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Old 04-25-24, 02:40 AM   #2206
GrenSo
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Quote:
Originally Posted by Fifi View Post
NEW VERSION 5.5 IS OUT!


Perfect timing, because I am on vacation starting next week.
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“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
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Old 04-25-24, 02:42 AM   #2207
Silentmauri89
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Icon14 Thank you, FIFI.

Hi, Fifi. Thank you very much for your hard work, really. And thank you for including the type viib handrails - I'll download the new version tonight, and in the next days: Gibraltar crossing. ( I hope to survive... )
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Old 04-25-24, 06:41 AM   #2208
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This weekend I´ll start a campaign and hope to survive...

Superbe work, this is a must have.

Many thanks for all the patience and work FiFi!

Best regards.

Fitzcarraldo
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Old 04-25-24, 07:28 AM   #2209
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Thank you my friend.


Will start set up this morning.
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Old 04-25-24, 11:11 AM   #2210
Kal_Maximus_U669
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Hey FUBAR295 greetings..

I installed it this morning...it's really super rare that I do that but when it's Fifi there is an exception...he makes us work early and at the right time and in a good mood.. install no problem....it works loading time a little long my usual WW2 config...but I haven't tried it on my other Asus rog strix machine I just finished mounting it 2 days ago... .I thank you for the handrails it has been authentic for all this time... amicalement
KM U669
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Old 04-25-24, 12:52 PM   #2211
rik007
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Thank you very much Fifi!

The Night Surface attack project took me a year to accomplish so I now what it is.

I never told you but without your mods development of the hard code part of the Night Surface attack project would have been much more difficult. Your mods are so stable that once I had a CTD I could be pretty sure that there was some issue in the assembly-code or code-injections part of the mod.

Enough talk! Let's fire it up!

So again thank you for your effort

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Old 04-25-24, 05:14 PM   #2212
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Is the Night Surface attack mod integrated in v 5.5 so the game becomes a little bit realistic ?
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Old 04-26-24, 12:09 AM   #2213
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Quote:
Originally Posted by Mister_M View Post
Is the Night Surface attack mod integrated in v 5.5 so the game becomes a little bit realistic ?
No

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Old 04-26-24, 04:55 AM   #2214
Silentmauri89
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Default Exploding ships in Bordeaux -1942

Hi, Fifi. I performed a fresh installation and then I installed your mod. I was testing a 1942 campaign leaving from Bordeaux and as the game started, two merhant ships were blown out of the water. I managed to see that they were very close to the mooring. I attached a photo, so you can see. They are french units, I think. I just activated your stand alone mod, nothing else.
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File Type: jpg Blown ships.jpg (95.4 KB, 9 views)
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Old 04-26-24, 05:19 AM   #2215
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Quote:
Originally Posted by Silentmauri89 View Post
Hi, Fifi. I performed a fresh installation and then I installed your mod. I was testing a 1942 campaign leaving from Bordeaux and as the game started, two merhant ships were blown out of the water. I managed to see that they were very close to the mooring. I attached a photo, so you can see. They are french units, I think. I just activated your stand alone mod, nothing else.
Thanks, will check it.

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Old 04-26-24, 05:45 AM   #2216
Kal_Maximus_U669
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Quote:
Originally Posted by Mister_M View Post
Is the Night Surface attack mod integrated in v 5.5 so the game becomes a little bit realistic ?
Hey Mister_M greetings
Have you personally tried the Surface attack mod with NYGM Enhanced?
For my part I tried it the weather is much better with the Fifi mods..
I wanted to discuss this theme with him but I preferred to let him work on his project so as not to distract him with something else...
the Night Surface attack mod
I tried it several times... with 3 different montages... that is to say with its weather is without its weather and the original Fifi mods.. the result for my part the waves are not as good.. especially at 15/s there is a big difference...there are also clouds there are practically none...the sky is often too blue...now I don't criticize his work which requires a lot of effort I agree..but it turns out that Fifi's work is much better..at least for me..I discussed these cloud problems with him..he made changes but that doesn't suit me. .I have not tried its work on GWX.. LSH2020..which may work better..!!
I also tried it on Onealex but the same I had "ctd" the same problems reported by other members here... there seems to be a problem with Kyle's merchant fleet which since then I believe to be corrected..it is It was apparently an overload of the engine...
since then I no longer use it.. Now if rik007 improves it I would try again..
But on update 5.5 I play original without any other mods except with the interiors of its production which are not available here...so as not to break the mod... to spot the errors...

I recommend that you try it to get your point of view on the matter...

Kind regards, Kal Maximus U669
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Old 04-26-24, 08:25 AM   #2217
Kal_Maximus_U669
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Hey master...
the loading times have more than doubled for me compared to 8 minutes before... I'm at 17 minutes and I don't find that normal!!!... I know you're adding units but still ... before the one that took me the longest was WaC5.2 with 14 minutes
My old config... maybe but with ssd hyperX fury + hdd Western blue 256mo
I don't usually have a problem like ...

Last edited by Kal_Maximus_U669; 04-26-24 at 08:36 AM.
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Old 04-26-24, 09:11 AM   #2218
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Quote:
Originally Posted by Silentmauri89 View Post
Hi, Fifi. I performed a fresh installation and then I installed your mod. I was testing a 1942 campaign leaving from Bordeaux and as the game started, two merhant ships were blown out of the water. I managed to see that they were very close to the mooring. I attached a photo, so you can see. They are french units, I think. I just activated your stand alone mod, nothing else.
Ok, solved & fixed

Few units didn’t have correct orientation & place… sorry for this, they went through my checking at Bordeaux

I will soon re-upload new version, with Carl Peters new ship as well as new Pinguin & Komet from VonDos
(With their campaign file integrated)

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