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Old 10-05-13, 12:26 AM   #1
Herman
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Quote:
Originally Posted by FERdeBOER View Post
I'm perfectly ok with the AI using the 6nm limit. I just would like to be able to use the fuel range for me (and multiplayer in the future). And, if I miss, it's my problem.
Some of us have thought about your idea for Harpoon. Because we are able to modify Harpoon databases, there were some people who thought about creating scenarios and databases with the longer engagement ranges for MP sessions. That way, a player could fire at longer range, but had to accept the possibility that his weapon would run out of fuel before reaching the target.

This remains a possibility if you wish to spend the time and effort to modify databases. However, most Harpoon database editors did not make the change since a human player could always fire the torpedoes on Bearing-Only-Launch and then take control of them via the guidance wire.
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Old 10-05-13, 02:03 AM   #2
emsoy
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Quote:
Originally Posted by FERdeBOER View Post
I'm perfectly ok with the AI using the 6nm limit. I just would like to be able to use the fuel range for me (and multiplayer in the future). And, if I miss, it's my problem.
I've added your request to the bug/feature tracking database, requesting an option for the human player to manually fire torps at targets out to the torp's max kinematic range. Have given it priority Major.

Thanks!
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Old 10-05-13, 02:33 AM   #3
FERdeBOER
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Originally Posted by emsoy View Post
I've added your request to the bug/feature tracking database, requesting an option for the human player to manually fire torps at targets out to the torp's max kinematic range. Have given it priority Major.

Thanks!
Thanks to you!
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