SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-08-21, 03:24 AM   #1
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
bullhorn U-Boat Interior Compass

Designing the interior of the boat, I noticed that the compasses in different rooms show different values. It's rather strange to realize that none of the moderators have fixed these errors so far.

Here's what I've managed to do so far =>

Changed the TDC sensors to the correct ones:



The compass now has the correct texture and works:



Changed the sensor in the engine room:

__________________

Last edited by U-190; 10-12-21 at 04:23 AM.
U-190 is offline   Reply With Quote
Old 10-08-21, 04:11 AM   #2
Alpheratz
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

For me, 3 compass repeaters in the rooms of the soundman and the radio man and the control room show the same correct values and only the conning tower compass repeater seems flawed to me.
  Reply With Quote
Old 10-08-21, 04:36 AM   #3
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

Yes, that's what I want to do. The Ubisoft mixed up the textures and all the compass uses the texture of another sensor. I'll try to fix it.
I have already fixed in CR and QR

Да, я как раз и хочу этим заняться. Юбики перепутали текстуры и компас использует текстуру другого датчика. Я попробую исправить.
Я уже исправил в CR и QR
__________________
U-190 is offline   Reply With Quote
Old 10-08-21, 04:49 AM   #4
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default


__________________
U-190 is offline   Reply With Quote
Old 10-08-21, 04:54 AM   #5
Alpheratz
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

It's great if you correct this misunderstanding. Also, when it comes to interior display devices, I think the CO2 display is definitely overkill. The instruments used to monitor gases in air did not work online. It was a one-time procedure and it was necessary to work to find out the content of carbon dioxide in the air.

Здорово, если ты исправишь это недоразумение. Кроме того, если говорить о показывающих приборах в интерьере, я считаю что табло CO2 определенно является избыточным. Приборы, использовавшиеся для контроля газового состава воздуха не работали в "онлайн" режиме. Это была разовая процедура и нужно было поработать, чтобы узнать содержание углекислого газа в воздухе.
  Reply With Quote
Old 10-08-21, 07:27 AM   #6
Sirrvs
Loader
 
Join Date: Sep 2002
Location: Montreal, Canada
Posts: 81
Downloads: 38
Uploads: 0
Default

I'm glad someone else finally pointed this out!

I think they mixed up the texture of the inner compass in the conning tower with what was supposed to be the speedometer in the engine room:





They also mixed one up in the TDC:



Hopefully we can find a way to fix it. Love your work on the interior so far, by the way!
Sirrvs is offline   Reply With Quote
Old 10-08-21, 07:49 AM   #7
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Good catch
kapuhy is offline   Reply With Quote
Old 10-08-21, 09:34 AM   #8
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

I haven't found a way to fix it yet.
__________________
U-190 is offline   Reply With Quote
Old 10-08-21, 11:15 AM   #9
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

Started work on fixing for interior.
__________________

Last edited by U-190; 10-12-21 at 03:59 AM.
U-190 is offline   Reply With Quote
Old 10-12-21, 04:02 AM   #10
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

I still haven't figured out how to change the texture in the GR2 file.
U-190 is offline   Reply With Quote
Old 10-12-21, 07:55 AM   #11
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by U-190 View Post
I still haven't figured out how to change the texture in the GR2 file.
If you mean assigning different texture to a material within GR2 file:

- open up Gr2Editor and load gr2 file you want to edit
- select "textures" then right click on texture you want changed and select "select new texture path"
kapuhy is offline   Reply With Quote
Old 10-12-21, 12:07 PM   #12
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by U-190 View Post
It seems that I, like Stirlitz, live alone in the forest and I have to learn everything on my own.
Don't we all?

Back on topic though: in order to do that, you'll need to do the following:

1) export meshes that use this texture using GR2Editor's export function.It will export to .obj format
2) import them them in 3d software (Blender, Wings3D, 3DS Max or whatever other program you use)
3) change UV map of faces that use this gauge to your liking
4) export resulting models back to .obj format with the same filenames
5) import these .obj files back to GR2 file in GR2Editor using its "Strict" import function (to avoid inflating file size. In this case strict import will work since you didn't add or delete any vertices)

This should do the trick.
kapuhy is offline   Reply With Quote
Old 10-15-21, 07:15 PM   #13
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

Quote:
Originally Posted by kapuhy View Post
Don't we all?

Back on topic though: in order to do that, you'll need to do the following:

1) export meshes that use this texture using GR2Editor's export function.It will export to .obj format
2) import them them in 3d software (Blender, Wings3D, 3DS Max or whatever other program you use)
3) change UV map of faces that use this gauge to your liking
4) export resulting models back to .obj format with the same filenames
5) import these .obj files back to GR2 file in GR2Editor using its "Strict" import function (to avoid inflating file size. In this case strict import will work since you didn't add or delete any vertices)

This should do the trick.
Thanks, kapuhy! Excillent!
__________________
U-190 is offline   Reply With Quote
Old 10-19-21, 10:30 PM   #14
U-190
Seasoned Skipper
 
Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
Default

The compass in the CT cabin now works correctly, has a real central dial and is synchronized with the general compass readings.

__________________
U-190 is offline   Reply With Quote
Old 10-21-21, 11:40 AM   #15
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by U-190 View Post
The compass in the CT cabin now works correctly, has a real central dial and is synchronized with the general compass readings.
Good work

Quote:
Originally Posted by U-190
You can create modification for games around the clock, but you still won't get a single medal.
On the other side, if we have fun doing it, who cares about medals?
kapuhy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.