SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-25-22, 12:32 PM | #1 |
Watch
Join Date: Nov 2010
Posts: 30
Downloads: 3
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Thankyou everyone, appreciate the bug Reports, we do read these and act on them.
Davidtman your fix is in while we sort out proper cavitation etc. |
07-25-22, 02:25 PM | #2 |
Mate
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The cavitation and Kelvin waves were way off. They should both be corrected in the code I provided. The Austin Class sldo only had one smoke effect which was way off line from the exhaust stack. I aligned it properly and added a second smoke effect for the second exhaust stack.
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07-25-22, 08:48 PM | #3 | |
Mate
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Quote:
I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30. If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it. https://imgur.com/1H4H5nR https://imgur.com/0g2kLcQ Last edited by Davidtman; 07-26-22 at 08:19 AM. |
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07-26-22, 06:33 AM | #4 |
Machinist's Mate
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As always, what comes out requires polishing and adjustments. Being markedly unfriendly, CW requires above-average knowledge on several items. We hope that in successive updates, all problems will be solved.Greetings!. Marcelo
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
07-26-22, 08:37 PM | #5 | |
Mate
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Type 21: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.075,-0.171 County Class: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.105,-0.127 FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.108,0.252 |
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07-27-22, 07:02 PM | #6 | |
Watch
Join Date: Nov 2010
Posts: 30
Downloads: 3
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Quote:
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07-27-22, 07:03 PM | #7 |
Watch
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
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DotMod v0.4a-2 Release
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.
https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2 |
07-28-22, 02:58 PM | #8 | |
Machinist's Mate
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Quote:
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
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07-29-22, 01:05 AM | #9 |
Stowaway
Posts: n/a
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Thank you for this new update 0.4!
I really appreciate that you are able to improve DotMod again and again. This makes DotMod more interesting and more fun to play. I am really very happy with it! |
07-30-22, 11:30 AM | #10 | |
Mate
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Quote:
Spruance: //Forward Stack FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0.050,0.08531,-0.131 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0.050,0.08531,-0.181 //Aft Stack FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=-0.050,0.08531,0.306 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=-0.050,0.08531,0.356 Iowa Class: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0,0.277,-0.371 FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0,0.277,0.0015 Poti Class: FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0,-0.159,-0.165 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0,-0.159,-0.235 Last edited by Davidtman; 07-30-22 at 03:29 PM. |
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08-07-22, 04:26 AM | #11 |
Watch
Join Date: Nov 2010
Posts: 30
Downloads: 3
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08-07-22, 08:56 AM | #12 |
Sailor man
Join Date: May 2010
Posts: 50
Downloads: 154
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New release v0.4a-2b
New release v0.4a-2b
https://github.com/DotModGroup/ColdW...otMod/releases TYVM to the modders, This has been a whole lotta fun! keep it comming! |
08-09-22, 08:01 PM | #13 |
Mate
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The smoke effects are still off in the new update:
Spruance: //Forward Stack FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0.050,0.08531,-0.131 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0.050,0.08531,-0.181 //Aft Stack FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=-0.050,0.08531,0.306 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=-0.050,0.08531,0.356 Iowa Class: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0,0.277,-0.371 FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0,0.277,0.0015 Poti Class: FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0,-0.159,-0.165 FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter FunnelSmokeParticlePosition=0,-0.159,-0.235 |
08-16-22, 07:19 PM | #14 |
Mate
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It appears that the ASROC's are not working. I have played single missions against the Knox, Spurance, Gearing, and Belknap. And none of these ships will fire an ASROC at me. I run shallow while cavitating with active sonar on so they definitely know I am there. I have even surfaced several time. The ships will fire Harpoons but when I dive they will not fire ASROC's.
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08-27-22, 03:26 PM | #15 | |
Mate
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Here is the mod to the Type 42 file: //Missile Defense CIWS Guns and RADARs ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts Material=ships/usn_cg_belknap/usn_cg_belknap_mat MeshRotation=0,-90,0 MeshPosition=-0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,90,0 MeshPosition=0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,-90,0 MeshPosition=-0.0925,0.147,-0.4846 MeshCIWSRADAR=FALSE MeshRotation=0,90,0 MeshPosition=0.0925,0.147,-0.3455 MeshCIWSRADAR=FALSE //Platform for CWIS //Mk25 Sea Sparrow Missile Launchers AssetBundle=bundles/parts/usn_parts.unity3d ModelFile=assets/models/usn_parts_mk25.fbx Material=assets/materials/usn_parts_mk25.mat MeshScale=.8,.8,.8 //Port MeshPosition=-0.072,0.128,-0.087 MeshRotation=180,-90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher //Starboard MeshPosition=0.072,0.128,-0.087 MeshRotation=180,90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher |
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