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Old 04-27-20, 06:25 PM   #1
Kpt. Lehmann
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Nice work, vickers03!
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Old 04-28-20, 01:18 AM   #2
vickers03
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Quote:
for my part I confirm the saying "XenonSurf" all works for the moment when has mister "vickers03"
I congratulate you for this taff is encourage you for the rest of the full interior for all models with functionality would be really a plus but hey I am aware of the work that this represents we would need 20 Mr "vickers03"
thanks and lol!


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Got a question, for you..

As it relates to the Salmon class, would the addition of it into the mod & having been fixed... affect the Sargo class, as well that you know of.?
yes, they share the same room, they will get their own design in the future.
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1 other thing of note.. with the sub I am in that I mentioned already, have noted with being in the lower control room area, before hand, was able to click at the hatch area, leading into the upper control room
i think there can be done something with different camera positions..


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Nice work, vickers03!
thanks..and many thanks for GWX by the way! still awesome.
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Old 04-28-20, 02:24 AM   #3
Mad Mardigan
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SHO Fleetboat Interior: Officers Quarters... follow up report...

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Originally Posted by vickers03 View Post
thanks and lol!


yes, they share the same room, they will get their own design in the future.

Ok, good to know, will keep a weather eye on the horizon for the updates...

i think there can be done something with different camera positions..

Will look forward to that, as well...

thanks..and many thanks for GWX by the way! still awesome.
Ok, with regards to 'if you can or not, still click on the hatch area to go up to the bridge station or not from the upper control room...'

I went back in & checked... and yes, after having to cam free roam from the lower control room to the upper control room, was able to click on the hatch area leading to the bridge section & was able to do so.

So that works...

Again, thanks for the work you do & the mod, much appreciated vickers03



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Old 04-28-20, 05:35 AM   #4
vickers03
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Porpoise added.
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Old 04-28-20, 02:53 PM   #5
XenonSurf
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Originally Posted by vickers03 View Post
Porpoise added.

Vicker, your working speed and ability is as crazy good as your pictures
Thanks very much!


Best greetings,
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Old 04-28-20, 03:24 PM   #6
XenonSurf
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To add to my above report about performance with these additional rooms and open hatches, I have consulted various good links about how and when to cap FPS, and wether to use VSynch=ON in the game settings, this also to run at best the FOtRSU mod package. Here my conclusions:

a)
Set Vsynch=ON in the game.

If you have a 60 Hz monitor you will get 60 FPS with a larger frame delay and latency, but the good is: With any reasonable GPU the FPS will not drop much for you to see a real difference, and you will get rid of screen tearing and input lags. Also good is that your GPU load will be reduced compared to illimited FPS and Vsynch OFF.

b)
Set Vynch=OFF in the game, but...

First run the game with a tool that tells you the FPS onscreen. If you see a very large number like 500+ FPS while in your sub and moving, then you can safely set a framecap of 2x your monitor refresh rate, say 120 if you have a 60 Hz monitor. With that, if you don't get tearing or imput lag, great Very good is: Even if the FPS drop during game, you will never see or notice this at such high FPS.
From there, measure your GPU load, if it's just below 50% with a good GPU you are just fine, if it's around 20-30% you can raise the cap, the more FPS the better until you get around 40%-60% load and your GPU temperature doesn't get too high.

If instead you get tearing after capping your FPS at 2x your monitor Hz, then you need to raise the cap until it goes away while still not exceeding 50-60% GPU load. With a lower card this may not be possible, so better go with a) and set Vsynch=ON, also if your GPU load is around 70-80+% which is not necessary for this older game.


I hope this little excursion in the FPS world helps!


XS

Last edited by XenonSurf; 04-28-20 at 03:45 PM.
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Old 04-28-20, 03:28 PM   #7
propbeanie
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For a quick look in-game, use <Ctrl><F8> to get a frame rate displayed near the top-center of the screen. It tries to do "real-time", and therefore will lead to an almost unreadable numbering though. As far as I know, it does not have a "hold" for lowest or highest, much less an average... But it can give you a rough idea.
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