SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-15-20, 11:32 PM   #16
Oby
Medic
 
Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
Default

Holy smoke, this is fantastic. Gap, Kapuhy, Rosomaha, thanks for your efforts of keeping the game 'above water' and interesting. Incredibly cool.


It is often forgotten how much of a role these small vessels played during the war.

Oby is offline   Reply With Quote
Old 12-16-20, 03:35 AM   #17
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by gap View Post
Good idea, but I suggest extending the scope of such a thread to game-related plans and 3D models in general, what do you think?
Game-related as in this game or games in general? First is exactly what I had in mind, second would be a bit off topic for SH5 Mod Workshop forum.
kapuhy is offline   Reply With Quote
Old 12-16-20, 05:10 AM   #18
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Oby View Post
Holy smoke, this is fantastic. Gap, Kapuhy, Rosomaha, thanks for your efforts of keeping the game 'above water' and interesting. Incredibly cool.
Thank you too Oby

Quote:
Originally Posted by Oby View Post
It is often forgotten how much of a role these small vessels played during the war.
I have no information of Clyde puffers lost due to U-boat attacks, nonetheless those small boats actually played an "official" role in the Battle of the Atlantic since a number of them was requisitioned and impressed in Royal Navy service as engined naval lighters. Moreover, between 1942 and 1945 a class of RN auxiliary vessels, the Victualling Inshore Craft was purpose-built after the plans of two typical puffers.

For more on that, the following website has a list of puffers and VICs with short stories and basic specs:

https://puffersandvics.org/

Quote:
Originally Posted by kapuhy View Post
Game-related as in this game or games in general? First is exactly what I had in mind, second would be a bit off topic for SH5 Mod Workshop forum.
SH-related of course

the possible subcategories that come to my mind are: ships/boats, submarines, aircraft, armaments (guns, mortars, racks, throwers, etc.), ordnance (bombs, depth charges, torpedos, rockets, mines, etc.), U-boat equipment, beacons (lighthouses, day marks, buoys, etc.), buildings and landscape features (ports, towers, churches, bridges, coastal defense emplacements, rocks, etc.)
__________________
_____________________
|May the Force be with you!|
...\/

Last edited by gap; 12-16-20 at 05:18 AM.
gap is offline   Reply With Quote
Old 12-18-20, 07:17 AM   #19
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by gap View Post
T
SH-related of course

the possible subcategories that come to my mind are: ships/boats, submarines, aircraft, armaments (guns, mortars, racks, throwers, etc.), ordnance (bombs, depth charges, torpedos, rockets, mines, etc.), U-boat equipment, beacons (lighthouses, day marks, buoys, etc.), buildings and landscape features (ports, towers, churches, bridges, coastal defense emplacements, rocks, etc.)
That's exactly what I had in mind, making one place where new or returning modder could find both information on what is currently being done and resources/guides that will be useful in creating new assets (be it ships, planes, equipment or other things).

I'm a little short on time until Christmas, but then I'll try to compile links to resources I've found, and whatever useful hints I've learned on making SH5 units.
kapuhy is offline   Reply With Quote
Old 12-19-20, 09:16 PM   #20
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Very nice and well done boat Gap , accurate and detailed thank you very much
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 12-20-20, 12:35 PM   #21
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by kapuhy View Post
That's exactly what I had in mind, making one place where new or returning modder could find both information on what is currently being done and resources/guides that will be useful in creating new assets (be it ships, planes, equipment or other things).

I'm a little short on time until Christmas, but then I'll try to compile links to resources I've found, and whatever useful hints I've learned on making SH5 units.
Okay, in the meanwhile we could prepare an idex of all the SH5-relate 3D stuff in the making, inviting other modders to post their updates there

Quote:
Originally Posted by tonschk View Post
Very nice and well done boat Gap , accurate and detailed thank you very much
Thank you too for your encouragement mate
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-14-21, 12:44 PM   #22
Rosomaha
Loader
 
Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
Default

Quote:
Originally Posted by kapuhy View Post
You can do it (GrannyDamageDecals controller that is responsible for 3D holes has an option to assign interior mesh that will be visible through holes), though I don't recall any ship - modded or stock - using this possibility (as well as second option to set the hole shape that shells will tear in a hull - all ships have this field blank and use default holes).
3d Holes-Decals is always a combination of two models (hole shape + hole model): these are objects from the files: Damage_Object.GR2 + Damage_Room.GR2, and no others.
Just my guess: this functionality was not completed by the SH5 developers as planned. Although, the assumption is that a certain variety of “Holes” was planned for different objects-materials. After all, in the Damages folder there are several more files (eventually useless) besides Damage_Object.GR2 and Damage_Room.GR2. For example, "Decals" for ice, at the same time, Icebergs do not have a controller for "Decals", and as a result, visible holes. If you even add it to .sim, you will see all the same familiar holes from Damage_Object.GR2 and Damage_Room.GR2. It looks like they are hardwired to the controller's operation in grannyloader.dll

