SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-14-08, 02:51 PM | #31 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
anyone know how to get the map names to change over time? Im rewriting the map in German but want to make it change as time goes on.
I.E. France to FrankReich |
09-14-08, 05:22 PM | #32 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
09-14-08, 07:01 PM | #33 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
will do!
|
09-18-08, 09:29 PM | #34 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
|
09-18-08, 11:17 PM | #35 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Opens under any
Though I usually just use Open ( Normal mission ) |
09-19-08, 03:40 AM | #36 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
It's a scripted layer. You can open and save it succesfully as a normal mission, but I don't know if it will work in game unless it's saved as a scripted layer.
|
09-19-08, 02:10 PM | #37 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
thanks
|
09-21-08, 05:57 PM | #38 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Update!
Thought I might do all ya Kriegsmarine hopefuls a favour and inform you about the mod! Right Gotmilk, Slegdehammer427 are working on the models! Darkfish is making the ships already done, or already in the game playable! and Im almost done with the campaign! Im just putting the final touchs!
For all you Surface Warfare Mod Team fans: we will start the Royal Navy, Hilfskreuzer mods after the Kriegsmarine mod! Then we are debabting doing a IJN, and USN mod! |
09-22-08, 04:31 PM | #39 |
Chief of the Boat
|
Sounds interesting...looking forward to the finished product...any idea re an ETA :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-22-08, 05:55 PM | #40 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Thanks!!
as for the ETA: originally it was going to be Nov 24 2008 (my bday!) but since we are re-modeling many ships it has been pushed back along with The Royal Navy Mod. The campaign is almost done for the German side, but the ships are still a WIP |
10-03-08, 11:26 PM | #41 |
Watch
Join Date: May 2008
Posts: 25
Downloads: 38
Uploads: 0
|
Um, no offense but you seem to be the "developer" of a lot of simultaneous projects - none of which have anything to show at the moment.
Wouldn't it be better to concentrate on one mod at a time, and not announce until you already have something that people can see?
__________________
My Command Modern Air/Naval Ops Review: http://www.simhq.com/daily-news/comm...01-review.html |
10-04-08, 06:38 AM | #42 |
Planesman
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
|
Hey , Im really looking forward to this mod as the whole surface warfare thing really grabs me. I was wondering have you managed to sort the problems with damage control and taking damage?
|
10-04-08, 01:38 PM | #43 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Update!
@kondor999: No offense taken, I know its alot, but I'm not working on this alone. I making the campaign for the mods, and making a few ships playable. Im working on them at the same time, thats the way I work; When I add German Naval Bases, I add the British at the same time. Its working great for me! Last week I finshed the Kreigsmarine mod! and shut down my computer after 3 days of constant running! As my head hit my pillow, it hit me!!! I FORGOT TO SAVE!!!!!! NOOO!!!!! I lost all the transatlatic convoys! Im finishing them now.
@tomhugill: Thanks man! we here at T.S.W.S.M.T. are working hard, to get the ships that we already have ready. I dont know whats the ETA on Gotmilks battleships for the SWSM yet. We are going to change alot: Better damage to surface ships, Better controls for ships, Ship and Gun ranges, Fully working bridges!!(the biggest project!) and other stuff that will be released at a later date! Offical Names: -Version 1: Kriegsmarine and Royal Navy Surface Warfare Super Mod -Version 2: United States Navy and Imperial Japanese Navy Surface Warfare Super Mod -HilfsKreuzer and Armed Merchant Cruiser Mod Current ETA for Version 1: Mid to Late Jan 09 Current ETA for Version 2: Mid to Late Mar 09 Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 09
__________________
Head of The Surface Warfare Super-Mod Team Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 10-04-08 at 05:24 PM. |
10-04-08, 01:55 PM | #44 |
Planesman
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
|
Sweet! Im glad some people have taken up the challenge for something that has so much potential!
|
10-04-08, 02:40 PM | #45 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
thanks! I hope subsim likes it
|
|
|