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06-18-10, 07:49 AM | #1 | |
Storm Eagle Studios
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This text appears in the upper part of the scenario selection screen when you start a new battle. It'll be under the date, time, and weather info so you'll probably have to use the scroll bar to see it. I think this is covered in the scenario editor tutorial. If not, I need to fix that. Nope. The sliders affect all ships.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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06-18-10, 07:25 PM | #2 | |
Bosun
Join Date: Jul 2009
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Great, Thank you for the tips. I hope to see more releases from SES
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GWX 3.0 ROCKS! |
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01-27-09, 09:24 AM | #3 | |
Gunner
Join Date: Dec 2001
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Jim Cobb |
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01-27-09, 07:51 PM | #4 |
Lucky Jack
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There are several ways to use the camera. It is a bit strange at first but once you know what keys to us for what camera view, it all make sense. Hit F1 for you keys to use for the camera views.
Screenshots, any idea how to take them?
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01-27-09, 11:05 PM | #5 | |
Stowaway
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01-28-09, 12:15 AM | #6 | ||
Storm Eagle Studios
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In the RJW, the screenshots go into the main folder and DO get overwritten if you take more than 1 with the game paused. This is something that will probably get fixed in the 1.5 upgrade. BTW, use SHF-F7 to get rid of all the GUI stuff to take more realistsic screenshots.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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09-08-10, 12:03 PM | #7 |
Officer
Join Date: Apr 2008
Location: Pennsylvania
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Jutland 1993
Would you be able to compare your game with Jutland by Software Sorcery released in 1993? I liked the game but it had a steep learning curve.
Do they still own the copyright to the name? |
09-09-10, 02:31 PM | #8 | ||
Storm Eagle Studios
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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09-09-10, 03:04 PM | #9 |
Navy Seal
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Which is mostly the first DG's fault. Noone calls it "Distant Guns: The Russo-Japanese War At Sea", or even just Russo-Japanese War At Sea. So "Distant Guns" ended up firmly stuck with the original RJW title!
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11-07-10, 08:47 AM | #10 |
Nub
Join Date: Oct 2010
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Uh, newbie here...
I do hope Bullethead checks in now and then. I've had the game for maybe a month now and I think it's great. Well worth what I paid, but there are a few issues I've had with it. Firstly, I've had ships that seemed to sink after I left a battle. In my first campaign SMS Seydlitz took heavy damage (pumping exceeded flooding, however, and there were no out of control fires) engaging the channel monitors. She vanished from my orbat once the battle ended. Because she was so badly damaged I could understand it, annoying though it is. But recently I lost SMS Grosser Kurfurst... she had suffered moderate damage, but there were no uncontrolled fires and pumping exceeded flooding. I'd engaged Beatty's battlecruisers in the dark so she'd taken out HMS Tiger and Queen Mary. I'd dropped her out of the line when damage became moderate to ensure she survived. I saved with her well out of harm's way, no uncontrolled fires, and pumping exceeded flooding. The battle ended and another one began with her in it. I quit without saving, but when I reloaded from the save (with Grosser Kurfurst seemingly okay), the battle finished, and a new one began, she was gone. It's perplexing that she would disappear when previously, in identical circumstances, she hadn't. Surely if fires are under control, and flooding is under control, your ships shouldn't sink? And if she didn't sink, where did she go? The manual has no clues. Secondly, chasing the merchants. I understand that this is a feature, but personally I find it annoying. I know a game can't be tailored to everyone's tastes, but I just thought it was worth saying. Most times the merchant can do nothing to escape, or if it can escape then the pursuit vessels can do nothing to prevent it. Seems like a tedious distraction either running the game at 20x or resolving via end battle. |
11-09-10, 07:38 PM | #11 | |
Storm Eagle Studios
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Welcome aboard! New guy buys the drinks
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First off, it depends on where you saved the 1st time. She might have ended up taking fatal damage later in that battle if it continued to run. Second, perhaps her damage proved fatal the 2nd go-round. All damage control resolution, whether in a battle or afterwards, has a random element in it. It's thus possible, from the same starting point, to end up at different results. For example, suppose she was on fire at the end of the 1st battle. That fire might have been enough to damage the propulsion or crew to the point that the rest of the damage became fatal. Same with flooding damage to some extent. Third, she might have hit a mine or been torpedoed by a sub in between battles. Such encounters also have a random element so might not always happen.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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01-28-11, 12:56 PM | #12 |
Watch
Join Date: Jan 2011
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Sinking but Fighting?
I have noticed that a ship determined to sink, continues pouring accurate fire until about 2 minutes left and then decides to abandon ship. Is there an historic reference that a sinking ship's crew should act like the French Foreign Legion ? I would think once the fate is known that crew would be thinking about survival?
I have also noted that accuracy does not increase as much as I would think at less than 5K meters. (Given the ship is not sinking ) At this point the guns are simply bore sighted as the danger area is rather large. Has SES looked at this? Thanks! Great game as I cannot find players for AH Jutland... |
01-31-11, 11:44 PM | #13 | ||
Storm Eagle Studios
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In moments of great stress, such as combat, folks tend to get tunnel vision. They fixate totally on the task at hand, such as shoveling coal, humping ammo, or aiming guns, until forcibly reminded that things are badly haywire, such as by water coming up their legs. Remember, in a ship, very few folks can see beyond the bulkheads of the compartments they are in, and only a few of those folks have any contact with other compartments. And if the ship's communications are damaged, nobody near the bow will know the stern no longer exists until the ships stands on end. There's also the difference between what the game notes as "sinking" and what people in the ship would comprehend. The game marks ships as sinking when they've been "mathematically eliminated", as in flooding exceeding pumping beyond hope of recovery. But real captains live in eternal fear of being remembered for abaondoning their ships too quickly, and don't have anywhere near as accurate a "death clock" for their ships as the game provides. Hence, when the game says a ship will sink in 20-odd minutes, in real life the captain would still probably think he could do something to save her, and most of the rest of the crew would know they'd been hit but wouldn't have given up the ship yet. Quote:
BTW, I haven't properly welcomed you yet. New guy buys the drinks
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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06-23-11, 10:15 AM | #14 |
Admirable Mike
Join Date: Mar 2004
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Saved info locations
Hi
I searched my HD and this thread but could not find where Jutland save game files are stored. Also, I was running in fast speed and saw a unit report critical but the messages went off screen so fast that I missed it. That started my search for the action report text log to review, no luck. Search for saved game files, no luck. How can I get past info? Where is the campaign activity logged? |
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