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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,680
Downloads: 27
Uploads: 5
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Equinox: To disable waveriding, exit the mission and go to the options screen from the main title. It is on the "game" tab. But, it's not going to help you...
Bill: The FFG isn't getting pushed into the dock. It's grounded. Apparently 1.04 increased the draft of the FFG. ![]() Edit: SCS Confirms that 1.04 corrected the draft of the FFG from the previous model.
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![]() Last edited by Molon Labe; 01-26-07 at 04:58 PM. |
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#77 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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I concur, ![]() ![]() ![]() |
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#78 |
Swabbie
![]() Join Date: Sep 2002
Location: Waverly, Iowa
Posts: 5
Downloads: 0
Uploads: 0
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Does anyone know what to do about this new development?
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#79 |
Swabbie
![]() Join Date: Dec 2006
Location: Pleasley, UK
Posts: 10
Downloads: 142
Uploads: 0
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Why do I wish I'd read this before installing the patch.........
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#80 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Updated files to fix the problem in the first RSR mission, caused by the 1.04 patch, are now available on my site. Glad to be of service!
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#81 |
Swabbie
![]() Join Date: Sep 2002
Location: Waverly, Iowa
Posts: 5
Downloads: 0
Uploads: 0
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Thank you Mr. Nichols with your prompt repair of this problem. The fixes worked just fine. Also, thanks to all else for the suggestions and support.
Smooth sailing all! |
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#82 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Glad to be of service!
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#83 |
Torpedoman
![]() Join Date: Feb 2007
Location: Midwest, United States
Posts: 119
Downloads: 0
Uploads: 0
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Liked the Campaign, keep up the good work...
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Check out http://subsimulations.informe.com/ Its a great ASWnut101's Great new forum site |
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#84 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
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Finaly managed to play the campaign (most of it). Realy great job Bill, a spectacular campaign for a spectacular game. Thank you very much.
I don't know if you are still making missions for DW, but how about a campaign about the the operations of ARA San Luis during the Falklands War (using the Kilo)? |
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#85 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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I have every intention to getting back to sea, but can't promise when it might be. -Bill |
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#86 |
Seaman
![]() Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
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Hi, first of all very creative missions
![]() But sometime i've got some problems, at the 3rd mission there were two blue-death, and at mission 2, some CTD without any warning etc. I use RSR + LWAMI 3.08. Any idea? ThX |
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#87 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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#88 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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I've not encountered the problem, no.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#89 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 1
Uploads: 0
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I had an issue with campaign mission 2 I think, where you have to find and force a sub to the surface.
I located the sub, it was doing a constant 15kts at 800ft in a direction something like 249deg. I followed it and followed it. Eventually we reached the edge of the map. I tried constant pinging for hours and even launched a torp to scare it but it just kept going. I gave up and restarted whereupon the sub surfaced and the mission completed fairly quickly. I have no idea what I did to make it surface though!
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#90 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,680
Downloads: 27
Uploads: 5
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