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Old 07-25-22, 12:32 PM   #1
Firebar
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Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
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Old 07-25-22, 02:25 PM   #2
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Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The cavitation and Kelvin waves were way off. They should both be corrected in the code I provided. The Austin Class sldo only had one smoke effect which was way off line from the exhaust stack. I aligned it properly and added a second smoke effect for the second exhaust stack.
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Old 07-25-22, 08:48 PM   #3
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Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The underwater damage effects on the Iwo Jima are way off. I have not had to time try and fix it yet, maybe tomorrow.

I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30.

If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it.

https://imgur.com/1H4H5nR
https://imgur.com/0g2kLcQ

Last edited by Davidtman; 07-26-22 at 08:19 AM.
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Old 07-26-22, 06:33 AM   #4
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Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
As always, what comes out requires polishing and adjustments. Being markedly unfriendly, CW requires above-average knowledge on several items. We hope that in successive updates, all problems will be solved.Greetings!. Marcelo
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.
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Old 07-26-22, 08:37 PM   #5
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Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252
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Old 07-27-22, 07:02 PM   #6
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Quote:
Originally Posted by Davidtman View Post
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252
Thankyou, appreciate all of those. I've put the RN stuff in for sure.
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Old 07-27-22, 07:03 PM   #7
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Default DotMod v0.4a-2 Release

DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2
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Old 07-28-22, 02:58 PM   #8
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Quote:
Originally Posted by Firebar View Post
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2
Thanks in advance!. Greetings!. Marcelo
__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown.
Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot.
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Old 07-29-22, 01:05 AM   #9
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Thank you for this new update 0.4!

I really appreciate that you are able to improve DotMod again and again. This makes DotMod more interesting and more fun to play.

I am really very happy with it!
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Old 07-30-22, 11:30 AM   #10
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Quote:
Originally Posted by Firebar View Post
DotMod v0.4a-2 provides a number of bug fixes and improvements upon 0.4a-1. These include more player surface ships, new sound effects kindly provided by the community, multiple helicopter deck spots useable, and significantly more.

https://github.com/DotModGroup/ColdW...es/tag/v0.4a-2
The smoke effects are off on some more ships. I made my own corrections.

Spruance:

//Forward Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.131
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.181
//Aft Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.306
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.356

Iowa Class:

FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,-0.371
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,0.0015

Poti Class:

FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.165
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.235

Last edited by Davidtman; 07-30-22 at 03:29 PM.
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Old 08-07-22, 04:26 AM   #11
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Quote:
Originally Posted by Davidtman View Post
The smoke effects are off on some more ships. I made my own corrections.
Thanks for those, I have incorporated them.
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Old 08-07-22, 08:56 AM   #12
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Default New release v0.4a-2b

New release v0.4a-2b

https://github.com/DotModGroup/ColdW...otMod/releases


TYVM to the modders, This has been a whole lotta fun! keep it comming!
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Old 08-09-22, 08:01 PM   #13
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Quote:
Originally Posted by Firebar View Post
Thanks for those, I have incorporated them.
The smoke effects are still off in the new update:

Spruance:

//Forward Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.131
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0.050,0.08531,-0.181
//Aft Stack
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.306
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=-0.050,0.08531,0.356

Iowa Class:

FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,-0.371
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0,0.277,0.0015

Poti Class:

FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.165
FunnelSmokeParticle=ships/particles/wp_em_sovremenny_smokeemitter
FunnelSmokeParticlePosition=0,-0.159,-0.235
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Old 08-16-22, 07:19 PM   #14
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Quote:
Originally Posted by Firebar View Post
Thanks for those, I have incorporated them.
It appears that the ASROC's are not working. I have played single missions against the Knox, Spurance, Gearing, and Belknap. And none of these ships will fire an ASROC at me. I run shallow while cavitating with active sonar on so they definitely know I am there. I have even surfaced several time. The ships will fire Harpoons but when I dive they will not fire ASROC's.
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Old 08-27-22, 03:26 PM   #15
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Quote:
Originally Posted by Firebar View Post
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.
If you are interested I made a slight modification to Royal NAvy Type 42 Destroyer. Shortly after the Falklands War the Royal Navy added additional anti-air defense to most of their ships. The Type 42 received two Phalanx CIWS located port and starboard of the exhaust stack. I moved the two boats further aft though the modernized Type 42 did not retain them (I think they look good the the Type 42).

Here is the mod to the Type 42 file:

//Missile Defense CIWS Guns and RADARs

ModelFile=ships/usn_cg_belknap/usn_cg_belknap
Material=ships/materials/usn_parts
Material=ships/usn_cg_belknap/usn_cg_belknap_mat
MeshRotation=0,-90,0
MeshPosition=-0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,90,0
MeshPosition=0.0790,0.128,-0.087
MeshCIWSGun=usn_cg_belknap_ciws
MeshRotation=0,-90,0
MeshPosition=-0.0925,0.147,-0.4846
MeshCIWSRADAR=FALSE
MeshRotation=0,90,0
MeshPosition=0.0925,0.147,-0.3455
MeshCIWSRADAR=FALSE

//Platform for CWIS
//Mk25 Sea Sparrow Missile Launchers
AssetBundle=bundles/parts/usn_parts.unity3d
ModelFile=assets/models/usn_parts_mk25.fbx
Material=assets/materials/usn_parts_mk25.mat

MeshScale=.8,.8,.8
//Port
MeshPosition=-0.072,0.128,-0.087
MeshRotation=180,-90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher

//Starboard
MeshPosition=0.072,0.128,-0.087
MeshRotation=180,90,0
//Mesh=Traverse
Mesh=Base
//Mesh=Launcher





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