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Old 05-09-15, 06:45 PM   #1711
vdr1981
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Tnx for your reports guys!
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Old 05-09-15, 06:52 PM   #1712
vdr1981
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Originally Posted by vdr1981 View Post
Tnx for your reports guys!
Anyone wanna try my new, more deck gun friendly, waves settings inspired by Shaefer's adventures? (significantly less "jumpy" sub at lower wind speeds)
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Old 05-09-15, 08:46 PM   #1713
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I'm game.

My boat rocks side to side in calm water like the crew is doing the Charleston up on deck.

I lowered the cg-height in the sub's .sim file which removes the rocking side to side in calm weather but the side effect is it also removes it in rough weather too. ("sub on rails")
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Old 05-09-15, 08:59 PM   #1714
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Quote:
Originally Posted by vdr1981 View Post
Question...
How many of you guys can confirm CTD as soon as you start patrol from Kiel harborafter the Danzing mission? That would be your 2nd patrol...
I had that issue repetitively but it seems to have been fixed after reloading the game in bunker and setting sail again.

I also had a funny running aground situation where the ship became airborne in the Kiel canal....probably shouldn't have increased the ship's speed while the autopilot was running.
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Old 05-09-15, 09:11 PM   #1715
THE_MASK
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Quote:
Originally Posted by mobucks View Post
I'm game.

My boat rocks side to side in calm water like the crew is doing the Charleston up on deck.

I lowered the cg-height in the sub's .sim file which removes the rocking side to side in calm weather but the side effect is it also removes it in rough weather too. ("sub on rails")
Its also the actual wave parameters that have an effect on the sub also .
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Old 05-09-15, 11:37 PM   #1716
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Its also the actual wave parameters that have an effect on the sub also .
On the lateral axis, yes I agree.

That rocking left to right is either gentle (low cg_height) or sea-sick inducing (higher cg_height) and from my tests it has nothing to do with seaparams or weather in general.
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Old 05-09-15, 11:50 PM   #1717
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Originally Posted by Shaefer View Post
My game did not CTD. I was on patch 4 then, not sure if that has anything to do with it.
My game just randomly crashed once somewhere along the British coast. I was on 512 speed. Since then I only use 256 = smooth sailing...
I've had no problems as well but I only use TCx256 max. This is with silentmichal's interior mod added after the TWoS mods as well.
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Old 05-10-15, 01:16 AM   #1718
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Quote:
Originally Posted by vdr1981 View Post
Anyone wanna try my new, more deck gun friendly, waves settings inspired by Shaefer's adventures? (significantly less "jumpy" sub at lower wind speeds)
Yep
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Old 05-10-15, 02:04 AM   #1719
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Originally Posted by vdr1981 View Post
Anyone wanna try my new, more deck gun friendly, waves settings inspired by Shaefer's adventures? (significantly less "jumpy" sub at lower wind speeds)
Would love to
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Old 05-10-15, 04:56 AM   #1720
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Quote:
Originally Posted by vdr1981 View Post
Anyone wanna try my new, more deck gun friendly, waves settings inspired by Shaefer's adventures? (significantly less "jumpy" sub at lower wind speeds)
Bring it. I would love to test it.
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Old 05-10-15, 06:27 AM   #1721
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My sub can't run under the water because the electric prop won't turn on.
The installation instructions are pretty confusing by the way.
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Old 05-10-15, 06:39 AM   #1722
vdr1981
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OK, This would be my attempt to make deck gun engagement less problematic and significantly less "jumpy" sub for wind speeds up to ~50% of maximum game's wind speed. Enable it last with JSGME anytime/anywhere...

DeckGun Friendly Waves_Test

Last edited by vdr1981; 11-04-16 at 06:55 PM.
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Old 05-10-15, 07:07 AM   #1723
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I'll give it a go. DL now
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Old 05-10-15, 08:34 AM   #1724
vdr1981
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Quote:
Originally Posted by Stijlloos View Post
My sub can't run under the water because the electric prop won't turn on.
The installation instructions are pretty confusing by the way.
What is confusing exactly ?
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Old 05-10-15, 09:32 AM   #1725
mobucks
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Compared to doing the entire thing yourself this supermodel package is a godsend. (I'll keep that auto-correct)

I found the instructions to be quite good! My advice is if you are confused to read the threads on the generic patcher and user options programs from TDW and also the JGME user guide. Anyone attempting to use any mod here should read that stuff or you are fighting blind!
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