Another depressing point that upsets me is that in SH5 3D, the holes on the ships disappear, this always manifests itself in ships with the hull breaking apart, after a critical destruction with breaking. Even in the old SH-4, half of the ships went to the bottom with visible damage that they received and it looked authentic.
Rosomaha is offline   Reply With Quote
Old 02-25-21, 10:00 AM   #23
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Rosomaha View Post
3d Holes-Decals is always a combination of two models (hole shape + hole model): these are objects from the files: Damage_Object.GR2 + Damage_Room.GR2, and no others.
Just my guess: this functionality was not completed by the SH5 developers as planned. Although, the assumption is that a certain variety of “Holes” was planned for different objects-materials. After all, in the Damages folder there are several more files (eventually useless) besides Damage_Object.GR2 and Damage_Room.GR2. For example, "Decals" for ice, at the same time, Icebergs do not have a controller for "Decals", and as a result, visible holes. If you even add it to .sim, you will see all the same familiar holes from Damage_Object.GR2 and Damage_Room.GR2. It looks like they are hardwired to the controller's operation in grannyloader.dll

Another depressing point that upsets me is that in SH5 3D, the holes on the ships disappear, this always manifests itself in ships with the hull breaking apart, after a critical destruction with breaking. Even in the old SH-4, half of the ships went to the bottom with visible damage that they received and it looked authentic.
I have not the game installed right now, so I can't check the files and settings you are mentioning. I will look closely into them as soon as I install back the game.

In the meanwhile, for uniformity with stock game, I would like to know is: do boats of a size comparable to "my" puffer include any basic 3D compartment as part of the main model? I am not too anxious to add any detailed interior, but I wouldn't like my model to look like an empty paper boat when her hull is damaged by a shell and, rather than metal compartments, you can see sea and sky through the holes
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 02-25-21, 10:33 AM   #24
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default Funnel colors and house flags

Hi guys,

in the past weeks I have been collecting information on WWII-era puffers. I have identified 78 private-owned 20-m puffers and I managed to find funnel colors and house flag used by some of their owners. I would like to add those features, but before I do that I would like to hear from the most knowledgeables on naval history among you (Sailorsteve, Iambecomelife, are you there? ).

My doubts are:

I know military vessels and ships which sailed in convoys were painted either light grey or with camouflage patterns, but what about small coastal vessels? Were they repainted in plain color as the war approached, or they retained their original paint schemes?

From the little information I have, house flags could be hoisted on the main mast but apparently their usage is not subject to any strict regulation. My question is: how commonly they are used and how realistic would have been for a vessel to fly one in wartime, when it vivid colors could have unnecessarily given up own position to the enemy?
__________________
_____________________
|May the Force be with you!|
...\/

Last edited by gap; 02-25-21 at 03:21 PM.
gap is offline   Reply With Quote
Old 02-25-21, 11:18 AM   #25
Muckenberg
Planesman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
Default

Good day
I have to admit, I'm really looking forward to your ship. i really like your SH5 mods.
In my opinion, I would say that as the war continued, all the ships that served for the war effort were disguised. I'd say it was for their own safety.
But of course I can get confused.
Muckenberg is offline   Reply With Quote
Old 02-26-21, 01:56 AM   #26
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,706
Downloads: 22
Uploads: 0


Default VIC (Victual Inshore Craft) puffers of WWII

Quote:
Originally Posted by gap View Post
Hi guys,

in the past weeks I have been collecting information on WWII-era puffers. I have identified 78 private-owned 20-m puffers and I managed to find funnel colors and house flag used by some of their owners. I would like to add those features, but before I do that I would like to hear from the most knowledgeables on naval history among you (Sailorsteve, Iambecomelife, are you there? ).

My doubts are:

I know military vessels and ships which sailed in convoys were painted either light grey or with camouflage patterns, but what about small coastal vessels? Were they repainted in plain color as the war approached, or they retained their original paint schemes?

