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10-07-13, 05:07 AM | #1 |
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Outgunned, Outmanuevered, Outnumbered HELP!
I was playing Silent Hunter 5 and I made the stupid mistake of engaging the Narvik Task Force with only four torpedoes left. Well, that's when hell broke loose. Depth Charges forced me to surface and I discovered that enemy warships were invulnerable to my deck gun even when fired at close range. ****! Any solution to this problem? Oh and btw, I can't get load my Autosave because its corrupted.
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10-07-13, 05:11 AM | #2 |
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grinn...
Your deckgun needs about 10 to 15 rounds, all well placed, for those ships to go down. You dont use your deckgun on warships. You use it on unarmed merchants As for your current situation, best you can hope for is to survive in one piece ... or reload to a previous situation. Relax, take your time, this is like chess, not like whack-a-mole |
10-07-13, 12:57 PM | #3 |
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Well said
We should start a "do you like chess?" poll here. Everyone clicking on "no" should be banned. I would probably... always doing a mess with keyboard imputs and mouse clicks. I once referred to my analyst on this problem, and he told me that I am affected by the PIBKAC syndrome |
10-07-13, 03:59 PM | #4 |
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Take her deeper, Chief! That's your best bet, get under their sonar and run silent and hope to evade them. Most Destroyers at the point of the game will go down with one eel, hit what you can and run like hell.
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10-07-13, 05:45 PM | #5 | |
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Quote:
Like the clue that 4 torpedo's would never be enough for the destroyers so better save them for a longshot on the merchants .. and evade those destroyers as you are seriously outgunned :p |
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10-07-13, 10:56 PM | #6 |
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I tried trying to separate the taskforce and destroy them individually and that worked... to a certain extent. Out of Deck Gun Rounds. Out of Torpedoes. Got enough fuel to reach a nearby port. Chief Engineer, Torpedoman, Navigator and Chef are all Wounded. Badly. Hull Integrity at 17%. Both Diesel Engines destroyed. Compressor Badly Damaged. One of my two electric engines destroyed. Low on Oxygen. The remaining electric engine is at 32%. Flooding level is at 6%. I've got three destroyers, two Escorts and a King George V battleship rapidly closing at a speed of around 30 knots. Cannot Dive. Cannot Outrun. Does anyone have any tips? Also, I just discovered that the ship I sunk wasn't a Taskforce ship. It was a merchant. OOPS! Anyway, the King George V battleship is giving me grief. Does anyone know how to sink a Battleship with AA Guns?
Last edited by AvikemArruters; 10-07-13 at 11:13 PM. |
10-07-13, 11:34 PM | #7 |
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Ten U-boats don't carry enough AA ammunition to sink a battleship. I think if you fix the compressor you can dive again, that's you're only choice at this point unless its getting dark and you can manage to slip away unseen.
I think its time to consider loading a past save. |
10-08-13, 01:15 AM | #8 |
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Are spotlights or searchlights destructible? I got five pointing at me!
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10-08-13, 02:06 AM | #9 | |
Grey Wolf
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I estimate you can dive ~34 meters before your hull gives out at 17% integrity. Even if you got out of that, you batteries would not get you far enough if both diesels are destroyed. I suggest loading a past save as Oleander said. Otherwise, wave a white flag and let the tommies capture you, and spend the next years in a POW camp with all your crewmen blaming you for their early retirement. |
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10-08-13, 02:34 AM | #10 | |
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I must give you that you dont give up easy tho .. but this one was lost when you decided to go for it with 4 torpedo's, with reinforcements nearby (unless I got you wrong). Best you can do now, is load that save, and make sure you learned from that |
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10-08-13, 03:30 AM | #11 | |
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The destroyers will more than likely ram you to save ammunition. There's no hope for it, if you can't get below the sonar its useless to continue running. |
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10-08-13, 04:04 AM | #12 | |
Navy Seal
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Quote:
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10-08-13, 04:14 AM | #13 | |
Grey Wolf
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Quote:
Best part it, can be added during the mission! |
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10-08-13, 04:27 AM | #14 |
Navy Seal
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10-08-13, 04:32 AM | #15 |
Grey Wolf
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Tags |
deck gun, silent hunter 5 |
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