to see it.

Use the link on first page

Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.