From the little information I have, house flags could be hoisted on the main mast but apparently their usage is not subject to any strict regulation. My question is: how commonly they are used and how realistic would have been for a vessel to fly one in wartime, when it vivid colors could have unnecessarily given up own position to the enemy?
I don't think they were repainted as they were considered indispensibly expendible and 100 were ordered built: Clearly the keels tended be rust red (I just painted my cousins 40' Two masted steel hull ketch that a year ago-nuthin good goes outta style) https://puffersandvics.org/VIC_index.htm <viewed each on case by case basis In browsing the predominantly black and white photos during or near the end of WWII even the the B/W pics show no attempt at camouflage-the pilot house and stack are different from the black hull and the predominantly rust red keel colors: ie VIC 23 in 1942; just launched:
That said: the longer 85 ft VIC 63 is described in this photo as still wearing her wartime grey. <keel shows shade variation to hull
Quote:
The puffers were typically divided into "shorehead" (or coastal) boats, with a maximum length of 66 ft, and "outside" (sea-going) boats, of 80 ft. The shorehead boats were within the dimensions of the Forth & Clyde Canal sealocks, making it possible for them to enter the inland waterway system, though the outside boats were more suited to the Atlantic conditions off the west coast.
Bottom line: the 66.8 Ft ones with safer shorehead 'inshore canal/waterway duty' need no camo; the 85 ft larger ones had wartime gray?? I cannot find any puffer sunk by enemy action...
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"

Last edited by Aktungbby; 02-26-21 at 02:19 AM.
Aktungbby is offline   Reply With Quote
Old 02-26-21, 04:06 AM   #27
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by gap View Post
I know military vessels and ships which sailed in convoys were painted either light grey or with camouflage patterns, but what about small coastal vessels? Were they repainted in plain color as the war approached, or they retained their original paint schemes?
Well, some time ago when I gathered data to model my coasters I recall finding this:

Peacetime

War

That's Earl Sigurd, cute Orkney steamer not much larger than puffers. Unfortulately I have no actual photo of wartime version, but according to German modeling site it seems to have been repainted into grey camouflage. Perhaps the site owner could be contacted for sources...
kapuhy is offline   Reply With Quote
Old 02-26-21, 11:06 AM   #28
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,706
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by kapuhy View Post
Well, some time ago when I gathered data to model my coasters I recall finding this:

Peacetime

War

That's Earl Sigurd, cute Orkney steamer not much larger than puffers. Unfortulately I have no actual photo of wartime version, but according to German modeling site it seems to have been repainted into grey camouflage. Perhaps the site owner could be contacted for sources...
Model in Gray: although I prefer this one also in navy gray 1942:
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"

Last edited by Aktungbby; 02-26-21 at 01:07 PM.
Aktungbby is offline   Reply With Quote
Old 02-26-21, 05:28 PM   #29
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by gap View Post
In the meanwhile, for uniformity with stock game, I would like to know is: do boats of a size comparable to "my" puffer include any basic 3D compartment as part of the main model? I am not too anxious to add any detailed interior, but I wouldn't like my model to look like an empty paper boat when her hull is damaged by a shell and, rather than metal compartments, you can see sea and sky through the holes
Hi Gap,

Only puffer-sized stock model is Coastal Boat:



It doesn't have any interior modeled and does not have cracks / possibility for the hull to split.

I did model simple hull cracks and extremely basic interior in Fairmile, mostly because I had to base it on NRTW (Armed Trawler) template anyway to have enough meshes for twin-screw and twin-rudder vessel - so I figured I can add hull breaking too.

In short, it's your choice but even without interior what you have is way more detailed already than comparably sized stock model.
kapuhy is offline   Reply With Quote
Old 02-26-21, 06:02 PM   #30
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Hi guys,

in the past weeks I have been collecting information on WWII-era puffers. I have identified 78 private-owned 20-m puffers and I managed to find funnel colors and house flag used by some of their owners. I would like to add those features, but before I do that I would like to hear from the most knowledgeables on naval history among you (Sailorsteve, Iambecomelife, are you there? ).

My doubts are:

I know military vessels and ships which sailed in convoys were painted either light grey or with camouflage patterns, but what about small coastal vessels? Were they repainted in plain color as the war approached, or they retained their original paint schemes?

From the little information I have, house flags could be hoisted on the main mast but apparently their usage is not subject to any strict regulation. My question is: how commonly they are used and how realistic would have been for a vessel to fly one in wartime, when it vivid colors could have unnecessarily given up own position to the enemy?
I agree with Aktungbby. Certain small coastal ships were less likely to be camo'd than oceangoing freighters, so I think you can get away with having them in civilian colors sometimes. Maybe give them a mix of camo & civilian schemes.
iambecomelife is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.