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Old 06-15-08, 06:29 PM   #301
lurker_hlb3
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Quote:
Originally Posted by red_baron
generate a new career starting date dec 15 1943 with IX-D2. this should produce the error. Setting the starting date of patrol in careertrack to earlier date by hand makes it working again. Game patched as follows
TM 1.52
RSRDC_tmov15_v371
3z1_patch8
OpMonsun 2.00
OM V2.0 pl6
tmo enable uboat v4
Thank you for your trouble report. I've recreated the problem and looking into the cause. Will generate a patch to correct this problem shortly.

FYI

The problem is related to a confict berween RSRDC Patch that add the AI IX-D2 Uboat and OMV200. If you run OMV200 by itself there is no problem. I have a fix in the works and will be out tomorrow some time.

Last edited by lurker_hlb3; 06-15-08 at 09:25 PM.
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Old 06-16-08, 05:42 PM   #302
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OM v200 Patch 7 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1, 2, 3, 4, 5 or 6 deinstall and install new patch 7


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower

-------------------------------------------------


Patch 2

Corrected the following reported problem

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "shipwakes"

Patch 3

Added Type VII interior

-------------------------------------------------

Patch 4

Corrected “huge” save file issue with TypeVIIC

Corrected “Flak Gun” upgrades for IXB / IXC / VIIC / IXC40

-------------------------------------------------

Patch 5

Corrected ASW loadout to correct entries for the following ships

Town
Tribal
Flower

Adjusted the MinSurface value for AirB_Visual / AirS_Visual so they are less sensitive.

-------------------------------------------------

Patch 6

Added Type XIV Milch Cow Uboat. This Uboat is based on the original NSS_Uboat9b4 from HT147 by Rubini & Scirè. The actual mod work is by Sergbuto.

This changes is an attempt to correct this problem

http://www.subsim.com/radioroom/showthread.php?t=137481



Adjusted the sailor manning the DC Racks on Allied units to US vice IJN.
Adjusted the texture of the depth charges

-------------------------------------------------

Patch 7

When users had RSRDC plus latest Patch & OM v200 plus latest patch loaded, there was a conflict between the AI Type 9 Uboat in RSRDC and the U-boats in OM, that caused the problems of the “stuck dials”, similar to the problem that was corrected in Patch 6.
Made the necessary changes that will resolve the conflict.

Special Note:

If you are running OM “without” RSRDC loaded you will not see the reported problem

Corrected “Dual” Dec 15th start date

Change the import start location for Penang.


================================================== ===




Type VII Interior Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips



go to first post for download link
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Old 06-17-08, 06:42 PM   #303
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Lurker... One quick easy question please;


It is okay to have RSRDC and OM enabled at the same time, yes?

The TMO_Uboat_Enable stuff seems to indicate otherwise, but I'm not using TMO.


Thanks for all the great work.
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Old 06-17-08, 06:59 PM   #304
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Quote:
Originally Posted by MONOLITH
Lurker... One quick easy question please;


It is okay to have RSRDC and OM enabled at the same time, yes?

The TMO_Uboat_Enable stuff seems to indicate otherwise, but I'm not using TMO.


Thanks for all the great work.

You "ONLY" use "TMO_Uboat_Enable" if you have TMO. If your using "stock" or "RFM" it is "NOT" required
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Old 06-17-08, 07:29 PM   #305
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Yes, I'm aware of that.

I was only asking if OM being enabled while playing with RSRDC caused any problem, because OM does overwrite some RSRDC files.
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Old 06-17-08, 09:45 PM   #306
lurker_hlb3
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Quote:
Originally Posted by MONOLITH
Yes, I'm aware of that.

I was only asking if OM being enabled while playing with RSRDC caused any problem, because OM does overwrite some RSRDC files.
Sorry I guess I didn't read the post correctly. You can have both loaded without a problem. RSRDC first , OM second

Last edited by lurker_hlb3; 06-18-08 at 05:46 PM.
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Old 06-18-08, 03:19 PM   #307
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Thanks.
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Old 06-25-08, 08:32 AM   #308
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I found there were only two people in the damage control team,but the people who man the deck gun are 7,is this correct?I think repair the damaged boat is a huge work,only two people??
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Old 06-25-08, 05:11 PM   #309
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Quote:
Originally Posted by JT1981
I found there were only two people in the damage control team,but the people who man the deck gun are 7,is this correct?I think repair the damaged boat is a huge work,only two people??
Everyone on the boat is part of the damage control team.
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Old 06-26-08, 05:52 PM   #310
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Quote:
Originally Posted by JT1981
I found there were only two people in the damage control team,but the people who man the deck gun are 7,is this correct?I think repair the damaged boat is a huge work,only two people??
The new SH4 crew system makes me big Problems too.
When Luke had added 6 repair slots, it would cause that a lot of ppl would 'buy' more and more crewmembers, more than could live in this tubes.
It is almost impossible to give a VIIC only 44 members.
There were a lot of guys working in torp room and as watchcrew.
How do you wanna simulate that?
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Old 06-28-08, 03:49 AM   #311
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Staggering
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Old 06-28-08, 04:35 AM   #312
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Quote:
Originally Posted by Xantrokoles
Staggering
Ditto
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Old 06-28-08, 08:57 PM   #313
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*waiting for link*
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Old 06-28-08, 09:26 PM   #314
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I WANT it.. please...I will be a good Kaleun her fuhrer der U boat
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Old 06-30-08, 07:15 AM   #315
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DLing it now.
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